v3dv: Use a common vk_queue structure

Switch to using common structure.

Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13000>
This commit is contained in:
Yevhenii Kolesnikov 2021-04-06 15:30:32 +03:00 committed by Marge Bot
parent 37d32dcce3
commit c9dbd3c06e
2 changed files with 6 additions and 3 deletions

View file

@ -1678,7 +1678,9 @@ v3dv_EnumerateDeviceLayerProperties(VkPhysicalDevice physicalDevice,
static VkResult
queue_init(struct v3dv_device *device, struct v3dv_queue *queue)
{
vk_object_base_init(&device->vk, &queue->base, VK_OBJECT_TYPE_QUEUE);
VkResult result = vk_queue_init(&queue->vk, &device->vk);
if (result != VK_SUCCESS)
return result;
queue->device = device;
queue->flags = 0;
queue->noop_job = NULL;
@ -1690,7 +1692,7 @@ queue_init(struct v3dv_device *device, struct v3dv_queue *queue)
static void
queue_finish(struct v3dv_queue *queue)
{
vk_object_base_finish(&queue->base);
vk_queue_finish(&queue->vk);
assert(list_is_empty(&queue->submit_wait_list));
if (queue->noop_job)
v3dv_job_destroy(queue->noop_job);

View file

@ -44,6 +44,7 @@
#include "vk_util.h"
#include "vk_command_buffer.h"
#include "vk_queue.h"
#include <xf86drm.h>
@ -218,7 +219,7 @@ struct v3dv_queue_submit_wait_info {
};
struct v3dv_queue {
struct vk_object_base base;
struct vk_queue vk;
struct v3dv_device *device;
VkDeviceQueueCreateFlags flags;