Commit graph

307 commits

Author SHA1 Message Date
Rob Clark
d42ce659ed freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-06-11 10:55:27 -07:00
Eduardo Lima Mitev
c02ffd2700 ir3: Use the new NIR lowering pass for integer multiplication
Shader-db stats courtesy of Eric Anholt:

total instructions in shared programs: 6480215 -> 6475457 (-0.07%)
instructions in affected programs: 662105 -> 657347 (-0.72%)
helped: 1209
HURT: 13
total constlen in shared programs: 1432704 -> 1427769 (-0.34%)
constlen in affected programs: 100063 -> 95128 (-4.93%)
helped: 512
HURT: 0
total max_sun in shared programs: 875561 -> 873387 (-0.25%)
max_sun in affected programs: 46179 -> 44005 (-4.71%)
helped: 1087
HURT: 0

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-07 08:45:05 +02:00
Eduardo Lima Mitev
340277ad71 ir3/nir: Add new NIR AlgebraicPass for lowering imul
Currently, ir3 backend compiler is lowering integer multiplication from:

dst = a * b

to:

dst = (al * bl) + (ah * bl << 16) + (al * bh << 16)

by emitting this code:

mull.u tmp0, a, b           ; mul low, i.e. al * bl
madsh.m16 tmp1, a, b, tmp0  ; mul-add shift high mix, i.e. ah * bl << 16
madsh.m16 dst, b, a, tmp1   ; i.e. al * bh << 16

which at that point has very low chances of being optimized.

This patch adds a new nir_algebraic.AlgebraicPass to performs this
lowering during NIR algebraic optimization passes, giving it a better
chance for optimizing the resulting code.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-07 08:45:05 +02:00
Eduardo Lima Mitev
e45de3a6c3 ir3/compiler: Handle new alu opcodes 'umul_low' and 'imadsh_mix16'
They directly emit ir3_MULL_U and ir3_MADSH_M16 respectively.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-07 08:45:05 +02:00
Kenneth Graunke
c7d1b52a2c nir: Combine lower_fmod16/32 back into a single lower_fmod.
We originally had a single lower_fmod option.  In commit 2ab2d2e5, Sam
split 32 and 64-bit lowering into separate flags, with the rationale
that some drivers might want different options there.  This left 16-bit
unhandled, so Iago added a lower_fmod16 option in commit ca31df6f.

Now that lower_fmod64 is gone (in favor of nir_lower_doubles and
nir_lower_dmod), we re-combine lower_fmod16 and lower_fmod32 into a
single lower_fmod flag again.  I'm not aware of any hardware which
need lowering for one bitsize and not the other.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 16:45:12 -07:00
Kenneth Graunke
fa56a3795f gallium: Drop lower_fmod64 from drivers that don't support doubles.
Neither freedreno nor nv50 expose PIPE_CAP_DOUBLES, so there's no
fmod64 to be lowered.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 16:45:12 -07:00
Kristian H. Kristensen
1e6c873f1f freedreno/ir3: Extend debug helpers to support TCS/TES/GS
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-05 11:15:04 -07:00
Kristian H. Kristensen
cea39af2fb freedreno/ir3: Generalize ir3_shader_disasm()
Use a helper function to get the sysval/attribute/varying/output name
and make the disam debug output independent of shader stage.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-05 11:15:04 -07:00
Eric Anholt
8843b90cac freedreno: Reuse glsl_get_sampler_coordinate_components().
We have the GLSL type, so we can just ask it how many coordinates there
are.  The GLSL function already has Vulkan cases that we'd probably want
eventually.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-04 16:44:24 -07:00
Eric Anholt
fb872748ec freedreno: Improve the pi approximations in trig lowering.
When comparing our sin/cos behavior to the closed source driver, I
noticed that we were off by a bit (or, in the case of 1/2pi, 3 bits).

Fixes:
dEQP-GLES3.functional.shaders.random.trigonometric.vertex.52
dEQP-GLES3.functional.shaders.random.all_features.vertex.0

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-04 23:35:38 +00:00
Vinson Lee
d4e70be739 freedreno: Fix GCC build error.
../src/freedreno/vulkan/tu_device.c:900:4: error: initializer element is not constant
    .minImageTransferGranularity = (VkExtent3D) { 1, 1, 1 },
    ^

Suggested-by: Kristian Høgsberg <krh@bitplanet.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110698
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-03 16:46:54 -07:00
Hyunjun Ko
382e3553af freedreno/ir3: fix counting and printing for half registers.
v2: defining 0x100 and use this for setting the FS_OUTPUT_REG.HALF_PRECISION
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 13:31:51 -07:00
Neil Roberts
fb53b326c2 freedreno/ir3: Fix up the half reg source even when src instr==NULL
Previously the loop for assigning registers was bailing out early if
the register had a null source. I think the intention is that in this
case it isn’t necessary to assign a register. However it was also
missing out the part to fix up the types. This can happen if the
instruction is copy propagated to be a move from a constant half-float
input register. In that case it still needs to fix up the types.

