The ANV bug this was meant to represent has been long fixed, and the
workaround has just been a proxy for EXT_depth_clip_control for a while
now.
Let's simplify things a bit, by removing this flag.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20740>
if a resource is bound as both a framebuffer attachment and a sampler but
isn't actually used as a sampler, it's just a framebuffer attachment, and it
should retain its layout as a framebuffer attachment without any barriers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20674>
in many cases, a texture may be bound as both a framebuffer attachment
and a samplerview without the latter actually being used by a shader
this avoids unnecessary feedback loop tagging, which should improve
perf and avoid spurious warning messages on drivers that don't support
the feedback loop ext
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20674>
We cannot change this, as it has already been communicated to app
partners. Also this breaks chrome's GPU quirk matching (which in some
cases is non-gpu-related, but when all you have is a hammer, everything
looks like a nail).
Fixes: 9c1fbc076a ("Return 'Mesa' for GL_VENDOR for community drivers")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20757>
This adds support to the generic vulkan format code for
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16
which is used for 10-bit H265.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
(Updated version acked by Lynne on irc)
v2: disable these for freedreno
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20389>
The video session and video session parameters objects can have a common
base class the drivers can inherit from if needed.
This creates code to parse the h264/h265 parameter sets into common
structs.
v2: add h265 VPS, add a macro for FIND/ADD generations, changes the API
to make generation easier.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20389>
Now that we use bindless descriptors for SSBO/image, lowering to isam
means we can use the existing descriptor. Avoiding the need to smash in
extra bindful sampler state.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20687>
This allows support for SSBOs/images in all shader stages. And also,
unlike the bindful IBO state, does not introduce a dependency on the
program state. With bindless descriptors, SSBO and image fetch lowered
to isam can re-use the same descriptor. This will let us remove the
TEX state dependency on PROG state (in a following cleanup commit).
Note, this does not yet switch the pipe caps to reflect that we can
support SSBOs/images in other shader stages.. because ir3 still tells us
nibo>0 even though we are using bindless and that triggers an assert in
the build_ibo() path. Probably we want ir3 to be more clever.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20687>
This will be used when we switch over to lowering image/SSBO to
bindless.
Note that it also starts using CP_SET_DRAW_STATE in the compute path.
Subsequent cleanup will switch texture and eventually other state over
as well (which will make more sense when we get more clever than
emitting all state for every compute grid, but for now simplifies
re-using the same code between 3d and compute).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20687>
Pre-bake IBO descriptor sets at the time that images/SSBOs are bound,
and re-use the pre-baked descriptors at draw time when we emit state.
This starts putting in place the state tracking we'll use when switching
over to bindless IBO state, without yet changing the shaders (lowering
to bindless) or changing the actual state emitted (other than switching
to use the storage descriptor for image reads via isam, like tu does).
Note that this even pre-bakes the iova into the descriptor, rather than
relying on OUT_RELOC() to do the bo tracking, so we need to manually
attach the bo to the ring. But we already require FD_BO_NO_HARDPIN for
a6xx. This makes the state emit a straight memcpy, and will simplify
things when it comes to generating the bindless descriptor set (which
due to the desc_size field in the low bits of the BINDLESS_BASE regs
would be awkward to construct as a ring rather than a bo).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20687>
Add support to lower IBO (image/SSBO) and fb-read to use bindless
descriptors. This will be used by a6xx to avoid having to merge image
and SSBO state into a single compact IBO descriptor, and also simplify
enabling image and SSBO support for additional shader stages (since each
stage can use it's own descriptor set).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20687>
We've talked about being able to capture perfetto traces from CI jobs for
a while, and this would be a step toward that. Mostly it's that we
occasionally break the perfetto build, so let's make sure we don't do
that.
Acked-by: Rob Clark <robdclark@chromium.org>
Acked-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20660>
../src/freedreno/ds/fd_pps_driver.cc:656:44: error: comparison of integer expressions of different signedness: '__gnu_cxx::__alloc_traits<std::allocator<int>, int>::value_type' {aka 'int'} and 'const unsigned int' [-Werror=sign-compare]
656 | assert(d->assigned_counters[i] < g->num_counters);
cc1plus: all warnings being treated as errors
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20660>
Popular cases in this group recently:
1 dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to_r16ui
1 dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to_rgb10_a2ui
1 dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_rgb5_a1
3 dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_r32f
4 dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_rgba8
5 dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rg16f
There's pretty clearly something common with blitting from 16-bit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20759>