Brian Paul
ee4e75bd6f
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
...
in various places.
Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image
limits when referenced, not just in glActiveTexture().
2006-04-14 02:20:18 +00:00
Brian Paul
da238ee06a
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
...
See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
2006-04-13 19:21:58 +00:00
Brian Paul
564b2aa2ef
silence minor warnings
2006-04-13 19:18:40 +00:00
Brian Paul
13abf91b42
casts to fix some -pedantic warnings
2006-04-13 19:17:13 +00:00
Brian Paul
ad38681a00
Set array normalization flag for normals, colors (Keith)
2006-04-13 15:57:29 +00:00
Brian Paul
a186c80788
updated tests for defining __FUNCTION__ (Dan Schikore)
2006-04-13 01:52:32 +00:00
Brian Paul
09c8e41955
added 'const' (Dan Schikore)
2006-04-13 01:51:25 +00:00
Aapo Tahkola
c82eadd157
GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.
2006-04-12 13:51:18 +00:00
Brian Paul
da21ca988a
add missing 'union' keyword
2006-04-11 23:23:36 +00:00
David Reveman
ba23f699f0
FBConfig support for EXT_tfp
2006-04-11 12:21:48 +00:00
David Reveman
c6f8ae1085
Add attrib_list to glXBindTexImageEXT
2006-04-11 12:12:13 +00:00
David Reveman
342d1de38c
Fix CreateDrawable
2006-04-11 12:07:41 +00:00
Michal Krol
bb38cadb1c
More GLSL code:
...
- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-11 11:41:11 +00:00
Aapo Tahkola
d90ad3fd87
get fog going(for real)
2006-04-11 11:20:43 +00:00
Aapo Tahkola
3ed16bd9cc
rectangular fp16 fixes (Ewald Snel)
2006-04-11 04:20:25 +00:00
Aapo Tahkola
6c419be402
Fog support (Ewald Snel)
2006-04-11 04:17:50 +00:00
Brian Paul
3a5ec72125
use _mesa_debug() instead of message() - fixes poor formatting of output
2006-04-10 23:36:18 +00:00
Eric Anholt
8c3d15ce28
Destroy the GL context after driDestroyTextureHeap, because the driver's
...
DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
2006-04-09 17:48:28 +00:00
Aapo Tahkola
83a43aca23
fix some conflict happenings at context destroy by freeing buffers immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
2006-04-08 20:05:50 +00:00
Brian Paul
ff2b910dd1
regenerate SPARC assembly dispatch (bug 6484)
2006-04-07 15:20:33 +00:00
Brian Paul
1936019cd1
replace >&/dev/null with >/dev/null so it works with all shells
2006-04-07 15:11:51 +00:00
Brian Paul
9f3bcd87db
bump version to 6.5.1
2006-04-07 14:29:52 +00:00
Alan Hourihane
e2af1da1d3
Fix some warnings on x86_64
2006-04-07 08:50:39 +00:00
Dave Airlie
9d3de643d1
make miniglx use libdrm properly
2006-04-07 03:20:56 +00:00
Adam Jackson
d25ad506f2
Coverity #943 : Avoid a NULL chase.
2006-04-07 00:05:50 +00:00
Adam Jackson
03593f53e7
Coverity #1083 : Fix a use after free case.
2006-04-06 23:50:44 +00:00
Brian Paul
51faca1270
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
...
only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex
cull bit.
2006-04-06 22:11:57 +00:00
Brian Paul
f51a32e82a
Fix line clipping bug 6512.
...
This fix is to discard the line if both dot products are negative.
2006-04-06 22:07:01 +00:00
Brian Paul
f4d5b1da7b
Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem
2006-04-06 16:48:36 +00:00
Brian Paul
0dcab2a86a
Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,
...
do so with DRIVER_DEFINES.
This eliminates the duplicated flags we were passing to each cc command.
2006-04-06 16:47:51 +00:00
Brian Paul
c1c954e81b
remove unused var
2006-04-06 16:24:01 +00:00
Brian Paul
a1a9858ca3
update a couple MESA_FORMAT_Zxxx occurances
2006-04-06 16:23:40 +00:00
Brian Paul
a9bcf75103
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
...
This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
2006-04-06 04:23:58 +00:00
Brian Paul
5722338ea5
do additional checking for setting up depth/stencil wrappers
2006-04-06 04:09:03 +00:00
Brian Paul
f08f233d6f
Remove the code that checks for duplicated framebuffer attachments (which
...
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05 19:58:10 +00:00
Dave Airlie
e80b9c24f4
add tiling/fence support for the miniglx driver
2006-04-05 07:13:17 +00:00
Dave Airlie
2e7af79f48
don't waste the reserved memory, take an approximation of the pool
...
allocator from the X.org driver - not as complicated
2006-04-05 06:20:58 +00:00
Brian Paul
c87809c9ed
just some comments/docs
2006-04-05 03:29:46 +00:00
Brian Paul
9ebe3b6d36
Check/use texture border color when sampling depth textures. (bug 6498)
...
Silence some warnings.
2006-04-05 03:23:44 +00:00
Brian Paul
28b014ee25
Silence minor compiler warnings (-Wextra).
2006-04-05 03:05:17 +00:00
Alan Hourihane
027bb77e02
We always have a back buffer. Fixes visual problems.
2006-04-04 13:03:20 +00:00
Dave Airlie
f8ca99d697
use gart base from drm not try to work it out ourselves.. bump radeon client
...
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE
2006-04-04 11:17:46 +00:00
Dave Airlie
6a9f0a27c3
switch to card_type rather than IsPCI, doesn't change any functionality yet
2006-04-04 11:04:30 +00:00
Michal Krol
b7339d7023
Fix texcoord interpolation for fragment shaders.
2006-04-04 10:22:05 +00:00
Michal Krol
b4e9750bf4
More GLSL code:
...
- add support for varyings;
GLSL fixes:
- pow was wrongly computed in x86 back-end;
2006-04-04 10:18:07 +00:00
Michal Krol
607b61a994
Bit set.
2006-04-04 10:11:12 +00:00
Michal Krol
1a5fecb4d6
Return GLSL version string (1.10).
2006-04-04 10:08:27 +00:00
Michal Krol
ae76be49eb
Define MAX_VERTEX_ATTRIBS to 16.
2006-04-04 10:06:39 +00:00
Adam Jackson
3c327c9f3a
Fix license header to SGI FreeB. (Eric Kunze, SGI)
2006-04-03 22:23:52 +00:00
Adam Jackson
76a0797c32
Bug #5754 : Allocate texture memory correctly. (Richard Drummond)
2006-04-03 21:28:07 +00:00