Fixes assert in
dEQP-GLES3.functional.shaders.invariance.highp.subexpression_precision_mediump

when lowering the precision of the variables.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 13:31:51 -07:00
Neil Roberts
3222216a58 freedreno/ir3: Add a 16-bit implementation of nir_op_imul
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 13:31:51 -07:00
Hyunjun Ko
daee6bc1a1 freedreno/ir3: set dst type of alu instructions correctly.
Though it should be fixed in RA pass, it needs to be set correctly from
the beginning according to the bitsize of NIR dest.

v2: Would be better for mad,fddx,fddy to fixup later in RA pass.

[small cleanup of fallout from imov/fmov removal fallout]
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 13:31:26 -07:00
Hyunjun Ko
43d80a3e20 freedreno/ir3: adjust the bitsize of regs when an array loading.
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 12:44:03 -07:00
Hyunjun Ko
cbd1f47433 freedreno/ir3: convert back to 32-bit values for half constant registers.
It seems to handle only 32-bit values for half constant registers
within floating point opcodes according to the blob driver.
So we need to convert back to 32-bit values from 16-bit values, when a
lower precision pass is in effect.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 12:44:03 -07:00
Hyunjun Ko
a9b556d3a0 freedreno/ir3: check the type of regs of absneg opcode in is_same_type_mov.
If the type of dest reg and src reg of absneg opcode are different,
it shouldn't be considered as same type mov.

This patch becomes meaningful when we start to use mediump information for
doing precision lowering to 16bit.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 12:44:03 -07:00
Hyunjun Ko
6fb8ef3da6 freedreno/ir3: set proper dst type for uniform according to the type of nir dest.
eg. uniform mediump vec4 f;

This patch means nothing since there's no mediump lowering pass for now,
but will be meaningful when the pass land in the near future.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 12:44:03 -07:00
Neil Roberts
8cd1b76b7d freedreno/ir3: Fix loading half-float immediate vectors
Previously the code to load from a constant instruction was always
using the u32 pointer. If the constant is actually a 16-bit source
this would end up with the wrong values because the pointer would be
offset by the wrong size. This fixes it to use the u16 pointer.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-06-03 12:44:03 -07:00
Rob Clark
7bbf21e898 freedreno/ir3: immediately schedule meta instructions
The aren't real instructions, and don't change # of live values, so no
point in them competing with real instructions.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-03 12:44:03 -07:00
Rob Clark
771d04c82d freedreno/ir3: scheduler improvements
For instructions that increase the # of live values, apply a threshold
to avoid scheduling them too early.  And factor the net change of # of
live values that would result from scheduling an instruction, to
prioritize instructions that reduce number of live values as the number
of live values increases.

For manhattan:

  total instructions in shared programs: 27869 -> 28413 (1.95%)
  instructions in affected programs: 26756 -> 27300 (2.03%)
  helped: 102
  HURT: 87

  total full in shared programs: 1903 -> 1719 (-9.67%)
  full in affected programs: 1390 -> 1206 (-13.24%)
  helped: 124
  HURT: 9

The reduction in register usage nets ~20% gain in manhattan.  (So
getting mediump support should be a huge win for gles gfxbench.)

Also significantly helps some of the more complex shadertoy shaders,
like IQ's Piano (32 to 18 regs, doubles fps).

The effect is less pronounced on smaller shaders.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-03 12:44:03 -07:00
Rob Clark
bb3aa44ade freedreno/ir3: sched should mark outputs used
Account for shader outputs and values live in any direct/indirect
successor block.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-03 12:44:03 -07:00
Rob Clark
8b7bf5e07a freedreno/ir3: fix constlen versus indirect UBO
If we access the address of the UBO indirectly, and there is no higher
const emitted w/ direct access (like an immediate lowered to uniform)
the assembler won't figure out the correct constlen.

Fixes:
  dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_vertex
  dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment
  dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex
  dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_fragment

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-31 12:58:33 -07:00
Rob Clark
f9fa456e1d freedreno/ir3: set more barrier bits
Blob is also setting the .l bit, and it seems to solve some intermittent
failures with a couple of deqp's:

dEQP-GLES31.functional.image_load_store.2d.qualifiers.coherent_r32i
dEQP-GLES31.functional.image_load_store.2d.qualifiers.volatile_r32f

Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
2019-05-31 12:58:33 -07:00
Rob Clark
5d43b806ba freedreno/ir3: set (ss) on last_input if ldlv
It seems like (ei) handling doesn't sync on (ss), so we could end up in
a situation where we release varying storage before an ldlv for flat
shaded varyings completes.  Keep track if we've done an (ss) since the
last ldlv, and if not add (ss) flag to last_input which gets (ei).

