The svga driver contains several buffer managers with gmr* and mob* prefixes,
but they are of similar functionality. The underlying vmwgfx kernel driver
allocates memory of one type - mobs if supported by the virtual hardware,
and gmrs otherwise - and returns an opaque pointer to userspace, so several
managers are reduntant.
This patch reduces the number of buffer managers by unifying similar managers
and performing refactors where necessary.
Signed-off-by: Maaz Mombasawala <mombasawalam@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25832>
There is no need to have a separate shareable pool of surfaces, we can make
all surfaces shareable.
This change makes all surfaces shareable when creating them.
Signed-off-by: Maaz Mombasawala <mombasawalam@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25832>
This extension is a backport of GL_ARB_sync to GLES 1.1 and 2.0
and reuses token IDs and entry point prototypes from that extension,
so adding support is pretty trivial.
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25789>
The assert in vlVaSetSurfaceContext would very rarely fail because
the mutex was already unlocked when calling this function from
vlVaBeginPicture.
Keep the lock until returning from vlVaBeginPicture, as that's what
other functions are already doing.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25823>
This commit will implement the VK_EXT_texel_buffer_alignment
extension and add the texture_baseaddress_byte_aligned feature.
Signed-off-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Reviewed-by: Matt Coster <matt.coster@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25781>
The two functions 'vkBindBufferMemory2' and 'vkBindImageMemory2' are aleady
implemented, and it seems that the flag does not need to be enabled for the
tests to pass.
Signed-off-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Reviewed-by: Matt Coster <matt.coster@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25779>
In order for the tests to pass, this commit also enables
the VK_KHR_external_semaphore_fd extension.
Signed-off-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Reviewed-by: Matt Coster <matt.coster@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25784>
In order for the tests to pass, this commit also enables
the VK_KHR_external_fence_fd extension.
Signed-off-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Reviewed-by: Matt Coster <matt.coster@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25784>
When the number of draw calls is very large, instead of allocating
large amounts of batch buffer space for the draws, use a ring buffer
and process the draw calls by batches.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8645
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
This will help for a follow up change where we will respawn the shader
multiple times in a loop and the base offset will be edited by the
shader itself.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
This will prevent host/gpu structure definitions to go out of sync.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
Just tyding things a bit since we're about to add more.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
We can just make the address of the count available to the generation
shader.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
This applies only to Gfx9.
We're writting out of bounds to a wrong location.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1d9cf8f381 ("anv: add gfx9 generated draw support")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
If we dispatch exactly a multiple of 8192 items, there is additional
lane left to generate the jump instruction.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
This was an ill-advised extension. While we advertised SWAP_COPY support,
we might implement it with a back-copy from the front buffer. And we
never advertised EXCHANGE because we couldn't guarantee it. So, if you
actually used this extension to try to reduce app redraws of the back
buffer, you might actually increase the bandwidth you used. Whoops.
Instead, GLX_EXT_buffer_age and the similar EGL extension give you
feedback on what's left in your back buffer, letting you do minimum
redraws.
This reduces our GLX visual+fbconfig count from 1410 to 940 on an llvmpipe
X server. Reducing visual counts will improve test runtime for
visual-iterating tests like piglit's glx-visuals-*.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25650>
Now you don't fail if you're trying to test a mesa/mesa MR pipeline and
gitlab takes more than 10s to create it. And you don't have to wait 10
seconds to get things started (aka see if your regex was right) if you're
testing a user/mesa fork pipeline.
Fixes: 941d92408e ("bin/ci_run_n_monitor: automatically pick MR pipelines when they exist")
Closes: #9894
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25810>
select appropriate jpeg register version for gfx1150
Signed-off-by: Saleemkhan Jamadar <saleemkhan.jamadar@amd.com>
Reviewed-by: Leo Liu <Leo.Liu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25278>
Test case 'dEQP-VK.pipeline.monolithic.timestamp.misc_tests.consistent_results'..
Fail (Results are inconsistent: B32=0xffffffff B64=0x10103ba2cdd4e G32=0xba2cdd4e G64=0x10103ba2cdd4e)
Fixes: e6cffa1f0e ("venus: use feedback for vkGetQueryPoolResults")
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25820>
src/virtio/vulkan/vn_ring.c: In function ‘vn_ring_submit’:
src/virtio/vulkan/vn_ring.c:259:4: warning: ‘cur_seqno’ may be used uninitialized [-Wmaybe-uninitialized]
259 | vn_ring_retire_submits(ring, cur_seqno);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Lina Versace <linyaa@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25797>
Currently bound sampler view resources are relevant only if the
currently bound shaders also access them. So when checking for shader
resource collision, we only need to check those shader resources that
are actively used by the shaders.
This fixes a regression with manhattan on SVGA device when only the
active state changes are sent to the driver and a no longer relevant
shader resource is included in the shader resource collision check.
This causes a backing resource to be unnecessarily created and the content
never propagated to the original resource.
Fixes: aaa4b0e618 ("st/mesa: move check_program_state code into _mesa_update_state")
Reviewed-by: Neha Bhenden <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25801>