We would like to access properties of the device in a
Gallium-independent way (for out-of-Gallium testing in the short-term,
and would help a theoretical Vulkan implementation in the long run).
Let's split up the struct.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4382>
There is no hardware support for these formats, but some games use
them for vertex data.
This fixes a crash in Aleph One.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4292>
We have the code to do the lowering, we were just missing the
boilerplate bits to make should_lower_int64_alu_instr return true.
Fixes: 62d55f1281 "nir: Wire up int64 lowering functions"
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4365>
In cases where `fd_log()`/`fd_log_stream()` are called multiple times
back-to-back, just use the timestamp of the first trace.
This seems to avoid some occasional GPU hangs I was seeing with logging
enabled. Although not exactly sure the reason for the hangs. (Looks
like GPU hangs *after* all the cmdstream is processed, according to
crashdec.)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4366>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4366>
Provides a way to log msgs timestamped at the corresponding position in
the GPU cmdstream, mostly for the purposes of profiling.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4366>
'fraghalf' is unused (superceeded by actually lowering output based on
the precision information in nir). And glsl140 support in ir3 is long
past the experimental stage, so the glsl120 option is no longer needed.
So remove them and free up some bits for new things.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4366>
In 87839680c0, a very subtle mistake was made with the CFG walking
recursion. Instead of setting the local has_nested_loop variable when
process child loops, has_nested_loop_out was passed directly into the
process_loop_in_block call. This broke nested loop detection heuristics
and caused loop unrolling to run massively out of control. In
particular, it makes the following CTS test compile virtually forever:
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.struct_mixed_types.uniform_buffer_block_geom
Fixes: 87839680c0 "nir: Fix breakage of foreach_list_typed_safe..."
Closes: #2710
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4380>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4380>
In trying to track down the new failure in #2670, I found that I could get
the flaky test set down to 4 tests, and dropping any remaining test
wouldn't trigger the failure (a bad 8x4 block in the middle of
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f's render target). Disabling
gmem or bypass didn't help, and adding lots of CCU flushing didn't help.
What did help was disabling blitting, or this memset to initialize the
UBWC area after we (presumably) pull a BO out of the BO cache. My guess
is that the 2D blitter can't handle some rare set of state in the flags
buffer and emits some garbage.
I've run 8 gles3 and 7 gles31 runs with this branch now so hopefully I've got the4 right set of flakes marked for removal.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2670
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4290>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4290>
The batch might not have stage == FD_STAGE_BLIT set because
fd_blitter_pipe_begin was sticking the stage on some random batch (or none
at all) rather than the one that would be used in the meta operation.
What we actually wanted to be looking at was set_active_query_state(),
which is already called by util_blitter and whose state we just needed to
track.
Fixes piglit occlusion_query_meta_no_fragments. I haven't changed
query_hw.c's stage handling to clean the rest up because I don't have a
db410c/db820c at home to iterate over the piglit tests.
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4356>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4356>
We were returning the same kind of result as time_elapsed (an end - start
time in ns), which on a timestamp query is approximately zero since
begin/end are at the same point in time. What we're supposed to return is
a converted-to-ns timestamp based on the GPU clock. Remove the _pause()
function for time_elapsed to reduce the command stream overhead, and just
capture start (which is, unfortunately, going to happen on each tile and
thus the final start value we ready will be the last tile of the frame,
not the first).
Fixes piglit spec/arb_timer_query/query gl_timestamp
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4356>
When we switch batches and start a new draw, we need to cap the queries in
the previous batch and start queries again in the new one.
FD_STAGE_NULL got renamed to 0 so that it would naturally return
!is_active and end the queries at the end of the batch.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4356>
Insertions can modify entry->data. Seems to fix random Fossilize crashes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
CC: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4335>
By inserting a b2b1 around the load_ubo, load_input, etc. intrinsics
generated by nir_lower_io, we can ensure that the intrinsic has the
correct destination bit size. Not having the right size can mess up
passes which try to optimize access. In particular, it was causing
brw_nir_analyze_ubo_ranges to ignore load_ubo of booleans which meant
that booleans uniforms weren't getting pushed as push constants. I
don't think this is an actual functional bug anywhere hence no CC to
stable but it may improve perf somewhere.
Shader-db results on ICL with iris:
total instructions in shared programs: 16076707 -> 16075246 (<.01%)
instructions in affected programs: 129034 -> 127573 (-1.13%)
helped: 487
HURT: 0
helped stats (abs) min: 3 max: 3 x̄: 3.00 x̃: 3
helped stats (rel) min: 0.45% max: 3.00% x̄: 1.33% x̃: 1.36%
95% mean confidence interval for instructions value: -3.00 -3.00
95% mean confidence interval for instructions %-change: -1.37% -1.29%
Instructions are helped.
total cycles in shared programs: 338015639 -> 337983311 (<.01%)
cycles in affected programs: 971986 -> 939658 (-3.33%)
helped: 362
HURT: 110
helped stats (abs) min: 1 max: 1664 x̄: 97.37 x̃: 43
helped stats (rel) min: 0.03% max: 36.22% x̄: 5.58% x̃: 2.60%
HURT stats (abs) min: 1 max: 554 x̄: 26.55 x̃: 18
HURT stats (rel) min: 0.03% max: 10.99% x̄: 1.04% x̃: 0.96%
95% mean confidence interval for cycles value: -79.97 -57.01
95% mean confidence interval for cycles %-change: -4.60% -3.47%
Cycles are helped.
total sends in shared programs: 815037 -> 814550 (-0.06%)
sends in affected programs: 5701 -> 5214 (-8.54%)
helped: 487
HURT: 0
LOST: 2
GAINED: 0
The two lost programs were SIMD16 shaders in CS:GO. However, CS:GO was
also one of the most helped programs where it shaves sends off of 134
programs. This seems to reduce GPU core clocks by about 4% on the first
1000 frames of the PTS benchmark.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4338>
The implementations here just clone i2b32 and i2b1. This means that
b2b32 doesn't technically generate true NIR 0/-1 booleans but it should
be fine as it's only ever generated for shared variable writes which
will always be consumed by something which will then run it through an
i2b again.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4338>
These exist to convert between different types of boolean values. In
particular, we want to use these for uniform and shared memory
operations where we need to convert to a reasonably sized boolean but we
don't care what its format is so we don't want to make the back-end
insert an actual i2b/b2i. In the case of uniforms, Mesa can tweak the
format of the uniform boolean to whatever the driver wants. In the case
of shared, every value in a shared variable comes from the shader so
it's already in the right boolean format.
The new boolean conversion opcodes get replaced with mov in
lower_bool_to_int/float32 so the back-end will hopefully never see them.
However, while we're in the middle of optimizing our NIR, they let us
have sensible load_uniform/ubo intrinsics and also have the bit size
conversion.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4338>