It's included in declaration of INTEL_DEBUG.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
We will use that with NIR as it is easier to manage the constant buffer
inside clover instead of letting all drivers to deal with it.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6569>
This can reduce overhead depending on whether st/mesa uses the ASYNC flag
and the app flushes often.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6952>
In sysprof, the CPU time spend in tc_set_constant_buffer drops
from 7% to 1.4% in a release build. It doesn't make sense to me.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6952>
When support for multi-slice fast-clears was introduced for color
surfaces, an existing optimization for skipping fast-clears was not
updated (this optimization assumed single-slice fast-clears). As a
result, the driver began to skip multi-layer fast-clears if just the
first slice was in the CLEAR state (ignoring the state of the others).
A Civilization VI trace was the only workload I found to make use of
this optimization and it did so for 2D, non-array textures. Therefore,
this fix simply checks that the depth of the clear box is 1. It also
moves the single-slice aux-state query closer to the optimization to
clarify the need for the depth check.
Enables iris to pass a case of the fcc-write-after-clear piglit test,
[fast-clear tracking across layers 0 -> 1 -> (0,1)].
Fixes: 393f659ed8 ("iris: Enable fast clears on other miplevels and layers than 0.")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6973>
this uses VK_EXT_calibrated_timestamps to read a timestamp immediately from
the device without using a batch, which is what the gallium api expects
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6923>
a lot of this is just rejiggering code to allow timestamp queries to
take the same codepaths as "normal" queries instead of even more explicitly
special casing everything
key point here is that we need to convert vulkan-level timestamp "ticks" to
nanoseconds like the gallium api expects
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6923>
Fixes dEQP-VK.binding_model.descriptorset_random.* and
dEQP-VK.binding_model.descriptor_copy.*.
Fixes: 05b6612b4e ("radv: do not lower UBO/SSBO access to offsets")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6977>
This fixes 6 tests that were crashing on VC4 since
EGL_KHR_swap_buffers_with_damage was enabled.
dEQP-EGL.functional.swap_buffers_with_damage.*.buffer_age_render
Cc: 20.2 <mesa-stable>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6976>
When a texture is mapped with the DISCARD_WHOLE_RESOURCE flag set,
v3d_map_usage_prep will try to allocate a new buffer for the resource.
Previously, if the resource was used in a bound texture then nothing
would cause it to update the sampler view with the offset for the new
buffer. This commit just adds that in by looking at all sampler views
and calling v3d_create_texture_shader_state_bo for each one that
references this resource.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
This extracts the part of v3d_create_sampler_view that creates and fills
in the buffer for the TEXTURE_SHADER_STATE record into a helper
function. This will be used in a later patch to update the record when
the information changes.
v2: Also put the part that creates the buffer into the helper function
so that it won’t override the contents of an inflight buffer.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
This moves the static function v3d_dirty_tex_state_for_shader_type from
v3dx_state.c to v3d_context.c and adds a declaration for it in the
header so that it can be used as a general utility function in a later
patch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
Fix defect reported by Coverity Scan.
Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking rsc suggests that it may be
null, but it has already been dereferenced on all paths leading
to the check.
Fixes: 6173cc19c4 ("freedreno: gallium driver for adreno")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6903>
In 536727c465, we switched iris to patching the constant data address
into the shader but, thanks to my lack of understanding how iris works,
I got the calculation wrong. I didn't realize, we needed to call
iris_bo_offset_from_base_address to get the BO offset from the start of
instruction state base address.
Fixes: 536727c465 "iris: Patch constant data pointers into shaders"
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3596
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6992>
Fix defects reported by Coverity Scan.
uninit_member: Non-static class member insns is not initialized in this
constructor nor in any functions that it calls.
uninit_member: Non-static class member clipVertexOutput is not
initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6769>
Fix defect reported by Coverity Scan.
Structurally dead code (UNREACHABLE)
unreachable: Since the loop increment n++; is unreachable, the loop body
will never execute more than once.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6906>
Now that we're not trying to evade preprocessor macro expansion in
preprocessor string concatenation, we can use plain old bools in option
setup.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
We can generate the XML if anybody actually queries it, but this reduces
the amount of work in driver setup and means that we'll be able to support
driconf option queries on Android without libexpat.
This updates the driconf interface struct version for i965, i915, and
radeon to use the new getXml entrypoint to call the on-demand xml
generation. Note that our loaders (egl, glx) implement the v2 function
interface and don't use .xml when that's set, and the X server doesn't use
this interface at all.