Noticed with dEQP-GLES3.functional.fragment_out.random.24 and
dEQP-GLES3.functional.fragment_out.random.27, which previously passed by
luck because ir3_sched ordered instructions in a way that resulted in a
lucky (ss).

Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
2019-05-31 12:58:33 -07:00
Rob Clark
73fb02c5d6 freedreno/ir3: add assert
The special handling for last_input assumes that all the varying loads
are in the first block.  Add an assert to catch if anyone breaks that
assumption.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-31 12:58:33 -07:00
Jonathan Marek
1db86d8b62 freedreno/ir3: fix input ncomp for vertex shaders
ncomp is never set for vertex shaders, but a3xx and a4xx still use it.

Fixes: 831f1a05c0 freedreno/ir3: rework varying packing

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-05-31 12:21:23 -04:00
Caio Marcelo de Oliveira Filho
e45bf01940 spirv: Change spirv_to_nir() to return a nir_shader
spirv_to_nir() returned the nir_function corresponding to the
entrypoint, as a way to identify it.  There's now a bool is_entrypoint
in nir_function and also a helper function to get the entry_point from
a nir_shader.

The return type reflects better what the function name suggests.  It
also helps drivers avoid the mistake of reusing internal shader
references after running NIR_PASS on it.  When using NIR_TEST_CLONE or
NIR_TEST_SERIALIZE, those would be invalidated right in the first pass
executed.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-29 10:34:35 -07:00
Caio Marcelo de Oliveira Filho
c92d002982 turnip: Don't re-use entry_point pointer from spirv_to_nir
Replace its uses with nir_shader_get_entrypoint(), and change the
helper function to return nir_shader *.

This is a preparation to change spirv_to_nir() return type.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-29 10:26:22 -07:00
Jason Ekstrand
f2dc0f2872 nir: Drop imov/fmov in favor of one mov instruction
The difference between imov and fmov has been a constant source of
confusion in NIR for years.  No one really knows why we have two or when
to use one vs. the other.  The real reason is that they do different
things in the presence of source and destination modifiers.  However,
without modifiers (which many back-ends don't have), they are identical.
Now that we've reworked nir_lower_to_source_mods to leave one abs/neg
instruction in place rather than replacing them with imov or fmov
instructions, we don't need two different instructions at all anymore.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Rob Clark <robdclark@chromium.org>
2019-05-24 08:38:11 -05:00
Lionel Landwerlin
cb7c9b2a93 vulkan: fix build dependency issue with generated files
On machines with many cores, you can run into that issue :

../mesa-9999/src/vulkan/overlay-layer/overlay.cpp:42:10: fatal error: vk_enum_to_str.h: No such file or directory

v2: Move declare_dependency around (Eric)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Jan Ziak
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-05-22 14:07:14 +00:00
Eric Anholt
ef88e23d03 freedreno: Log the number of loops in the shader for shader-db.
shader-db's report.py will use this to see when we've changed loop
unrolling behavior on a shader and skip including other stats like
instruction count from being considered for that shader, since they won't
be useful as a proxy for real world performance in that case.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
2019-05-16 10:25:22 -07:00
Eric Anholt
18d11cb4dc freedreno: Move msm_drm.h to the same spot as other DRM uapi.
The new location matches other drivers, and has a README about the rules
for updating it.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-05-14 11:51:55 -07:00
Eric Anholt
c49f0159bd freedreno: Quiet compiler warnings on 64-bit.
__u64 is a ulonglong on x86_64, not uint64_t, so my gcc was complaining
about the wrong type being passed in.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-05-13 15:37:01 -07:00
Eric Anholt
0734905d9a freedreno: Make emacs indent the way robclark's eclipse does.
The .editorconfig helps with the tabs, but we've got this
two-tabs-from-previous-indentation line continuation style that requires
whacking the c-file-offsets.  This will throw emacs warnings when first
opening a file in the directory, press '!' to shut it up for the future.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-05-13 15:37:01 -07:00
Eric Anholt
257999d9a8 freedreno: Make .editorconfig match .dir-locals.el.
The editorconfig takes precedence over dir-locals in emacs26 with
editorconfig enabled, so the /.editorconfig was affecting these
directories.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-05-13 15:37:01 -07:00
Jason Ekstrand
072227da0a tu/entrypoints: Import copy
It's used without being imported
2019-05-13 17:20:33 -05:00
Jonathan Marek
d0bff89159 nir: allow specifying a set of opcodes in lower_alu_to_scalar
This can be used by both etnaviv and freedreno/a2xx as they are both vec4
architectures with some instructions being scalar-only.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-10 15:10:41 +00:00
Rob Clark
9faf218b8c freedreno/ir3: fix rasterflat/glxgears
Ofc legacy gl features that are broken don't trigger fails in deqp.  I
should remember to test glxgears more often.

