Commit graph

39738 commits

Author SHA1 Message Date
José Fonseca
e74955eba3 llvmpipe: Fix perspective interpolation for point sprites.
Once a fragment is generated with LP_INTERP_PERSPECTIVE set for an input,
it will do a divide by w for that input. Therefore it's not OK to treat LP_INTERP_PERSPECTIVE as
LP_INTERP_LINEAR or vice-versa, even if the attribute is known to not
vary.

A better strategy would be to take the primitive in consideration when
generating the fragment shader key, and therefore avoid the per-fragment
perspective divide.
2010-10-06 11:44:59 +01:00
José Fonseca
446dbb9217 llvmpipe: Dump a few missing shader key flags. 2010-10-06 11:41:08 +01:00
Keith Whitwell
591e1bc34f llvmpipe: make debug_fs_variant respect variant->nr_samplers 2010-10-06 11:40:30 +01:00
José Fonseca
5661e51c01 retrace: Handle clear_render_target and clear_depth_stencil. 2010-10-06 11:37:49 +01:00
Dave Airlie
9528fc2107 r600g: add evergreen stencil support.
this sets the stencil up for evergreen properly.
2010-10-06 09:21:16 +10:00
Jerome Glisse
ea5a74fb58 r600g: userspace fence to avoid kernel call for testing bo busy status
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 17:04:25 -04:00
Brian Paul
3d6eec0a87 st/mesa: replace assertion w/ conditional in framebuffer invalidation
https://bugs.freedesktop.org/show_bug.cgi?id=30632

NOTE: this is a candidate for the 7.9 branch.
2010-10-05 14:33:17 -06:00
Jerome Glisse
2cf3199ee3 r600g: simplify block relocation
Since flush rework there could be only one relocation per
register in a block.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 15:23:07 -04:00
Bas Nieuwenhuizen
ac8a1ebe55 r600g: use dirty list to track dirty blocks
Got a speed up by tracking the dirty blocks in a seperate list instead of looping through all blocks. This version should work with block that get their dirty state disabled again and I added a dirty check during the flush as some blocks were already dirty.
2010-10-05 15:16:06 -04:00
Ian Romanick
b2e52cdf83 docs: added news item for 7.9 release
Also fix link to release notes in 7.9-rc1 news item.
2010-10-05 10:07:16 -07:00
Ian Romanick
cdf29c44ed docs: Import news updates from 7.9 branch
Partially cherry-picked from commit 61653b488d
2010-10-05 10:05:04 -07:00
Ian Romanick
8f32c64bd1 docs: Update mailing lines from sf.net to freedesktop.org
(cherry picked from commit c19bc5de96)
2010-10-05 10:02:30 -07:00
Ian Romanick
13a90e8900 docs: download.html does not need to be updated for each release
(cherry picked from commit 41e371e351)
2010-10-05 10:02:10 -07:00
Ian Romanick
d0981675cc docs: Import 7.8.x release notes from 7.8 branch. 2010-10-05 10:01:34 -07:00
Ian Romanick
792b0308fc docs: Import 7.9 release notes from 7.9 branch. 2010-10-05 09:54:41 -07:00
Nicolas Kaiser
71fd35d1ad nv50: fix always true conditional in shader optimization 2010-10-05 18:53:15 +02:00
Jerome Glisse
585e4098aa r600g: improve bo flushing
Flush read cache before writting register. Track flushing inside
of a same cs and avoid reflushing same bo if not necessary. Allmost
properly force flush if bo rendered too and then use as a texture
in same cs (missing pipeline flush dunno if it's needed or not).

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 10:43:23 -04:00
Jerome Glisse
12d16e5f14 r600g: store reloc information in bo structure
Allow fast lookup of relocation information & id which
was a CPU time consumming operation.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05 10:42:56 -04:00
Dave Airlie
bf21b7006c pb: fix numDelayed accounting
we weren't decreasing when removing from the list.
2010-10-05 19:08:41 +10:00
Dave Airlie
12be1568d0 r600g: avoid unneeded bo wait
if we know the bo has gone not busy, no need to add another bo wait

thanks to Andre (taiu) on irc for pointing this out.
2010-10-05 16:00:48 +10:00
Dave Airlie
d2c06b5037 r600g: drop use_mem_constant.
since we plan on using dx10 constant buffers everywhere.
2010-10-05 16:00:23 +10:00
Dave Airlie
46997d4fc2 r600g: drop mman allocator
we don't use this since constant buffers are now being used on all gpus.
2010-10-05 15:57:57 +10:00
Dave Airlie
05813ad5f4 r600g: add bo busy backoff.
When we go to do a lot of bos in one draw like constant bufs we need
to avoid bouncing off the busy ioctl, this mitigates by backing off
on busy bos for a short amount of times.
2010-10-05 15:51:38 +10:00
Dave Airlie
49866c8f34 pb: don't keep checking buffers after first busy
If we assume busy buffers are added to the list in order its unlikely
we'd fine one after the first busy one that isn't busy.
2010-10-05 15:50:58 +10:00
Dave Airlie
3c38e4f138 r600g: add bo fenced list.
this just keeps a list of bos submitted together, and uses them to decide
bo busy state for the whole group.
2010-10-05 15:35:52 +10:00
Brian Paul
fb5e6f88fc swrast: fix choose_depth_texture_level() to respect mipmap filtering state
NOTE: this is a candidate for the 7.9 branch.
2010-10-04 19:59:46 -06:00
Marek Olšák
d0408cf55d r300g: fix microtiling for 16-bits-per-channel formats
These texture formats (like R16G16B16A16_UNORM) were untested until now
because st/mesa doesn't use them. I am testing this with a hacked st/mesa
here.
2010-10-05 02:57:00 +02:00
Marek Olšák
57b7300804 update release notes for Gallium
I am trying to be exhaustive, but still I might have missed tons of other
changes to Gallium.
(cherry picked from commit 968a9ec76e)

