Commit graph

131 commits

Author SHA1 Message Date
Kevin Rogovin
e41cc45361 define GL_OES_standard_derivatives if extension is supported
Define the macro GL_OES_standard_derivatives as 1 if the extension
GL_OES_standard_derivatives is supported.

V2 [Chris]: Correct trailing whitespace

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-08-02 11:52:41 +12:00
Brian Paul
85109bc507 glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build
ERROR is a #define in the MSVC WinGDI.h header file.
Add the _TOKEN suffix as we do for a few other lexer tokens.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-30 08:12:03 -06:00
Carl Worth
285c9392ad glsl/glcpp: Add (non)-support for ++ and -- operators
These operators aren't defined for preprocessor expressions, so we never
implemented them. This led them to be misinterpreted as strings of unary
'+' or '-' operators.

In fact, what is actually desired is to generate an error if these operators
appear in any preprocessor condition.

So this commit looks like it is strictly adding support for these
operators. And it is supporting them as far as passing them through to the
subsequent compiler, (which was already happening anyway).

What's less apparent in the commit is that with these tokens now being lexed,
but with no change to the grammar for preprocessor expressions, these
operators will now trigger errors there.

A new "make check" test is added to verify the desired behavior.

This commit fixes the following Khronos GLES3 CTS test:

	invalid_op_1_vertex
	invalid_op_1_fragment
	invalid_op_2_vertex
	invalid_op_2_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
34cd293c8a glsl/glcpp: Emit error for duplicate parameter name in function-like macro
This will emit an error for something like:

	#define FOO(x,x) ...

Obviously, it's not a legal thing to do, and it's easy to check.

Add a "make check" test for this as well.

This fixes the following Khronos GLES3 CTS tests:

	invalid_function_definitions.unique_param_name_vertex
	invalid_function_definitions.unique_param_name_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
fe1e0ac852 glsl/glcpp: Add an explanatory comment for "loc != NULL" check
Just reading the code, it looked like a bug that _define_object_macro had this
check, but _define_function_macro did not. Upon further reading, that's
because the check is to allow for our builtins to be defined, (and there are
no builtin function-like macros).

Add my new understanding as a comment to help the next reader.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
18c589d20e glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF
Previously, we had a single token for "#if" but now that we have two separate
tokens, it looks much better to see:

	HASH_TOKEN IF

than:

	HASH_TOKEN HASH_IF

(Note, that for the same reason we use HASH_TOKEN instead of HASH, we also use
DEFINE_TOKEN instead of DEFINE to avoid a conflict with the <DEFINE> start
condition in the lexer.)

There should be no behavioral change from this commit.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
f062f0506a glsl/glcpp: Correctly parse directives with intervening comments
It's legal (though highly bizarre) for a pre-processor directive to look like
this:

	#  /* why? */ define FOO bar

This behavior comes about since the specification defines separate logical
phases in a precise order, and comment-removal occurs in a phase before the
identification of directives.

Our implementation does not use an actual separate phase for comment removal,
so some extra care is necessary to correctly parse this. What we want is for
'#' to introduce a directive iff it is the first token on a line, (ignoring
whitespace and comments). Previously, we had a lexical rule that worked only
for whitespace (not comments) with the following regular expression to find a
directive-introducing '#' at the beginning of a line:

	HASH		^{HSPACE}*#{HSPACE}*

In this commit, we switch to instead use a simple literal match of '#' to
return a HASH_TOKEN token and add a new <HASH> start condition for whenever
the HASH_TOKEN is the first non-space token of a line. This requires the
addition of the new bit of state: first_non_space_token_this_line.

This approach has a couple of implications on the glcpp parser:

	1. The parser now sees two separate tokens, (such as HASH_TOKEN and
	   HASH_DEFINE) where it previously saw one token (HASH_DEFINE) for
	   the sequence "#define". This is a straightforward change throughout
	   the grammar.

	2. The parser may now see a SPACE token before the HASH_TOKEN token of
	   a directive. Previously the lexical regular expression for {HASH}
	   would eat up the space and there would be no SPACE token.

This second implication is a bit of a nuisance for the parser. It causes a
SPACE token to appear in a production of the grammar with the following two
definitions of a control_line:

	control_line
	SPACE control_line

This is really ugly, since normally a space would simply be a token
separator, so it wouldn't appear in the tokens of a production. This leads to
a further problem with interleaved spaces and comments:

	/* ... */    /* ... */ #define /* ..*/

For this, we must not return several consecutive SPACE tokens, or else we would need an arbitrary number of new productions:

	SPACE SPACE control_line
	SPACE SPACE SPACE control_line
	ad nauseam

To avoid this problem, in this commit we also change the lexer to emit only a
single SPACE token for any series of consecutive spaces, (whether from actual
whitespace or comments). For this compression, we add a new bit of parser
state: last_token_was_space. And we also update the expected results of all
necessary test cases for the new compression of space tokens.

