mesa/src/gallium
Pavel Ondračka 9db5da0f38 r300: add partial CMP support on R5xx
VE_COND_MUX_GTE4 is a nice match for the TGSI CMP opcode, however
there is a big limitation due to the general shortcoming of the
vertex shader engine that any instruction can read only two different
temporary registers. So we still have to lower in some cases.

Shader-db RV530:
total instructions in shared programs: 130872 -> 130333 (-0.41%)
instructions in affected programs: 29854 -> 29315 (-1.81%)
helped: 294
HURT: 83
total temps in shared programs: 16747 -> 16775 (0.17%)
temps in affected programs: 407 -> 435 (6.88%)
helped: 10
HURT: 38

Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23691>
2023-06-22 14:34:39 +00:00
..
auxiliary gallium: add PIPE_CAP_TIMER_RESOLUTION 2023-06-22 09:08:33 +00:00
drivers r300: add partial CMP support on R5xx 2023-06-22 14:34:39 +00:00
frontends rusticl: experimental support for cl_khr_fp16 2023-06-22 10:45:48 +00:00
include gallium: add PIPE_CAP_TIMER_RESOLUTION 2023-06-22 09:08:33 +00:00
targets rusticl: stop linking with libgalliumvl 2023-06-22 11:51:21 +00:00
tests compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim 2023-06-03 03:29:03 +00:00
tools trace: Don't use italic escape code. 2023-01-27 12:05:17 +00:00
winsys radeonsi: remove radeon_winsys::cs_set_preamble 2023-06-22 08:35:55 +00:00
meson.build hgl: remove 2023-02-18 00:44:43 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.