If the device isn't lost, the application might want to re-submit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8931>
These offsets were wrong and didn't match the old behaviour.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: e8220e106b ("aco: optimize AC_FETCH_FORMAT_SNORM alpha adjust")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8935>
On GFX10+, the ESGS ring is allocated in LDS. This saves one BO
when geometry shaders are used, and possibly two BOs if nothing
else (tess, scratch, etc) is used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8926>
It's already freed in radv_destroy_fence().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8938>
This should no longer be necessary since the mark_block_wqm() we use to
flag break conditions as WQM now adds block to the worklist. With them
added to the worklist, get_block_needs() will add WQM to block_needs.
Adding WQM to block_needs here without adding the block to the worklist
(like we do here) can cause issues because it does not ensure that the
predecessors' branches are in WQM (needed for it to be possible to
transition to WQM in the block). This happened in an Overwatch shader.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 661922f6ac ("aco: add block to worklist in mark_block_wqm()")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4066
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8446>
radv_dump_enabled_options() doesn't like holes. While we are at it,
use ull everywhere.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8925>
This looks like it was copied from LLVM, which didn't have a fmax
intrinsic.
fossil-db (GFX8):
Totals from 43 (0.03% of 140385) affected shaders:
CodeSize: 49660 -> 49488 (-0.35%)
Instrs: 10434 -> 10348 (-0.82%)
Cycles: 41736 -> 41392 (-0.82%)
VMEM: 13793 -> 13719 (-0.54%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8918>
We had two different implements for the global BO list, one in RADV
and one in the winsys. This will also allow to make more BOs resident.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8868>
The add/del helpers will be used to implement the global BO list
directly in the winsys.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8868>
It seems that VM_ALWAYS_VALID means that all BOs must fit in
memory (VRAM+GTT) for each submission. This is causing a lot of
troubles when the total allocated memory is greater than the
available memory, especially on APUs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8779>
This will allow us to use the global BO list even without
RADEON_FLAG_PREFER_LOCAL_BO which can cause a lot of troubles
on APUs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8779>
radv_cs_add_buffer() already guarantees that and virtual buffers
are added via radv_amdgpu_cs_add_virtual_buffer().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8859>
This saves a 64-bit pointer from radv_amdgpu_winsys_bo and it's
also common to pass a winsys pointer as the first parameter.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8859>
This allows to remove one 64-bit pointer from radv_amdgpu_winsys_bo.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8859>
Fixes the following building error:
external/mesa/src/amd/vulkan/radv_android.c:752:77: error: too few arguments to function call, expected 4, have 3
VkResult result = radv_image_create_layout(device, create_info, mem->image);
~~~~~~~~~~~~~~~~~~~~~~~~ ^
external/mesa/src/amd/vulkan/radv_private.h:2175:1: note: 'radv_image_create_layout' declared here
VkResult
^
1 error generated.
Fixes: 7f7da82dbb ("radv: Add image layout with drm format modifiers.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8899>
Fixes the following building error in Android:
FAILED: ninja: 'external/mesa/src/amd/vulkan/radv_entrypoints_gen.py',
needed by 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_radv_common_intermediates/radv_entrypoints.c',
missing and no known rule to make it
Fixes: 23f8ca0c9d ("radv: port to using common dispatch code.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8899>
this must be reset to avoid issues when using VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT
when some descriptors in the set may not have been bound
fixes#4219
Fixes: 126d5adb11 ("radv: Use host memory pool for non-freeable descriptors.")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8840>
failing to unset any existing pointers here leads to stale bo entries in
the list and then the kernel rejecting the cmdbuf with ENOENT
Fixes: 126d5adb11 ("radv: Use host memory pool for non-freeable descriptors.")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8840>
The generated code is often terrible, but the situations where this is
needed are rare.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8713>
Detected using valgrind. Otherwise these bytes at the end
will be touched by zstd compression, spamming valgrind output.
Other option is to do full memset(entry, 0, size),
but that is somehow unnecessary and suboptimal.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8229>
Previously, we would set WGP_MODE on GFX10+ and then only on GFX10.
Because we used bitwise or, the result was WGP_MODE being set on GFX10+.
We also set the wrong bit, S_00B848_WGP_MODE instead of S_00B228_WGP_MODE.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8811>
Vertex attribute bounds checking is supposed to be done per-attribute:
is_oob = index * stride + attrib_offset + attrib_size > buffer_size
but we were obtaining num_records by dividing the buffer size by the
stride, making it per-vertex:
is_oob = index * stride + (stride - 1) >= buffer_size
An example from Dead Cells (Wine) is:
attribute bindings: 0, 1, 2
attribute formats: r32g32, r32g32, r32g32b32a32
attribute offsets: 0, 0, 0
binding buffers: all the same buffer
binding offsets: 0, 8, 16
binding sizes: 128, 120, 112
binding strides: 32, 32, 32
Workaround this issue without switching to per-attribute descriptors by
rounding up the division. This is still incorrect, but it should now no
longer consider in-bounds attributes out-of-bounds.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3796
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4199
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8835>