This was somehow missed by me and during review.
Fixes fcfc4ddfcc: ("v3dv: Fix V3DV_HAS_SURFACE preprocessor condition")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14190>
(cherry picked from commit 2cbbfd23ce)
Currently V3DV_HAS_SURFACE is always defined.
There is no WSI for Android in mesa3d, therefore WSI related extensions
should not be exposed.
1. Define V3DV_HAS_SURFACE only for platforms which has WSI implemented.
2. Rename V3DV_HAS_SURFACE -> V3DV_USE_WSI_PLATFORM to align naming
with other platforms.
Fixes dEQP-VK.wsi.android.surface#query_protected_capabilities
Fixes: 79e4451430 ("v3dv: move extensions table to v3dv_device")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14144>
(cherry picked from commit fcfc4ddfcc)
When mesa3d is built without VK_USE_PLATFORM_DISPLAY_KHR definition,
dEQP test fails:
dEQP : Test case 'dEQP-VK.info.instance_extensions'..
dEQP : Fail (Extension VK_KHR_get_display_properties2 is missing
dependency: VK_KHR_display)
dEQP : DONE!
Enable KHR_get_display_properties2 only if VK_USE_PLATFORM_DISPLAY_KHR
is enabled.
Fixes: f884c2e3be ("v3dv: implement VK_KHR_get_display_properties2")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14047>
(cherry picked from commit 72db15913f)
If we did, we would have the instruction coming right after ldvary write
to the same implicit destination as ldvary at the same time. We prevent
this when merging instructions, but we should make sure we prevent this
when we move ldvary around for pipelining too.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
(cherry picked from commit 79dee14cc2)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
According to the spec the hardware locks the scoreboard on the first
or last thread switch (selected via shader state) and any TLB accesses
executed before this are not synchronized by hardware.
This change updates the logic to ensure we respect this requirement
and that we don't assume that the lock is acquired automatically
on the first TLB access, which is not valid at least since V3D 4.1+.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 7fec4f4135)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
Writes to physical registers are not allowed after thread end. We
were checking this for ALU writes, but we need to check it for
signal writes too.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit bd7584c16b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
In order to implement GL_PRIMITIVES_GENERATED, v3d allocates a small
resource and adds a command to the job to store the prim counts to it.
However it was only doing this when TF was enabled which meant that if
the query was used with a geometry shader but no TF then the query would
always be zero. This patch makes the driver keep track of how many
PRIMITIVES_GENERATED queries are in flight and then enable writing the
prim count if its more than zero.
Fix dEQP-GLES31.functional.geometry_shading.query.primitives_generated_*
v2: Update CI expectations and references to fixed tests in commit log.
v3: - Add comment that GL_PRIMITIVES_GENERATED query is included because
OES_geometry_shader, but it is not part of OpenGL ES 3.1. (Iago)
- Update Fixes to commit introducing geometry shaders. (Iago)
Fixes: a1b7c084 ("v3d: fix primitive queries for geometry shaders")
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13712>
(cherry picked from commit bdaf185889)
At that point we didn't call all the v3dv lowerings. So the reference
nir shader used to call the v3d compiler could be different.
Note that at that point the nir shader is only available for internal
shaders (like gs multiview).
This specifically affected multiview tests that wrote gl_PointSize, as
the nir shader for the geometry shader were wrongly exposing
per_vertex_point_size as false, as we were basing our check on the
nir_shader_info, and that was gathered calling nir_shader_gather_info
at pipeline_lower_nir.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13325>
(cherry picked from commit 19894bec1f)
The test names are definitely unique (deqp has specific prefixes, piglit
uses '@' as a separator instead of '.'), so we can just have a single file
regardless of test type. Merges the two groups of xfails together so you
can't mix up which file to edit (I certainly have), and so that we don't
need to introduce yet another set of files when we add gtest for libva.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13517>
(cherry picked from commit bfbc41a9fa)
We have two testsuites with the same format for fails/flakes/skips files,
and test names that are definitely unique. As I'm about to add a third
testsuite (gtest for libva-utils), so let's have just one file each for
fails/flakes/skips instead of one per type of testsuite. This starts the
move with just the bulk rename of deqp.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13517>
(cherry picked from commit 38dff02bfb)
This is prettier in the log files, less shell code, and for non-suite mode
adds checking that the driver has the right git sha1. Also, no need for
suites to have a DEQP_VER to say which dEQP we should run for the renderer
check.
The version checks can help us make sure that GL version exposed doesn't
accidentally regress, and the ".*git" checks that we're using a git
version of Mesa rather than something that snuck in through distro
packages.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13372>
(cherry picked from commit b978688df6)
This was not considering the possibility that the driver has called
nir_before_block() or nir_after_block() to update the cursor, in which
case the cursor link points to the instruction list header and not
to an actual instruction.
