Commit graph

845 commits

Author SHA1 Message Date
Timur Kristóf
d59f702e26 aco: Implement subgroup shuffle in GFX10 wave64 mode.
Previously subgroup shuffle was implemented using the bpermute
instruction, which only works accross half-waves, so by itself it's
not suitable for implementing subgroup shuffle when the shader is
running in wave64 mode.

This commit adds a trick using shared VGPRs that allows to implement
subgroup shuffle still relatively effectively in this mode.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-28 23:52:50 +00:00
Rhys Perry
c2eebfe3ea aco: Remove dead code in reduction lowering.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-28 23:52:50 +00:00
Rhys Perry
3865448012 aco: Fix reductions on GFX10.
Fixes p_reduce (all cluster sizes), p_inclusive_scan and p_exclusive_scan
with all reduction operations.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-28 23:52:50 +00:00
Timur Kristóf
c580f134ae aco: Refactor hazard mitigations, separate pass for GFX10.
GFX10 hazards require a different approach compared to previous
generations, for example it doesn't need s_nop, and most hazards
can't be solved by adding NOPs at all. Also, they are not
resolved by branch instructions.

This commit reorganizes aco_insert_NOPs so that there is now a
separate pass for GFX10. The new GFX10 pass also respects the
control flow of the shader.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-25 10:10:42 +02:00
Timur Kristóf
b01847bd94 aco/gfx10: Fix mitigation of VMEMtoScalarWriteHazard.
This commit refines the VMEMtoScalarWriteHazard mitigation, based
upon a closer look at what LLVM does. Also changes the code to
match the structure of the other hazard mitigations.

* The hazard is not only triggered by VMEM, FLAT and GLOBAL
  but also SCRATCH and DS instructions.
* The SMEM/SALU instructions only cause a hazard when they
  write a register that the VMEM/etc. are reading.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-25 10:10:42 +02:00
Timur Kristóf
c037ba1bb7 aco/gfx10: Mitigate LdsBranchVmemWARHazard.
There is a hazard caused by there is a branch between a
VMEM/GLOBAL/SCRATCH instruction and a DS instruction.
This commit adds a workaround that avoids the problem.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-25 10:10:42 +02:00
Timur Kristóf
09d676d81a aco/gfx10: Mitigate SMEMtoVectorWriteHazard.
There is a hazard that happens when an SMEM instruction
reads an SGPR and then a VALU instruction writes that same SGPR.
This commit adds a workaround that avoids the problem.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-25 10:10:42 +02:00
Timur Kristóf
d6dfce02d0 aco/gfx10: Mitigate VcmpxExecWARHazard.
There is a hazard when a non-VALU instruction reads the EXEC mask
and then a VALU instruction writes the EXEC mask.
This commit adds a workaround that avoids the problem.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-25 10:10:42 +02:00
Timur Kristóf
e5a8616973 aco/gfx10: Mitigate VcmpxPermlaneHazard.
Any permlane instruction that follows any VOPC instruction can cause a hazard,
this commit implements a workaround that avoids this causing a problem.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-25 10:10:42 +02:00
Timur Kristóf
99aed688d3 aco/gfx10: Add notes about some GFX10 hazards.
ACO currently mitigates VMEMtoScalarWriteHazard and Offset3fBug
(names from LLVM). There are some bugs that ACO needn't care about.
Just to be on the safe side, add an assertion that makes sure
that we aren't hit by FlatSegmentOffsetBug.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-25 10:10:41 +02:00
Rhys Perry
fc04a2fc31 aco: take LDS into account when calculating num_waves
pipeline-db (Vega):
SGPRS: 344 -> 344 (0.00 %)
VGPRS: 424 -> 524 (23.58 %)
Spilled SGPRs: 84 -> 80 (-4.76 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 52812 -> 52484 (-0.62 %) bytes
LDS: 135 -> 135 (0.00 %) blocks
Max Waves: 56 -> 53 (-5.36 %)

v2: consider WGP, rework to be clearer and apply the
    "maximum 16 workgroups per CU" limit properly
v2: use "SIMD" instead of "EU"
v2: fix spiller by introducing "Program::max_waves"
v2: rename "lds_size" to "lds_limit"
v3: make max_waves actually independant of register usage
v3: fix issue where max_waves was way too high
v3: use DIV_ROUND_UP(a, b) instead of max(a / b, 1)
v3: rename "workgroups_per_cu" to "workgroups_per_cu_wgp"
v4: fix typo from "workgroups_per_cu" rename

