Remove the code that checks for duplicated framebuffer attachments (which

generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
This commit is contained in:
Brian Paul 2006-04-05 19:58:10 +00:00
parent 59ebe1ff77
commit f08f233d6f

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@ -524,26 +524,6 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
}
}
/* Check if any renderbuffer is attached more than once.
* Note that there's one exception: a GL_DEPTH_STENCIL renderbuffer can be
* bound to both the stencil and depth attachment points at the same time.
*/
for (i = 0; i < BUFFER_COUNT - 1; i++) {
struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
if (rb_i) {
GLint j;
for (j = i + 1; j < BUFFER_COUNT; j++) {
struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
if (rb_i == rb_j && rb_i->_BaseFormat != GL_DEPTH_STENCIL_EXT) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
fbo_incomplete("multiply bound renderbuffer", -1);
return;
}
}
}
}
if (numImages == 0) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
fbo_incomplete("no attachments", -1);