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panfrost: Add PAN_MESA_DEBUG=dump option
To dump all graphics memory via the new pandecode_dump_mappings function(), since for Valhall I have to do this often enough to warrant a dynamic flag. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15204>
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3 changed files with 5 additions and 0 deletions
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@ -644,6 +644,9 @@ panfrost_batch_submit_ioctl(struct panfrost_batch *batch,
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if (dev->debug & PAN_DBG_TRACE)
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pandecode_jc(submit.jc, dev->gpu_id);
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if (dev->debug & PAN_DBG_DUMP)
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pandecode_dump_mappings();
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/* Jobs won't be complete if blackhole rendering, that's ok */
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if (!ctx->is_noop && dev->debug & PAN_DBG_SYNC)
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pandecode_abort_on_fault(submit.jc, dev->gpu_id);
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@ -68,6 +68,7 @@ static const struct debug_named_value panfrost_debug_options[] = {
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{"indirect", PAN_DBG_INDIRECT, "Use experimental compute kernel for indirect draws"},
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{"linear", PAN_DBG_LINEAR, "Force linear textures"},
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{"nocache", PAN_DBG_NO_CACHE, "Disable BO cache"},
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{"dump", PAN_DBG_DUMP, "Dump all graphics memory"},
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DEBUG_NAMED_VALUE_END
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};
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@ -46,6 +46,7 @@
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#define PAN_DBG_INDIRECT 0x0800
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#define PAN_DBG_LINEAR 0x1000
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#define PAN_DBG_NO_CACHE 0x2000
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#define PAN_DBG_DUMP 0x4000
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struct panfrost_device;
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