mesa/src/gallium
Gurchetan Singh cd31f46f08 virgl/drm: add resource create blob function
A blob resource is a container for:
  - VIRTGPU_BLOB_MEM_GUEST: a guest memory allocation
    (referred to as a "guest-only blob resource")

  - VIRTGPU_BLOB_MEM_HOST3D: a host3d memory allocation
    (referred to as a "host-only blob resource")

  - VIRTGPU_BLOB_MEM_HOST3D_GUEST: a guest + host3d memory allocation
    (referred to as a "default blob resource").

Blob resources can be used to implement new features and fix shortcomings
with the current resource create path.  The subsequent patches how
blob resources may be leveraged to implement GL_ARB_buffer_storage
and get GL4.5.

Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4821>
2020-10-01 16:56:31 -07:00
..
auxiliary Revert F16C series (MR 6774) 2020-10-01 21:08:12 +00:00
drivers virgl/drm: query for resource blob and host visible memory region 2020-10-01 16:16:07 -07:00
frontends Revert F16C series (MR 6774) 2020-10-01 21:08:12 +00:00
include gallium: Make pipe_viewport_state swizzle_x/y/z/w bit-fields 8 bits wide 2020-09-29 15:58:22 +00:00
targets lavapipe: rename vallium to lavapipe 2020-10-01 00:23:40 +00:00
tests Revert F16C series (MR 6774) 2020-10-01 21:08:12 +00:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys virgl/drm: add resource create blob function 2020-10-01 16:56:31 -07:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build lavapipe: rename vallium to lavapipe 2020-10-01 00:23:40 +00:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.