These are unified in the hardware, so let's unify them in pan_shader_info.
Hoisting this logic to pan_shader.c avoids the need to duplicate this logic for
Midgard/Bifrost (RSD packing) and Valhall (SPD packing).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
Instead of specifying the tiling on the texture descriptor, Valhall specifies it
on the plane descriptor. There is a new flag on the texture descriptor
specifying only whether the planes are interleaved or not.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
The plane descriptor is larger than earlier surface descriptors, so we need to
be somewhat careful here. This removes a memory micro-optimization in the
interest of simplifying the code.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
Unnecessary. To avoid even more #if/#endif soup, merge the v4, v5-v8, and v9
paths together -- by returning 0 as the compression tag on v4 or v9.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
It's probably harmless, but it is logically meaningless. The DDK doesn't do it,
I don't see a reason for us to, either. In theory this should be a small
overhead win.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
To dump all graphics memory via the new pandecode_dump_mappings function(),
since for Valhall I have to do this often enough to warrant a dynamic flag.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
This hook will be repurposed on Valhall to prepare the Shader Program
Descriptor, which takes the role of the RSD. Rename to avoid confusion.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
Influences cache prefetching. I don't see a good reason to put anything other
than descriptors inside shader resources, meaning always setting this bit is
appropriate (at least for GLES).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
Disable fast clear if not supported by the external modifier.
v2: Set fast_clear value to NONE in case of import/export from/to external
v3: Move logic next to existing acquire/release checks (Nanley)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6056
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15096>
Add support of GUEST_VRAM type of blob. These are dedicated heap memory
allocations required for vk support on hypervisors that don't support
runtime injections of host memory into guest physical address space.
The flow of usage:
1) Host VM reserves dedicated heap memory
2) Device get info about memory reservations and report it to guest
using mmio registers
3) Guest virtio-gpu driver on starts checks mmio registers for
physical address and length of reserved region. Then it reserves it
in guest.
4) On each call of vkAllocateMemory() guest driver gets chunk of
required memory and send it to host using sg list. It uses one sg
entry for 1 blob call. Heap is managed on guest using drm memory
manager (drm_mm).
Signed-off-by: Oleksandr.Gabrylchuk <Oleksandr.Gabrylchuk@opensynergy.com>
Signed-off-by: Andrii Pauk <Andrii.Pauk@opensynergy.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14536>
It provides similar solution as in [1].
This was workaround for the users of gbm_bo_create_with_modifiers(),
which were unable to specify the buffer usage (GPU / GPU+DISPLAY).
But after the commit [2] this become possible. And forcing usage to
GBM_BO_USE_SCANOUT migrated directly into gbm_bo_create_with_modifiers
[3], allowing us to remove such workarounds from the drivers.
[1]: ef3b31c9 ("v3d: Don't force SCANOUT for PIPE_BIND_SHARED requests")
[2]: 268e12c6 ("gbm: add gbm_{bo,surface}_create_with_modifiers2")
[3]: ad50b47a ("gbm: assume USE_SCANOUT in create_with_modifiers")
Suggested-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5642
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14264>
v2.
- Build the runner image as part of the CI for the boot2container
project, rather than as a manually step using the build instructions
in valve-trigger.dockerfile.
- Depend on a non-default kernel build hosted in the valve-infra
package repository. This does reduce the current caching feature of
local artifacts, but makes it easier to chop and change kernels on a
per-project or even per-test basis.
v3.
- Depend on a kernel built and stored in the valve-infra generic
package repo.
- Build the runner container using ci-templates as part of the CI in
valve-infra.
- Now that the runner container is built in the valve-infra CI, I
dropped the source import of client.py and message.py. They are
built in the runner container.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14660>
See 786fa3435c for the rationale of this variable, but the point is to
avoid many error reports for conformance conformance issues within the
VK-CTS shaders.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14660>
nir_var_shader_out writes are only used for later TES invocations, so I
don't think there's any need for the TCS workgroup to wait for them.
fossil-db (Sienna Cichlid):
Totals from 1691 (1.04% of 162293) affected shaders:
Instrs: 710699 -> 709008 (-0.24%)
CodeSize: 3830168 -> 3823404 (-0.18%)
Latency: 3396997 -> 3007934 (-11.45%)
InvThroughput: 1212094 -> 1082823 (-10.67%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15195>
I happened to have these plugged in. Ran them against mesa 21.3 and
recent VK-GL-CTS tree (shortly after vulkan-cts-1.2.8).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14797>
This reverts commit 382f6ccda8.
The spec requires that all color images created with the same tiling
(and a few other properties) support the same memoryTypeBits. So this
wasn't a valid change. It also wasn't necessary - we already have a
mechanism in anv_BindImageMemory2 for disabling compression if the BO
doesn't support it.
With this, XeHP passes the tests in
dEQP-VK.memory.requirements.*tiling_optimal
Fixes: 382f6ccd ("anv: Require the local heap for CCS on XeHP")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15068>