Commit graph

23424 commits

Author SHA1 Message Date
Brian Paul
f492edee98 llvmpipe: comments 2009-12-03 17:27:37 -07:00
Brian Paul
30c122a4c9 llvmpipe: new comment in do_triangle_ccw() 2009-12-03 17:27:10 -07:00
Brian Paul
4e058f6c48 llvmpipe: fix incorrect array indexing when saving blend color 2009-12-03 17:00:22 -07:00
Brian Paul
a9be9cd8be llvmpipe: comments, clean-ups in lp_rast_priv.h 2009-12-03 16:23:52 -07:00
Brian Paul
e2f4634456 llvmpipe: checkpoint some initial state binning code 2009-12-03 16:05:12 -07:00
Brian Paul
ffd0759973 llvmpipe: comments and a stub for lp_rast_set_state() 2009-12-03 14:57:44 -07:00
Brian Paul
29207a2ae6 llvmpipe: comments 2009-12-03 14:57:13 -07:00
Brian Paul
0e042bed49 llvmpipe: set LP_SETUP_NEW_FS in lp_setup_set_fs()
Fixes progs/trivial/tri-blend.c, but I think we're just getting
lucky in this case.
2009-12-03 14:56:38 -07:00
Brian Paul
3094fc2009 llvmpipe: more debug info 2009-12-03 14:25:08 -07:00
Brian Paul
51410a254c llvmpipe: fix blend debug strings 2009-12-03 14:13:22 -07:00
Brian Paul
51663f0506 llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()
This allows us to do a glReadPixels(GL_DEPTH_COMPONENT) to see what's
in the depth buffer to help debugging.
2009-12-03 11:41:48 -07:00
Brian Paul
69fe4281ea llvmpipe: additional comment about float->uint conversion 2009-12-03 11:40:49 -07:00
Brian Paul
e01fa1eaec llvmpipe: comments 2009-12-03 11:39:40 -07:00
Brian Paul
866e6856d3 llvmpipe: execute shaders on 4x4 blocks instead of 8x2
This matches the convention used by the recursive rasterizer.
Also fixed assorted typos, comments, etc.
Now tri-z.c, gears.c, etc look basically right but there's still some
cracks in triangle rasterization.
2009-12-02 15:13:47 -07:00
Brian Paul
5750a6426b llvmpipe: whitespace for readability 2009-12-02 14:55:48 -07:00
Brian Paul
63fe997e28 llvmpipe: added assertions
And remove unused BLOCKSIZE.
2009-12-01 16:25:00 -07:00
Brian Paul
9c48677491 llvmpipe: simplify mask computation
Make this a little easier to understand.
2009-12-01 16:24:19 -07:00
Brian Paul
6bde3e0fdf llvmpipe: replace shifts with multiplies to be clearer
The compiler will still do the multiplies with shifts.
It's just a bit easier to follow the logic with multiplies.
2009-12-01 16:00:30 -07:00
Brian Paul
938acf0367 llvmpipe: make nr_blocks unsigned 2009-12-01 16:00:08 -07:00
Brian Paul
63b1f23b3e llvmpipe: comments, reformatting and assertions in tri rast code 2009-12-01 15:43:01 -07:00
Brian Paul
7505510c7b llvmpipe: add a bunch of comments 2009-11-30 14:02:01 -07:00
Brian Paul
7d042ac2a2 llvmpipe: minor refactoring of bin rasterization code 2009-11-30 14:01:31 -07:00
Brian Paul
bfa1a766d6 llvmpipe: update C_SOURCES 2009-11-30 10:43:23 -07:00
Keith Whitwell
280c8acc43 llvmpipe: fix the worst of the depth regressions since switch to 4x4 2009-10-22 17:21:37 +01:00
Keith Whitwell
694f05ac18 llvmpipe: remove one of two definitions of TILESIZE 2009-10-21 15:21:11 +01:00
Keith Whitwell
341edde1d2 llvmpipe: remove dead code 2009-10-21 14:35:54 +01:00
Keith Whitwell
cccb184209 llvmpipe: minor opts to setup_tri 2009-10-20 10:11:52 +01:00
Keith Whitwell
3199c6e764 llvmpipe: move block list into rast struct 2009-10-20 09:44:23 +01:00
Keith Whitwell
8d752a20c6 llvmpipe: build list of 4x4 blocks to be shaded 2009-10-20 08:56:58 +01:00
Keith Whitwell
1735325a23 llvmpipe: recursive rasterization within a tile 2009-10-20 03:38:07 +01:00
Keith Whitwell
7b116e13a2 llvmpipe: pass mask as a linear encoding of the 4x4 block 2009-10-20 03:17:17 +01:00
Keith Whitwell
7670628061 llvmpipe: precalculate some offsets 2009-10-20 02:46:00 +01:00
Keith Whitwell
5b07d4de38 llvmpipe: remove a leftover 8x2 usage 2009-10-19 17:10:48 +01:00
Keith Whitwell
b0828b0adc llvmpipe: calculate masks in format desired by shader
Also remove branches calculating masks for quads.
2009-10-19 16:41:27 +01:00
Keith Whitwell
3fd6b724cc llvmpipe: pre-multiply some constants by fixed_one 2009-10-19 14:55:05 +01:00
José Fonseca
2f5f357c5b llvmpipe: Reshape the shader input from 8x2 to 4x4.
Incorrect rendering until the interpolation code generation is updated.
2009-10-19 14:02:01 +01:00
Keith Whitwell
0580079864 llvmpipe: fixed-point rasterization 2009-10-19 13:36:55 +01:00
José Fonseca
301c1494b2 llvmpipe: Reset the pointer to stored jit context. 2009-10-19 13:14:33 +01:00
José Fonseca
f2be08ae0e llvmpipe: Allocate the blend color from the data store, and ensure it's aligned. 2009-10-19 11:53:22 +01:00
Keith Whitwell
269342d916 llvmpipe: correctly scale top/left fill adjustments
Was overdoing it previously.
2009-10-19 11:29:05 +01:00
Keith Whitwell
d9f44abe3b llvmpipe: fix typo correcting for fill convention
Adjustments for top-left fill convention were being lost.
2009-10-19 11:23:43 +01:00
José Fonseca
2e3580d994 llvmpipe: Maintain a copy of the shader constants to prevent clobbering. 2009-10-18 11:57:43 +01:00
José Fonseca
0177c6e66c llvmpipe: Only invoke the shader if necessary. 2009-10-10 18:44:46 +01:00
José Fonseca
7908c239e0 llvmpipe: Additional checks for binner block lists. 2009-10-09 19:17:30 +01:00
José Fonseca
61f3eeb640 llvmpipe: Use framebuffer coords consistently. 2009-10-09 19:16:36 +01:00
José Fonseca
8c80413360 llvmpipe: Fix type in tri bounding box check. 2009-10-09 17:14:11 +01:00
Keith Whitwell
b4924d62c7 llvmpipe: fill in tri min/max values 2009-10-09 16:59:24 +01:00
José Fonseca
6464ec4836 llvmpipe: Remove partial tile override. 2009-10-09 16:50:32 +01:00
José Fonseca
8c34c86d19 llvmpipe: Undo debug override. 2009-10-09 16:23:00 +01:00
Keith Whitwell
05131f7502 llvmpipe: properly clip tile writes 2009-10-09 16:20:56 +01:00