Conflicts:

	docs/relnotes-7.9.html
2010-10-05 02:56:59 +02:00
Ian Romanick
4d435c400d docs: Add list of bugs fixed in 7.9 2010-10-04 17:39:48 -07:00
Eric Anholt
ea909be58d i965: Add support for gen6 FB writes to the new FS.
This uses message headers for now, since we'll need it for MRT.  We
can cut out the header later.
2010-10-04 16:08:17 -07:00
Eric Anholt
739aec39bd i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.
It instead sensibly appears in the src0 slot.
2010-10-04 16:08:17 -07:00
Eric Anholt
3bf8774e9c i965: Add initial folding of constants into operand immediate slots.
We could try to detect this in expression handling and do it
proactively there, but it seems like less logic to do it in one
optional pass at the end.
2010-10-04 16:08:17 -07:00
Eric Anholt
e27c88d8e6 i965: Add trivial dead code elimination in the new FS backend.
The glsl core should be handling most dead code issues for us, but we
generate some things in codegen that may not get used, like the 1/w
value or pixel deltas.  It seems a lot easier this way than trying to
work out up front whether we're going to use those values or not.
2010-10-04 16:08:17 -07:00
Eric Anholt
9faf64bc32 i965: Be more conservative on live interval calculation.
This also means that our intervals now highlight dead code.
2010-10-04 16:08:17 -07:00
Vinson Lee
a0a8e24385 r600g: Fix SCons build. 2010-10-04 15:56:55 -07:00
Jerome Glisse
b25c52201b r600g: remove dead label & fix indentation
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
243d6ea609 r600g: rename radeon_ws_bo to r600_bo
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
674452faf9 r600g: use r600_bo for relocation argument, simplify code
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
d22a1247d8 r600g: allow r600_bo to be a sub allocation of a big bo
Add bo offset everywhere needed if r600_bo is ever a sub bo
of a bigger bo.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Jerome Glisse
294c9fce1b r600g: rename radeon_ws_bo to r600_bo
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04 17:25:19 -04:00
Krzysztof Smiechowicz
68c7994ab5 nvfx: Pair os_malloc_aligned() with os_free_aligned().
From AROS.
2010-10-04 11:43:29 -07:00
Dave Airlie
3d45d57044 r600g: TODO domain management
no wonder it was slow, the code is deliberately forcing stuff into GTT,
we used to have domain management but it seems to have disappeared.
2010-10-04 16:41:49 +10:00
Dave Airlie
1c2b3cb1e9 r600g: fix wwarning in bo_map function 2010-10-04 16:26:46 +10:00
Dave Airlie
6dc051557d r600g: the code to check whether a new vertex shader is needed was wrong
this code was memcmp'ing two structs, but refcounting one of them afterwards,
so any subsequent memcmp was never going to work.

again this stops unnecessary uploads of vertex program,
2010-10-04 16:24:59 +10:00
Dave Airlie
92aba9c1f5 r600g: break out of search for reloc bo after finding it.
this function was taking quite a lot of pointless CPU.
2010-10-04 15:58:39 +10:00
Eric Anholt
14bf92ba19 i965: Fix glean/texSwizzle regression in previous commit.
Easy enough patch, who needs a full test run.  Oh, that's right.  Me.
2010-10-03 00:24:09 -07:00
Eric Anholt
a7fa00dfc5 i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
The brw_wm_surface_state.c handling of GL_DEPTH_TEXTURE_MODE doesn't
apply to shadow compares, which always return an intensity value.  The
texture swizzles can do the job for us.

Fixes:
glsl1-shadow2D(): 1
glsl1-shadow2D(): 3
2010-10-02 23:48:14 -07:00
Eric Anholt
4fb0c92c69 i965: Add support for EXT_texture_swizzle to the new FS backend. 2010-10-02 23:44:44 -07:00
Marek Olšák
8f7177e0de r300g: add support for L8A8 colorbuffers
Blending with DST_ALPHA is undefined. SRC_ALPHA works, though.
I bet some other formats have similar limitations too.
2010-10-02 23:19:38 +02:00
Marek Olšák
e75bce026c r300g: add support for R8G8 colorbuffers
The hw swizzles have been obtained by a brute force approach,
and only C0 and C2 are stored in UV88, the other channels are
ignored.

R16G16 is going to be a lot trickier.
2010-10-02 21:42:22 +02:00