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
2019-10-23 19:11:21 +01:00
Rhys Perry
08d510010b aco: increase accuracy of SGPR limits
SGPRs are allocated in groups of 16 on GFX8/GFX9. GFX10 allocates a fixed
number of SGPRs and has 106 addressable SGPRs.

pipeline-db (Vega):
SGPRS: 5912 -> 6232 (5.41 %)
VGPRS: 1772 -> 1780 (0.45 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 88228 -> 87904 (-0.37 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 559 -> 571 (2.15 %)

piepline-db (Navi):
SGPRS: 341256 -> 363384 (6.48 %)
VGPRS: 171536 -> 170960 (-0.34 %)
Spilled SGPRs: 832 -> 581 (-30.17 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 14207332 -> 14190872 (-0.12 %) bytes
LDS: 33 -> 33 (0.00 %) blocks
Max Waves: 18072 -> 18251 (0.99 %)

v2: unconditionally count vcc as an extra sgpr on GFX10+
v3: pass SGPRs rounded to 8

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-23 19:11:21 +01:00
Rhys Perry
118a32e5ba Revert "aco: only emit waitcnt on loop continues if we there was some load or export"
We don't properly pass on ctx.lgkm_cnt/ctx.barrier_imm/etc, so this
waitcnt was necessary for barriers and correctly waiting for SMEM before
s_dcache_wb on GFX10.

Totals from affected shaders:
SGPRS: 33200 -> 33200 (0.00 %)
VGPRS: 31376 -> 31376 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 2431804 -> 2433956 (0.09 %) bytes
LDS: 316 -> 316 (0.00 %) blocks
Max Waves: 1609 -> 1609 (0.00 %)

This reverts commit 2c050b49b3.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
964ce47abc aco: add missing bld.scc()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
c96289a70e aco: keep can_reorder/barrier when combining addition into SMEM
Affects 30 shaders in the pipeline-db (all youngblood).

Totals from affected shaders:
SGPRS: 2656 -> 2456 (-7.53 %)
VGPRS: 2260 -> 2260 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 240680 -> 240944 (0.11 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 90 -> 90 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
57c2cfb608 aco: add a few missing checks in value numbering
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a8d0101d69 aco: use ds_read2_b64/ds_write2_b64
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
bdf47a1273 aco: properly combine additions into ds_write2_b64/ds_read2_b64
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
58d4aee5df aco: fix sparse store_lds()
p_extract_vector's second operand is in units of the definition size, not
dwords.

v2: move extract_subvector() to right before ds_write_helper

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a856629e8f aco: create load_lds/store_lds helpers
We'll want these for GS, since VS->GS IO on Vega is done using LDS.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a400928f4a aco: fix 64-bit p_extract_vector on 32-bit p_create_vector
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
f6f15859de aco: small stage corrections
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Daniel Schürmann
3a20ef4a32 aco: refactor value numbering
Previously, we used one hashset per BB, so that we could
always initialize the current hashset from the immediate
dominator. This patch changes the behavior to a single
hashmap using the block index per instruction to resolve
dominance.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-22 17:18:59 +02:00
Rhys Perry
73184e51d1 aco: run opt_algebraic in a loop
Totals from affected shaders:
SGPRS: 13920 -> 13656 (-1.90 %)
VGPRS: 12972 -> 12960 (-0.09 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1005680 -> 1000648 (-0.50 %) bytes
LDS: 91 -> 91 (0.00 %) blocks
Max Waves: 688 -> 688 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 19:18:30 +00:00
Rhys Perry
132ae89b19 aco: use nir_lower_idiv_precise
v7: rename _nv50/_llvm to _fast/_precise

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 18:49:46 +00:00
Rhys Perry
8b98d0954e nir/lower_idiv: add new llvm-based path
v2: make variable names snake_case
v2: minor cleanups in emit_udiv()
v2: fix Panfrost build failure
v3: use an enum instead of a boolean flag in nir_lower_idiv()'s signature
v4: remove nir_op_urcp
v5: drop nv50 path
v5: rebase
v6: add back nv50 path
v6: add comment for nir_lower_idiv_path enum
v7: rename _nv50/_llvm to _fast/_precise
v8: fix etnaviv build failure

