The big change is to delay address reg setup until the instruction
that needs the deref. It was hard to use the deref chain support for
the LHS because it does the copy of the dereffed value to a temporary
(to avoid problems when two src regs are array derefs), so we wouldn't
haev a pointer to actual storage in the end.
Fixes glsl-vs-arrays on swrast.
Just put a pointer to the state in the tri->inputs struct. Remove
some complex logic for eliminating unused statechanges in bins at the
expense of a slightly larger triangle struct.
Move this code back out to C for now, will generate separately.
Shader now takes a mask parameter instead of C0/C1/C2/etc.
Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
Rather than inserting an lp_rast_fence command at the end of each
bin, have each rasterizer thread call this function directly once
it has run out of work to do on a particular scene.
This results in fewer calls to the mutex & related functions, but more
importantly makes it easier to recognize empty bins.
Find instructions in all shaders that are not contained in a function
(i.e., initializers for global variables). "Move" these instructions
to the top of the main function in the linked shader. As a
side-effect, many global variables will also be copied into the linked
shader.
The linker needs to use this function to get specific function signatures, but
it also needs to modify the returned signature. Since this method isn't itself
const (i.e., const this pointer), there is no value in making a const and
non-const version.
This currently involves an ugly hack so that every link doesn't result
in all the built-in functions showing up as multiply defined. As soon
as the built-in functions are stored in a separate compilation unit,
ir_function_signature::is_built_in can be removed.
The instruction can be hung off of any other in the tree, even if the
other one will be deleted, since it'll get stolen to the shader's
context later if it's still live.
We would clear the in_lhs flag early, avoiding copy propagation on the
array index variable (oops) and then copy propagating on the array
variable (ouch). Just avoid all copy propagation on the LHS instead.
Add two invariant checks related to functions and function signatures:
1. Ensure that function definitions (ir_function) are not nested.
2. Ensure that the ir_function pointed to by an ir_function_signature
is the one that contains it in its signatures list.
There is no setter function, the getter returns a constant pointer,
and ir_function_signature::_function is private for a reason. The
only way to make a connection between a function and function
signature is via ir_function::add_signature. This helps ensure that
certain invariants (i.e., a function signature is in the list of
signatures for its _function) are met.