Commit graph

11171 commits

Author SHA1 Message Date
Keith Whitwell
60a21f6c54 Simplify slightly.
Don't bother trying to save a small memcpy.
2007-07-13 11:27:57 +01:00
Oliver McFadden
5ec66cf62d Revert "r300: Corrected off-by-one error in r300_vertprog.c."
This reverts commit 07ac2386f5.
2007-07-13 09:39:23 +00:00
Oliver McFadden
07ac2386f5 r300: Corrected off-by-one error in r300_vertprog.c. 2007-07-13 04:58:32 +00:00
Oliver McFadden
42dcdb9372 r300: Moved some hardware initialization into appropriate functions. 2007-07-13 04:51:36 +00:00
Oliver McFadden
08a005e076 r300: Use a switch statement in r300UpdateCulling. 2007-07-13 04:51:36 +00:00
Oliver McFadden
4b08b9c3e9 r300: Setup the back facing color bits correctly.
Apparently for back facing color to work you must set all 3 color bits; I guess
the hardware cannot handle them separately.
2007-07-13 04:51:36 +00:00
Brian
7c4c82fc6d fix width/depth mix-up (bug 11577) 2007-07-12 21:33:05 -06:00
Brian
f0f9a22609 minor changes, comments about multiple color buffers, MRT. 2007-07-12 16:17:14 -06:00
Brian
f5eb25e9c7 fix swizzle-related bug 11534 2007-07-12 14:50:53 -06:00
Brian
a48d767cf2 Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive.
2007-07-12 14:13:48 -06:00
Brian
e8ceb5a2eb XXX comment about skipping stipple for points/lines 2007-07-12 13:44:43 -06:00
Brian
c78f372b17 s/prim_setup/sp_draw_render_stage/, new comments 2007-07-12 13:43:33 -06:00
Brian
4f218958cc Remove dead code 2007-07-12 13:33:33 -06:00
Brian
ea470eec86 Rename prim_stage -> draw_stage 2007-07-12 13:32:31 -06:00
Brian
86352ff70d Added colormask, dither, multisample state. Implement colormasking stage. 2007-07-12 12:20:14 -06:00
Brian
bd5533bb7c front/back-face determination was wrong 2007-07-12 11:59:43 -06:00
Brian
9e94e9b798 culling was inverted 2007-07-12 11:59:15 -06:00
Brian
62f5f18b3e handle edge flags for GL_POLYGONs 2007-07-12 11:50:52 -06:00
Brian
5b06424a15 fix MIN/MAX mix-up 2007-07-12 10:43:33 -06:00
Patrice Mandin
e5dd389429 nv20 also don't support viewport_origin, like nv10 2007-07-12 18:36:41 +02:00
Ben Skeggs
cd8613e59d nouveau: match drm 0.0.9 interface 2007-07-12 11:08:17 +10:00
Brian
3ffa09b09d clean-up of stencil code 2007-07-11 16:33:15 -06:00
Brian
b755a2d9de Minor clean-up of polygon offset logic. Properly compute _MRD field. 2007-07-11 16:20:32 -06:00
Brian
34f6243bef Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00
Brian
2371ed36f7 remove unused hw_data_offset 2007-07-11 16:17:23 -06:00
Brian
46d75518fa disable debug printfs 2007-07-11 13:13:00 -06:00
Brian
8db689350d remove glDepthFunc(GL_LEQUAL) change from prev commit 2007-07-11 13:12:33 -06:00
Brian
aac2129663 Fix broken depth offset.
The edge vectors were totally wrong.
Need to multiply bias units by the min resolvable depth delta.
2007-07-11 13:02:03 -06:00
Tommy Schultz Lassen
ee7fece054 r300: Added support for Back Facing Color. 2007-07-11 17:37:45 +00:00
Tommy Schultz Lassen
4bd04c9851 r300: Corrected r300UpdateCulling; would only set font face if culling was set. 2007-07-11 17:37:44 +00:00
Brian
bc4dd63f12 Obsolete file. 2007-07-11 11:36:22 -06:00
Brian
e89bd0fbc5 Implement polygon stipple state tracking, application. 2007-07-11 11:34:19 -06:00
Patrice Mandin
922dadf422 nouveau: nv20 does not support hw scissors 2007-07-11 19:25:32 +02:00
Keith Whitwell
20cf13e03b Fix screen corruption on resize.
Move buffer resize check to immediately after swapbuffers.

Update cliprects inside the locked region of swapbuffers.
2007-07-11 17:01:30 +01:00
Brian
300e97081e need to clamp floats to [0,1] in write functions 2007-07-11 09:56:46 -06:00
Brian
d6aa360edd fix stencil logic error, use proper front/back face value 2007-07-11 09:52:32 -06:00
Brian
0ac0fb91bd Compute quad.facing from prim->det and polygon winding.
Updated comments/questions about area vs. prim->det.
2007-07-11 09:52:00 -06:00
Roland Scheidegger
fb67b1609e remove bogus assertion, change drawable updates
don't update driDrawable information until later at all
(blit needs fixing).
2007-07-11 17:30:01 +02:00
Roland Scheidegger
eb2a896f68 drop some more code no longer needed 2007-07-11 16:08:14 +02:00
Roland Scheidegger
43e24ff507 some fixes, fake frontbuffer
still doesn't work quite right (resize).
Fake frontbuffer doesn't copy in real frontbuffer.
Don't even think about doing rotation/page flip/triple buffering for now...
More cleanups needed (fake cliprects etc.)
2007-07-11 14:20:39 +02:00
Brian
73daa68854 Checkpoint: stencil roughly working, some bugs to fix... 2007-07-10 18:59:17 -06:00
Arthur Huillet
a8ec5dac3c bumped nouveau DRM interface version number 2007-07-11 02:48:40 +02:00
Brian
e6eca5c37e Begin hooking up stenciling. 2007-07-10 16:37:18 -06:00
Brian
227c95737b clean-ups 2007-07-10 16:37:03 -06:00
Brian
d015d2e0f4 Fill in remaining switch cases. Only call next stage if quad->mask != 0. 2007-07-10 16:25:43 -06:00
Brian
093d1b42d0 remove debug printf 2007-07-10 15:29:17 -06:00
Brian
a49a23efc5 Fix line clipping bug. New comments.
Need to use a new prim_header for the post-clipped line.  Otherwise,
we were changing the header passed to us from the vb code.  That messed
up the vertex pointers for the next line primitive.
2007-07-10 15:24:31 -06:00
Brian
985e37eedb clean-up, comments 2007-07-10 14:46:15 -06:00
Brian
13aa51de41 clamp after offsetting, new comments 2007-07-10 14:38:10 -06:00
Brian
6aa9c8ebc1 remove unneeded casts, added comments 2007-07-10 14:36:10 -06:00