Fixes incorrect debug-assert crash in:
dEQP-VK.graphicsfuzz.cov-increment-vector-component-with-matrix-copy
Fixes: 265515fa62 ("broadcom/compiler: check instruction belongs to current block")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13467>
(cherry picked from commit 1561d0126a)
Now that all spirv_to_nir() users take care of converting sysvals to
varyings, we can unconditionally declare FragCoord as a sysval.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13017>
This is an attempt at simplifying the spirv_to_nir() backend when it
comes to choosing between system values and input varyings. Let's patch
drivers to do the sysval to input varying conversion on their own so we
can get rid of the frag_coord_is_varying field in spirv_to_nir_options
and unconditionally create create sysvals for FragCoord, FrontFacing and
PointCoord inputs instead of adding new xxx_is_{sysval,varying} flags.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13017>
these were duplicated all over the place, and it's annoying to have to keep
duplicating them any time a new component includes the vulkan header
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13141>
This commit fixes two issues:
* On CreateInstance, we are freeing the instance, and then trying to
use it when calling vk_error. This could be problematic, so let's
just use NULL.
* On CreateDevice, we are getting a unsupported feature error, and
then trying to call vk_error using the instance. That's is not
really a instance error, and will assert when the ongoing common
vk_error lands mesa. Let's use NULL instead, as the object it
applies, the device, was not created.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13219>
This is already handled by vk_device_init(); drivers no longer
need to do it themselves.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12867>
The core ones have some nifty stuff like asserts that it's a valid
vk_object_base and has the right type. We don't have real type safety
with Vulkan handles but this is as close as we can get. The core ones
also track when we've started handing out handles for logging purposes
which we want.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13101>
We had some with unlikely, some without it. Let's just put unlikely to
all of them.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13071>
It is really small, and used just twice, so we just call qpu_magic.
We also update how it is used:
* QFILE_NULL is an undef so we can just load anything. Previously we
were using accumulator 0, but there isn't any real reason to use
an accumulator for this. Using reg 0.
* QFILE_LOAD_IMM: it seems that we don't use at all right now, so
let's add an assert
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13008>
Switch to using common structure.
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13000>
Switch to using common structure.
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13000>
All our GLES2-only divers were failing these KHR tests because we were
missing new OES_required_internalformat internalformats for CopyTexImage.
Cc: mesa-stable
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12962>
The negative API tests ask to transpose a non-matrix uniform, and expect
the transpose error rather than the non-matrix error. This may be a test
bug about ambiguous results, but since every other driver is presumably
doing this too, just follow along.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12924>
Instead of creating our own based on the V3D version. CTS waivers
are registered using a combination of VendorID and DeviceID, so if
we want to reuse any wavers filed by Broadcom we want to use the
same identifiers. We are already using the Broadcom VendorId, so
let's start using the same deviceID as well.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12865>
dEQP-VK.api.external.fence.opaque_fd.signal_export_import_wait_permanent
became a flake in latest kernel (5.10.60-v8+)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12832>
Dumps the command list, excluding the binary resources.
v2 (Juan):
- Make this option independent from `cl`
v3 (Iago):
- Rename option name
- Fix style issues
- Do not print BO ranges
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12803>
Brings in these changes:
99be1b06ff36 framework/replay: Display the image differences if any
3074b9c72b3d glsl-predication-on-large-array: Test predication on values from large array
c97da22d35b4 cmake: Fix gbm test compiling
0cbccd68c3c1 piglit: Find our data directory when we're invoked through a symlink
4eb71fc10bbe arb_sso: add test that has explicit locations and array fields in ifc
fa9c82380273 glsl-1.30: test shadow var in a switch
aa7f042b0417 glsl-1.30: add tests for incorrect "compare to 0" optimizations
60138ef32ec1 add explicit tests for GetFragDataLocation/Index(gl_Frag*)
4a8806696b90 egl: add test for EGL_KHR_display_reference
d6b7053b4e52 glsl-1.30: test that switch expression is evaluated once
8023a3c945c3 arb_shader_storage_buffer_object: Require extension on the new test
8820cac60827 pbobench: Fix sometimes-uninitialized warning.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12675>
As we don't know if we are going to have spilling or not, emit always a
last thrsw at the end of the shader.
If later we don't have spillings and we don't need that last thrsw, we
remove it and switch back to the previous one.
This way we ensure all the spilling happens always before the last
thrsw.
v2 (Juan):
- Rework the code to force a last thrsw and remove later if no spilling
v3:
- Merge functionality inside vir_emit_last_thrsw (Iago)
- Add vir_restore_last_thrsw (Juan)
v4 (Iago):
- Fix/add new comments
- Rename variables/parameters
v5 (Iago):
- Fix comments
- Add assertion
Cc: mesa-stable
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4760
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12322>