LLVMpipe recently got the ability to render to MSAA-surfaces, but in
order for this to work on Windows, we need to allocate a separate MSAA
resource and resolve using a blit before we can display it.
Without this, we end up always displaying the first sample instead of
the resolved result.
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4926>
We're going to need this to be able to resolve MSAA buffers.
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4926>
The indentation is on purpose. The whole file will be reindented to this
code style some other time.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4863>
The indentation is on purpose. The whole file will be reindented to this
code style some other time.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4863>
So they don't get released before the last frame finishes rendering.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4944>
This is currently broken hard, because this code is being used in more
places that it used to be, and fixing that is prohibitively hard right
now.
This is far from ideal, as it leaves the same inconsistency in the
EMBEDDED_DEVICE code-path. But that only used by VMWare, so it's
probably better if they fix it, as they know their requirements better
than we do.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2911
Fixes: 76f79db3f5 ("util: stop including files from mesa/main")
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4919>
DXT1_RGBA and sRGB variants of DXT[135] formats are enabled as
valid format on V3D.
Once all S3TC formats supported by V3C are enabled the following
extensions become exposed by gallium.
* GL_ANGLE_texture_compression_dxt3
* GL_ANGLE_texture_compression_dxt5,
* GL_EXT_texture_compression_dxt1
* GL_EXT_texture_compression_s3tc
* GL_S3_s3tc
* GL_EXT_texture_compression_s3tc_srgb
This enables 206 passing piglit test related to gl_compressed.*s3tc_dxt
Cc: 20.0 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4934>
Swizzles were ignoring the W component of the format DXT3_RGBA and
DXT5_RGBA.
This fixes 15 piglit tests:
spec/!opengl 1.1/copyteximage 2d
spec/!opengl 1.2/copyteximage 3d
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba npot
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_rgba, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_rgba, border color only
spec/arb_texture_cube_map/copyteximage cube
spec/arb_texture_cube_map/copyteximage cube samples=2
spec/arb_texture_cube_map/copyteximage cube samples=4
spec/arb_texture_rectangle/copyteximage rect
spec/arb_texture_rectangle/copyteximage rect samples=2
spec/arb_texture_rectangle/copyteximage rect samples=4
spec/ext_texture_array/copyteximage 2d_array
spec/ext_texture_array/copyteximage 2d_array samples=2
spec/ext_texture_array/copyteximage 2d_array samples=4
Fixes: 469bbd8387 "broadcom/vc5: Move the formats table to per-V3D-version compile."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4934>
I wasn't expecting this to be too useful, since compressed textures are
already block based.. but gfxbench gl_fill says otherwise.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4868>
This was totally broken. Monolithic PS is only used if FBFETCH or
interpolateAtSample are used.
When the PS prolog was built, it overwrote ctx->main_fn.
Discovered by @eefano.
Fixes: 8832a88434 "radeonsi: move PS LLVM code into si_shader_llvm_ps.c"
Closes: #2814
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4918>
Zink requires 1-bit booleans, but this requirement was missed before
b2b1s started getting automatically inserted. Let's lower these away, to
avoid piglit regressions.
Fixes the following piglits:
- shaders@glsl-vs-if-bool
- spec@!opengl 2.0@vertex-program-two-side
Fixes: c217ee8d35 ("nir: Insert b2b1s around booleans in nir_lower_to")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2902
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4903>
This uses the templating to generate multisample version of the
tri plane raster functions
This doesn't generate any optimised version for lower plane numbers,
maybe this is worth doing in the future.
v2: drop generating 32-bit msaa (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
Move the color storage before the late Z test as for sample
shading it needs to be inside a loop with the fragment shader.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>