st/wgl: allocate and resolve msaa-textures

LLVMpipe recently got the ability to render to MSAA-surfaces, but in
order for this to work on Windows, we need to allocate a separate MSAA
resource and resolve using a blit before we can display it.

Without this, we end up always displaying the first sample instead of
the resolved result.

Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4926>
This commit is contained in:
Erik Faye-Lund 2020-05-05 22:01:42 +02:00 committed by Marge Bot
parent 947bb04fcc
commit a885ee5258

View file

@ -42,6 +42,7 @@ struct stw_st_framebuffer {
struct st_visual stvis;
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT];
unsigned texture_width, texture_height;
unsigned texture_mask;
};
@ -83,8 +84,10 @@ stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
/* remove outdated textures */
if (stwfb->texture_width != width || stwfb->texture_height != height) {
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
}
}
memset(&templ, 0, sizeof(templ));
@ -94,8 +97,6 @@ stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
templ.nr_samples = stwfb->stvis.samples;
templ.nr_storage_samples = stwfb->stvis.samples;;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
enum pipe_format format;
@ -128,8 +129,18 @@ stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
if (format != PIPE_FORMAT_NONE) {
templ.format = format;
templ.bind = bind;
if (bind != PIPE_BIND_DEPTH_STENCIL && stwfb->stvis.samples > 1) {
templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
templ.nr_samples = templ.nr_storage_samples =
stwfb->stvis.samples;
stwfb->msaa_textures[i] =
stw_dev->screen->resource_create(stw_dev->screen, &templ);
}
templ.bind = bind;
templ.nr_samples = templ.nr_storage_samples = 1;
stwfb->textures[i] =
stw_dev->screen->resource_create(stw_dev->screen, &templ);
}
@ -162,14 +173,63 @@ stw_st_framebuffer_validate(struct st_context_iface *stctx,
stwfb->fb->must_resize = FALSE;
}
struct pipe_resource **textures =
stwfb->stvis.samples > 1 ? stwfb->msaa_textures
: stwfb->textures;
for (i = 0; i < count; i++)
pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
pipe_resource_reference(&out[i], textures[statts[i]]);
stw_framebuffer_unlock(stwfb->fb);
return true;
}
static void
stw_pipe_blit(struct pipe_context *pipe,
struct pipe_resource *dst,
struct pipe_resource *src)
{
struct pipe_blit_info blit;
/* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
* Fragment Operations):
*
* If a framebuffer object is not bound, after all operations have
* been completed on the multisample buffer, the sample values for
* each color in the multisample buffer are combined to produce a
* single color value, and that value is written into the
* corresponding color buffers selected by DrawBuffer or
* DrawBuffers. An implementation may defer the writing of the color
* buffers until a later time, but the state of the framebuffer must
* behave as if the color buffers were updated as each fragment was
* processed. The method of combination is not specified. If the
* framebuffer contains sRGB values, then it is recommended that the
* an average of sample values is computed in a linearized space, as
* for blending (see section 4.1.7).
*
* In other words, to do a resolve operation in a linear space, we have
* to set sRGB formats if the original resources were sRGB, so don't use
* util_format_linear.
*/
memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.dst.box.depth = 1;
blit.dst.format = dst->format;
blit.src.resource = src;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.src.box.depth = 1;
blit.src.format = src->format;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
pipe->blit(pipe, &blit);
}
/**
* Present an attachment of the framebuffer.
*/
@ -184,6 +244,12 @@ stw_st_framebuffer_present_locked(HDC hdc,
assert(stw_own_mutex(&stwfb->fb->mutex));
if (stwfb->stvis.samples > 1) {
stw_pipe_blit(stctx->pipe,
stwfb->textures[statt],
stwfb->msaa_textures[statt]);
}
resource = stwfb->textures[statt];
if (resource) {
stw_framebuffer_present_locked(hdc, stwfb->fb, resource);
@ -254,8 +320,10 @@ stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
int i;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
}
/* Notify the st manager that the framebuffer interface is no
* longer valid.
@ -282,6 +350,11 @@ stw_st_swap_framebuffer_locked(HDC hdc, struct st_context_iface *stctx,
stwfb->textures[front] = stwfb->textures[back];
stwfb->textures[back] = ptex;
/* swap msaa_textures */
ptex = stwfb->msaa_textures[front];
stwfb->msaa_textures[front] = stwfb->msaa_textures[back];
stwfb->msaa_textures[back] = ptex;
/* convert to mask */
front = 1 << front;
back = 1 << back;