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 18:49:46 +00:00
Daniel Schürmann
0e4bd261b1 aco: ensure that uniform booleans are computed in WQM if their uses happen in WQM
This fixes graphical corruption in SC2.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-21 17:39:46 +00:00
Timur Kristóf
7e5f87b533 aco/gfx10: Update constant addresses in fix_branches_gfx10.
Due to a bug in GFX10 hardware, s_nop instructions must be added
if a branch is at 0x3f. We already do this, but forgot to also update
the constant addresses that come after this instruction.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 14:33:54 +00:00
Timur Kristóf
f380398f8f aco/gfx10: Fix PS exports for SPI_SHADER_32_AR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 14:33:54 +00:00
Timur Kristóf
1749953ea3 aco/gfx10: Wait for pending SMEM stores before loads
Currently if you have an SMEM store followed by an SMEM load that
loads the same location as was written, it won't work because the
store isn't finished before the load is executed. This is NOT
mitigated by an s_nop instruction on GFX10.

Since we currently don't have proper alias analysis, this commit adds
a workaround which will insert an s_waitcnt lgkmcnt(0) before each
SSBO load if they follow a store. We should further refine this in
the future when we can make sure to only add the wait when we load the
same thing as has been stored.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 14:33:54 +00:00
Daniel Schürmann
4b458b3e8f aco: don't combine minmax3 if there is a neg or abs modifier in between
This fixes a graphical corruption in HotS.
No pipelinedb changes other than that.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-17 16:21:19 +00:00
Rhys Perry
88f1c0a360 aco: emit_split_vector() s_memtime results
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Rhys Perry
ded51b13da aco: don't CSE s_memtime
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Rhys Perry
d7838152f5 aco: fix scheduling with s_memtime/s_memrealtime
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Rhys Perry
f13ad839f1 aco: don't use p_as_uniform for vgpr sampler/image indices
p_as_uniform can get CSE'd, which can be incorrect and break some
dEQP-VK.descriptor_indexing.* tests.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
0c3fe323b6 aco: implement divergent vulkan_resource_index
Fixes the UBO/SSBO dEQP-VK.descriptor_indexing.* tests

v2: remove bld.copy() usage

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
5526a557ee aco: readfirstlane vgpr pointers in convert_pointer_to_64_bit()
This can happen when bcsel is used between the results of two
vulkan_resource_index. It's also probably needed for non-uniform
descriptor indexing

Fixes dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.compute.reads_opselect_two_buffers

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
45d6c69b99 aco: use can_accept_constant in valu_can_accept_literal
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
b37857bcea aco: don't apply sgprs/constants to read/write lane instructions
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
2026ff5165 aco: update print_ir
Mostly adds GFX10 stuff.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-10-10 20:02:36 +00:00
Rhys Perry
283eda71cf aco: rework scratch resource code
Fix compute, cleanup and add GFX10 support.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-10-10 20:02:36 +00:00
Rhys Perry
f64b1a3454 aco/gfx10: disable GFX9 1D texture workarounds
Navi added back support for 1D textures.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-10-10 20:02:36 +00:00
Rhys Perry
de0748c42e aco/gfx10: fix inline uniform blocks
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-10-10 20:02:36 +00:00
Timur Kristóf
aa75be05af aco: Clean up usages of PhysReg::reg from aco_assembler.
These are not needed anymore, since PhyReg has an implicit
conversion operator that can convert it to unsigned int,
which is equivalent to accessing this field.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Timur Kristóf
d729d8f1dc aco: Add extra assertion for number of FS input VGPRs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Timur Kristóf
a89153d038 aco: Fix s_dcache_wb on GFX10.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Rhys Perry
68c9554732 aco: Have s_waitcnt_vscnt write to NULL.
Not sure if this instruction actually writes anything, but LLVM
disassembles a destination and sets it to NULL.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Rhys Perry
619f0a71cc aco: Use the VOP3-only add/sub GFX10 instructions if needed.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Rhys Perry
6a6bef59b0 aco: Initial work to avoid GFX10 hazards.
Currently just breaks up SMEM groups and fixes
FeatureVMEMtoScalarWriteHazard (name from LLVM).

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Rhys Perry
d63c175897 aco: pad code with s_code_end on GFX10
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00