Fixes: 7ff6705b8d freedreno/ir3: convert to "new style" frag inputs
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-09 16:21:05 -07:00
Rob Clark
b15c46e6bf freedreno/ir3: move const_state to ir3_shader
For a6xx, we construct/emit a single VS const state used for both
binning pass and draw pass.  So far we were mostly getting lucky that
there were not (obvious) mismatches between the const_state (like
different lowered immediates) between the binning and draw pass
VS ir3_shader_variant.

And I guess this situation will come up more as GS and tess is added
into the equation.

Since really everything about the const state is not specific to the
variant, move this.  The main exception is lowered immediates, but these
are the last to appear in the layout, and it doesn't hurt for each new
shader variant to just append any immed's it lowers to the end of the
immediate state.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-07 07:26:00 -07:00
Rob Clark
5690f83bb5 freedreno/ir3: split out const_state setup
Next patch moves const_state to ir3_shader, before the compile context
is created.  So move the code around in prep to call it earlier.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-07 07:26:00 -07:00
Rob Clark
9403184ddd freedreno/ir3: move immediates to const_state
They are really part of the constant state, and it will moving things
from ir3_shader_variant to ir3_shader if we combine them.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-07 07:26:00 -07:00
Rob Clark
23e7a34466 freedreno/ir3: consolidate const state
Combine the offsets of differenet parts of the constant space with (what
was formerly known as) ir3_driver_const_layout.  Bunch of churn, but no
functional change.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-07 07:26:00 -07:00
Rob Clark
ef3eecd66b freedreno/ir3: move ir3_pointer_size()
Move to ir3_compiler so it doesn't depend on the compile context.  Prep
work for moving constant state from variant (where we have compile
context) to shader (where we do not).

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-07 07:26:00 -07:00
Ian Romanick
d41cdef2a5 nir: Use the flrp lowering pass instead of nir_opt_algebraic
I tried to be very careful while updating all the various drivers, but I
don't have any of that hardware for testing. :(

i965 is the only platform that sets always_precise = true, and it is
only set true for fragment shaders.  Gen4 and Gen5 both set lower_flrp32
only for vertex shaders.  For fragment shaders, nir_op_flrp is lowered
during code generation as a(1-c)+bc.  On all other platforms 64-bit
nir_op_flrp and on Gen11 32-bit nir_op_flrp are lowered using the old
nir_opt_algebraic method.

No changes on any other Intel platforms.

v2: Add panfrost changes.

Iron Lake and GM45 had similar results. (Iron Lake shown)
total cycles in shared programs: 188647754 -> 188647748 (<.01%)
cycles in affected programs: 5096 -> 5090 (-0.12%)
helped: 3
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-05-06 22:52:29 -07:00
Christian Gmeiner
4e110eca42 nir: nir_shader_compiler_options: drop native_integers
Driver which do not support native integers should use a lowering
pass to go from integers to floats.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-07 07:35:52 +02:00
John Stultz
d04f44a459 mesa: Makefile.sources: Add ir3_nir_lower_load_barycentric_at_sample/offset to Makefile.sources
In commit 2f0b9d2249 ("freedreno/ir3: lower
load_barycentric_at_offset") a new file was added that needs to
also be added to the Makefile.sources list used by Android and
SCons build system.

Cc: Rob Clark <robdclark@chromium.org>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Amit Pundir <amit.pundir@linaro.org>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Alistair Strachan <astrachan@google.com>
Cc: Greg Hartman <ghartman@google.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 2f0b9d2249 ("freedreno/ir3: lower load_barycentric_at_offset")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: John Stultz <john.stultz@linaro.org>
2019-05-06 11:29:26 +00:00
Amit Pundir
88105375c9 mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs
Add libfreedreno_drm/ir3 to the build

Cc: Rob Clark <robdclark@chromium.org>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Amit Pundir <amit.pundir@linaro.org>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Alistair Strachan <astrachan@google.com>
Cc: Greg Hartman <ghartman@google.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Fixes: b4476138d5 ("freedreno: move drm to common location")
Fixes: aa0fed10d3 ("freedreno: move ir3 to common location")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Amit Pundir <amit.pundir@linaro.org>
[jstultz: Tweaked to add extra ir3 files from master]
Signed-off-by: John Stultz <john.stultz@linaro.org>
2019-05-06 11:29:26 +00:00
Rob Clark
6ffb58726b freedreno: update generated headers
Corrects tex state ubwc pitch/size

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-04 11:50:44 -07:00