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Remove the code that checks for duplicated framebuffer attachments (which
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
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1 changed files with 1 additions and 21 deletions
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@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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@ -524,26 +524,6 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
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}
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}
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/* Check if any renderbuffer is attached more than once.
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* Note that there's one exception: a GL_DEPTH_STENCIL renderbuffer can be
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* bound to both the stencil and depth attachment points at the same time.
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*/
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for (i = 0; i < BUFFER_COUNT - 1; i++) {
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struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
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if (rb_i) {
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GLint j;
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for (j = i + 1; j < BUFFER_COUNT; j++) {
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struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
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if (rb_i == rb_j && rb_i->_BaseFormat != GL_DEPTH_STENCIL_EXT) {
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fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
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fbo_incomplete("multiply bound renderbuffer", -1);
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return;
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}
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}
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}
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}
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if (numImages == 0) {
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fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
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fbo_incomplete("no attachments", -1);
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