Much simpler than creating a UBO and relying on it getting optimized to a push
constant, with possible reordering.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
Everything required for conformant OpenGL ES 3.1 support on Valhall (v9) is now
upstream -- all that's left is to enable implementations! Add the GPU ID for the
Mali-G57 implemented in the MediaTek MT8192 system-on-chip.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16890>
We need to pack special AFBC-specific plane descriptors instead of the generic
plane descriptor. Nothing too fancy here, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16800>
Add the required handling when packing render target and depth buffer
descriptors on Valhall. This is mostly equivalent to Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16800>
Map a canonical format (a hardware-independent pipe_format) to a compression
mode (Valhall-specific hardware enum defined in GenXML). To be used for packing
plane descriptors and render target descriptors when AFBC is in use on Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16800>
For callers that have a device object, it's easy to pass dev->arch instead of
dev. But this requires callers to have a reference to the device, which is
tricky for callers that only have the arch via PAN_ARCH. Pass dev->arch instead
of dev to accommodate them.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16800>
Tiled headers and bounds checking were introduced with v7. The flags don't exist
on v6. Fix the XML accordingly so we don't accidentally use features too new for
the hardware.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
These check the alignments are correct. Of course, ideally these cases aren't
hit in practice, since it's a waste of memory.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
The header size is the header stride times the number of rows in the header
(number of tiles of superblocks). We already calculate the header stride, so
eliminate the separate header size calculation.
Delete the old header size calculation. It has no notion of wide blocks, let
alone tiled AFBC headers.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
Extract a helper for calculating AFBC strides. This is used in two places in
pan_layout. It will need extension for tiled AFBC, and the extended version
could benefit from unit testing.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
Let's keep all the AFBC computations inside the layout code, to keep pan_cs
dumb. This helper will need some extension for tiled AFBC.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
The struct is returned from a function, so in debug builds the address
may change after returning, and pointers to patched_s will be broken.
Pass the pointer to the patched stencil view as a parameter to
pan_preload_get_views to avoid this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16343>
In 3559efb9bf ("panfrost: Allow passing an explicit UBO index for the
sysval UBO"), an explicit UBO index was added and it was implicitly
assumed that it would be > num_ubos. This was convenient because it
meant 0, the default for designated initializers, implicitly meant
compiler-assigned. However, we're about to move the sysval UBO to 0
which breaks this assumption. Also, we don't want the back-end
compiler to even look at num_ubos since it's meaningless in Vulkan.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
Required to avoid tiler heap out-of-memory condition on Valhall on tests
including:
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_8
This test passes on Bifrost without the fix because varyings are only allocated
from the tiler heap on Valhall.
Minimal perf or memory usage impacted is expected, as even old versions of
panfrost.ko support growable memory.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16330>
Valhall introduces hardware-allocated varyings. Instead of allocating varying
descriptors on the CPU with a slot based interface, the driver just tells the
hardware how many bytes to allocate per vertex and loads/stores with byte
offsets. This is much nicer!
However, this requires us to rework our linking code to account for separable
shaders. With separable shaders, we can't rely on driver_location matching
between stages, and unlike on Midgard, we can't resolve the differences with
curated command stream descriptors. However, we *can* rely on slots matching. So
we should "just" determine the byte offsets based on the slot, and then
separable shaders work.
For GLES, it really is that easy.
For desktop GL, it's not -- desktop GL brings unpredictable extra varyings like
COL1 and TEX2. Allocating space for all of these unconditionally would hamper
performance. To cope, we key fragment shaders to the set of non-GLES varyings
written by the linked vertex shader. Then we may define an efficient ABI, where
only apps only pay for what they use.
Fixes various tests in dEQP-GLES31.functional.separate_shader.random.* on
Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16310>
Packed TLS has cache-locality benefits on Valhall, compared to Bifrost's flat
TLS. Valhall does support flat TLS, but requires extra arithmetic in the shader
for correct results. At least until we get to generic pointers (and maybe even
then), we can use packed TLS. So just use packed TLS always for proper spilling.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314>
These have reasonable interpretations now, and the three row strides have been
deduplicated. So add stride expectations to our ASTC unit tests.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
Row stride is defined in terms of header blocks for AFBC. Usually,
afbc.row_stride is used for AFBC images and row_stride for non-AFBC images;
however, the nonsense non-AFBC stride leaked into the UABI. So handle that in
the legacy conversion path and use a unified row stride (equal to
afbc.row_stride for AFBC images and row_stride otherwise).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
Line strides don't make sense for linear images, so use row strides instead in
the API. Then update the layout code accordingly.
Note: we need to preserve the old UABI (bug for bug compatibility), so we still
use legacy strides externally. But now we use row strides internally, which is
better than using both everywhere.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
Unfortunately, the botched nonlinear "line strides" have become ingrained in the
UABI. We need to be work with them. Add safe helpers to convert to/from the
legacy strides.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
On Bifrost, this is very easy: there's an RSD bit to Y-flip gl_PointCoord. It
should map perfectly to the Gallium bit. With this change, we no longer use
lower_pntc_ytransform on Bifrost, saving a bit of ALU when reading point
coordinates.
On Valhall, this is quite hard: the bit is in the framebuffer descriptor now!
That means it can't be changed in a batch. This is expected to be ok: on GLES
and VK, the origin is controlled only by the framebuffer orientation. It's a
bigger problem on big GL, where GL_POINT_SPRITE_COORD_ORIGIN can be set freely.
To cope, a tri-state data structure is used for the state tracking. This has a
failure case on Valhall: every draw toggling the coord origin. However, the
intention of the ORIGIN state bit is smoothing over coordinate system
differences; it should never /actually/ change once set. Until we see an app
doing something so stupid, I don't think we should worry about.
We need all the Valhall tri-state infrastructure for handling provoking vertices
on big GL anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16173>
The VAR_TEX definition in ISA.xml only has a field for texture_index,
so trying to read sampler_index will return zero; read from
texture_index instead, and rename other fields for consistency.
The texture and sampler indices must be equal for VAR_TEX to be used,
so either name could be used for the field.
Fixes the wrong textures being used in Thief.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6219
Fixes: eb1479bda2 ("pan/bi: Support message preloading")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16255>
We use nir_assign_io_var_locations() which compacts the varyings and
eliminates any unused input slots. We need to do the same thing when
processing pVertexAttributeDescriptions[] or else we'll end up with
mismatches between the shader and the state setup code.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16183>
Would have caught a significant issue with ETC2 handling. Luckily Midgard dEQP
failed on this, even though Bifrost didn't (due to explicit strides?)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
Rather than using it as a catch-all initialize, use it to fill in derived from
fields from a partially initialized image_layout. This is easier to understand
and, more importantly, easier to unit test.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>