XML generation tested on iris and i965 using adriconf
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
we do everything ubo-related padded out to the size of a vec4, so ensure
that we're getting load offsets using the same alignment
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
var->data.binding is only set for vulkan drivers (though it also will
get incremented after nir_lower_uniforms_to_ubo), so we have to generate
our own values here.
to do this, we iterate backwards over the ubos to account for the
"first" ubos being at the end of the list, and we must also ensure that we
remap the buffer index correctly based on whether we're running our
nir_lower_uniforms_to_ubo pass
note that running nir_lower_uniforms_to_ubo unconditionally would require
us to add a number of checks in this patch for !shader->num_uniforms in
order to properly adjust to the altered instructions which become 1-indexed
instead of 0-indexed when this pass is run with no uniforms present
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
we want to only emit the full ubo block here to be used in the binding
table, not each ubo member variable, the likes of which are denoted by
having var->data.location != 0
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
if we're creating a block containing multiple variables, we want to create
the whole block at once, not just each individual variable, as we have no
way to reference individual variables in vulkan due to the requirement
for VkDescriptorSetLayoutBinding members to have different binding values
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
using max(Uniform|Storage)BufferRange yields some insane values that aren't
consistent with reality
affects PIPE_CAP_MAX_SHADER_BUFFER_SIZE and PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
if a shader has no uniforms then this pass just messes with the instructions
pointlessly and forces us to need workarounds later on in ntv
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
this extension allows for array nesting with no clear limitations, so we need
to ensure that we use the "unrolled" array size in a couple places in order to
correctly bind and access these types of arrays in shaders
fixes spec@arb_separate_shader_objects@active sampler conflict and others
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
When I originally wrote this code, I forgot to release the views the
code creates, leaking a bit of memory that never gets cleaned up. That's
not great, so let's plug it.
Fixes: e8a40715a8 ("gallium/util: add blitter-support for stencil-fallback")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6960>
With blob resources, stride doesn't necesarily have to
equal width * bpp. The use case for this a minigbm blob
resource with blob mem BLOB_MEM_HOST3D_GUEST imported into
guest Mesa. In addition, for BLOB_MEM_HOST we can repurpose
the transfer ioctls to also flush caches if need be, so this
seems a good time to fix this issue.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4821>
We should have GL4.5 with this. Piglit tests should now pass.
In terms of performance, we're between 70% to 80% of host
performance on Iris, based on a apitrace of a 2013 GL4.5
game:
11.204 FPS (guest)
15.947 FPS (host)
This is still better than the status quo, when said game was unplayable
with Virgl due to an inefficient GL4.3 fallback.
TEST=piglit -t arb_buffer_storage all results/ passes
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4821>
A blob resource is a container for:
- VIRTGPU_BLOB_MEM_GUEST: a guest memory allocation
(referred to as a "guest-only blob resource")
- VIRTGPU_BLOB_MEM_HOST3D: a host3d memory allocation
(referred to as a "host-only blob resource")
- VIRTGPU_BLOB_MEM_HOST3D_GUEST: a guest + host3d memory allocation
(referred to as a "default blob resource").
Blob resources can be used to implement new features and fix shortcomings
with the current resource create path. The subsequent patches how
blob resources may be leveraged to implement GL_ARB_buffer_storage
and get GL4.5.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4821>
This reverts commit 4fb2eddfdf.
This reverts commit 7a1deb16f8.
This reverts commit 2b6a172343.
This reverts commit 5af81393e4.
This reverts commit 87900afe5b.
A couple of problems were discovered after this series was merged that
cause breakage in different configurations:
(1) It seems that using -mf16c also enables AVX, leading to SIGILL on
platforms that do not support AVX.
(2) Since clang only warns about unknown flags, and as I understand
it Meson's handling in cc.has_argument() is broken, the F16C code is
wrongly enabled when clang is used, even for example on ARM, leading
to a compilation error.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3583
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6969>
Android.mk and Makefile.sources are still defining virgl_driinfo.h target
This patch removes the remaining gen rules
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_virgl_intermediates/virgl/virgl_driinfo.h
...
cp: bad 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_pipe_virgl_intermediates/virgl/virgl_driinfo.h': No such file or directory
Fixes: 974981c4e6 ("gallium/drm: Make the pipe loader handle the driconf merging.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6880>
Android.mk and Makefile.sources are still defining si_driinfo.h target
This patch removes the remaining gen rules
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_radeonsi_intermediates/radeonsi/si_driinfo.h
...
cp: bad 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_pipe_radeonsi_intermediates/radeonsi/si_driinfo.h': No such file or directory
Fixes: 974981c4e6 ("gallium/drm: Make the pipe loader handle the driconf merging.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6880>
Android.mk and Makefile.sources are still defining iris_driinfo.h target
This patch removes the remaining gen rules
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_iris_intermediates/iris/iris_driinfo.h
...
cp: bad 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_pipe_iris_intermediates/iris/iris_driinfo.h': No such file or directory
Fixes: 974981c4e6 ("gallium/drm: Make the pipe loader handle the driconf merging.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6880>