In these cases we actually want uint32_t, because we're doing 32-bit
things to them.
The hwinfo-bit is only being used by i915, and should probably be
moved to i915 instead. But it shoukd *also* be converted, so let's do
that now.
While we're at it, fixup the bit-setting as well.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23833>
Applications can do their own caching, but are in any case required to
properly "compiler" the binaries via clBuildProgram or clCompileProgram +
clLinkPrograms.
In any case, there is no point building something if we already have the
result.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23847>
Without generating a proper timestamp for the disk cache, we pull old
binaries out of the disk cache, potentially being buggy or simply
outdated.
Once meson 1.2 lands we can easily pull in LLVM functions.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21612>
The problem is when we have DP2 or DP3 instruction that writes a w
channel like here:
DP3 temp[148].w, -temp[147].xyz_, temp[57].xyz_;
will get pair-converted to
src0.xyz = temp[147], src1.xyz = temp[57]
DP3, -src0.xyz, src1.xyz
DP3 temp[148].w, -src0._, src0._
where the alpha instruction is a basically just a replicate of the
result from the RGB sub intruction. However the destination register
index in the RBG slot is also 148. Now we pair-schedule and regalloc
src0.xyz = temp[13], src1.xyz = temp[3]
DP3, -src0.xyz, src1.xyz
DP3 temp[3].w, -src0._, src0._
We properly regalloc the alpha channel, but we obviously skip the rgb,
because the writemask is empty there. However when we emit the shader
later, we actually check the number of used regs based on the maximum
used register index and we don't consider the writemasks, so we would
think we use 149 temps. AFAIK the shader would be still completelly OK.
But we would think it hits the HW limits and used a dummy one instead.
Fix this by checking for empty writemasks when marking the registers as
used.
GAINED: shaders/glmark/1-22.shader_test FS
This is also needed to prevent another lost Trine shader from
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23838>
On Alchemist, the FF_MODE2 documentation says that we must set the
FF_MODE2 timer values for GS and HS to 224. The hardware performance
tuning guide also recommends setting the TDS timer to 4.
On Tigerlake, i915 applies workarounds to set the GS timer to 224
(failing to do so can cause HS/DS unit hangs), and the TDS timer to 4
(for performance). It doesn't currently apply a HS timer there, and
I'm not sure if it's strictly necessary, but given that Alchemist
needed it, and the other two settings matched, let's assume that it
ought to match as well.
Unfortunately, there has been a bug in the i915 workarounds
infrastructure for non-masked context registers where writing one
field of the register zeroes out all the others. So, I believe the
Tigerlake TDS timer value of 4 isn't being applied correctly there,
though the register is also not readable on that platform which
makes it hard to verify. So, this may also speed up tessellation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9233
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23839>
This enables L3 partial write merging for a number of cases that seem
to be getting accidentally disabled by the kernel, which was causing a
serious performance bottleneck on DG2 and MTL platforms. The
"Compressible Partial Write Merge Enable", "Coherent Partial Write
Merge Enable" and "Cross-Tile Partial Write Merge Enable" bits in
L3SQCREG5 were expected to be enabled by default (and confusingly,
they even read off as enabled if you ran 'intel_reg read 0xb158' on an
idle system), but they are getting clobbered during 3D context
initialization by an i915 workaround.
Enabling L3 partial write merging of compressible surfaces in
particular seems to increase rendering fillrate by over 3x in some
cases (e.g. the
"VulkanFillRate/FillRateGPU/resolution:1[0-3]/format:*/blend:0"
fillrate-bound microbenchmarks). Significant improvements can also be
reproduced in most real-world workloads we've tested so far,
e.g. Counter Strike GO improves by ~11%, Shadow Of the Tomb Raider
improves by ~5.5%, and AztecRuins-VK improves by ~6.5% on DG2-512 --
Thanks a lot to Caleb Callaway for these figures. No regressions have
been observed so far.
Even though this patch might strike as surprisingly simple for such a
large payoff, it's the result of Felix DeGrood and I trying to
root-cause the rendering performance gap of DG2 on Linux vs Windows on
and off during the last year, and some of the OA statistics captured
by Felix early this month were greatly helpful for me to connect the
last few dots, so Felix deserves a big chunk of the credit for this
work.
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23783>
This makes PIPE_CAP_SURFACE_SAMPLE_COUNT do something, namely, explode
with lots of fireworks. We'll have to figure out what's wrong, but at
least now we aren't just not trying at all. Should not break anything as
long as PIPE_CAP_SURFACE_SAMPLE_COUNT is not flipped on.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
This reverts commit 9e67d3f237.
We do not, in fact, implement texture barriers. Texture barriers are
supposed to allow non-overlapping rendering feedback loops. We cannot
support that at non-tile boundaries when texture compression is enabled
without some kind of downgrade path or other special handling.
Fixes Emacs corruption on X/Glamor.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
Issue: H.264 high 10 profile is currently not supported, but is shown as
supported in vainfo.
Reason: Kernel reported capabilities for video encoder/decode doesn't
consider the actual profile (only using reduced profile).
Solution: Use kernel reported capabilities only for basic H.264/HEVC
profiles. Other profiles (e.g. 10 bits) should be checked based on HW.
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9242
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23824>
Cleanup of various fields with redundant information.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
ACO will rely on this field instead of guessing
the stage internally.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
If we consider clearing the group flag of a vec4 register that is used as
source for some instruction we have to take into account that the parent
of the register element may also be part of a group in the parent instruction.
In this case we must not clear the group flag.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9118
Fixes: f3415cb26a (r600/sfn: copy propagate register load chains)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23813>
Cuts down serialized size from 2850288 to 1377780 bytes.
Reduces clinfo with Rusticl time by 40% for debug builds.
(Old data, but the point stands)
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15996>
Some drivers (llvmpipe) postpone some screen initialization until the
first context is created.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15996>
Now that Intel and R600 both do their own modifier propagation, the only
backends that still lower modifiers in NIR are:
* nir-to-tgsi
* lima
* etnaviv
* a2xx
The latter 3 backends do not support integers, and certainly do not support
fp64. So they don't use these.
TGSI in theory supports integer negate modifiers but NTT doesn't use them, so
they're unused there too.
Since they're unused, we remove NIR support for integer and 64-bit modifiers,
leaving only 16/32-bit float modifiers. This will reduce the scope needed for a
replacement to NIR modifiers, being pursued in !23089.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23782>
VE_COND_MUX_GTE4 is a nice match for the TGSI CMP opcode, however
there is a big limitation due to the general shortcoming of the
vertex shader engine that any instruction can read only two different
temporary registers. So we still have to lower in some cases.
Shader-db RV530:
total instructions in shared programs: 130872 -> 130333 (-0.41%)
instructions in affected programs: 29854 -> 29315 (-1.81%)
helped: 294
HURT: 83
total temps in shared programs: 16747 -> 16775 (0.17%)
temps in affected programs: 407 -> 435 (6.88%)
helped: 10
HURT: 38
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23691>
Hidden behind `RUSTICL_ENABLE=fp16` for now as the OpenCL CTS doesn't have
enough fp16 tests at the moment. There has been a lot of work on it though,
so hopefully we can enable and verify it soon.
Additionally libclc also misses a bunch of fp16 functionality, so most of
the tests would also just crash.
However this flag is useful for development as it already wires up most of
the code needed.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23788>
so that we don't have to include the structure definitions.
(ac_llvm_compiler includes LLVM, and nir_options includes NIR)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23517>