Fortunately, the compression of spaces should not lead to any semantic changes
in terms of what the eventual GLSL compiler sees.

So there's a lot happening in this commit, (particularly for such a tiny
feature). But fortunately, the lexer itself is looking cleaner than ever. The
only ugly bit is all the state updating, but it is at least isolated to a
single shared function.

Of course, a new "make check" test is added for the new feature, (directives
with comments and whitespace interleaved in many combinations).

And this commit fixes the following Khronos GLES3 CTS tests:

	function_definition_with_comments_vertex
	function_definition_with_comments_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:50 -07:00
Carl Worth
dfdf9dc082 glsl/glcpp: Rename HASH token to HASH_TOKEN
This is in preparation for the planned addition of a new <HASH> start
condition to the lexer. Both start conditions and token types are, of course,
in the same default C namespace, so a start condition and a token type with
the same name will collide. (And unfortunately, they are both apparently
implemented as equivalent numeric types so the collision is undetected at
compile time and simply leads to unpredictable behavior at run time.)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
2fdc1f50c4 glsl/glcpp: Add a -d/--debug option to the standalone glcpp program
The verbose debug output from the parser is quite useful when debugging, and
having this available as a command-line option is much more convenient than
manually forcing this into the code when needed, (which is what I had been
doing for too long previously).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
0742e0acd3 glsl/glcpp: Minor tweak to wording of error message
It makes more sense to print the directive name with the preceding '#'.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
f583f214d5 glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.
Here, "skipping" refers to the lexer not emitting any tokens for portions of
the file within an #if condition (or similar) that evaluates to false.

Previously, the lexer had a special <SKIP> start condition used to control
this skipping. This start condition was not handled like a normal start
condition. Instead, there was a particularly ugly block of code set to be
included at the top of the generated lexing loop that would change from
<INITIAL> to <SKIP> or from <SKIP> to <INITIAL> depending on various pieces of
parser state, (such as parser->skip_state and parser->lexing_directive).

Not only was that an ugly approach, but the <SKIP> start condition was
complicating several glcpp bug fixes I attempted recently that want to use
start conditions for other purposes, (such as a new <HASH> start condition).

The recently added RETURN_TOKEN macro gives us a convenient way to implement
skipping without using a lexer start condition. Now, at the top of the
generated lexer, we examine all the necessary parser state and set a new
parser->skipping bit. Then, in RETURN_TOKEN, we examine parser->skipping to
determine whether to actually emit the token or not.

Besides this, there are only a couple of other places where we need to examine
the skipping bit (other than when returning a token):

	* To avoid emitting an error for #error if skipped.

	* To avoid entering the <DEFINE> start condition for a #define that is
          skipped.

With all of this in place in the present commit, there are hopefully no
behavioral changes with this patch, ("make check" still passes all of the
glcpp tests at least).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Carl Worth
828686d4eb glsl/glcpp: Drop extra, final newline from most output
The glcpp parser is line-based, so it needs to see a NEWLINE token at the end
of each line. This causes a trick for files that end without a final newline.

Previously, the lexer for glcpp punted in this case by unconditionally
returning a NEWLINE token at end-of-file, (causing most files to have an extra
blank line at the end). Here, we refine this by lexing end-of-file as a
NEWLINE token only if the immediately preceding token was not a NEWLINE token.

The patch is a minor change that only looks huge for two reasons:

	1. Almost all glcpp test result ".expected" files are updated to drop
	   the extra newline.

	2. All return statements from the lexer are adjusted to use a new
	   RETURN_TOKEN macro that tracks the last-token-was-a-newline state.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-07-29 15:11:49 -07:00
Brian Paul
faa6b0cdc3 glsl/glcpp: move macro declaration before code to fix MSVC build
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-07-10 08:08:10 -06:00
Carl Worth
43047384c3 glsl/glcpp: Promote "extra token at end of directive" from warning to error
We've always warned about this case, but a recent confromance test expects
this to be an error that causes compilation to fail. Make it so.

Also add a "make check" test to ensure these errors are generated.

This fixes the following Khronos GLES3 conformance tests:

	invalid_conditionals.tokens_after_ifdef_vertex
	invalid_conditionals.tokens_after_ifdef_fragment
	invalid_conditionals.tokens_after_ifndef_vertex
	invalid_conditionals.tokens_after_ifndef_fragment

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-09 12:05:14 -07:00
Carl Worth
dac3c986c5 glsl/glcpp: Once again report undefined macro name in error message.
While writing the previous commit message, I just felt bad documenting the
shortcoming of the change, (that undefined macro names would not be reported
in error messages).

Fix this by preserving the first-encounterd undefined macro name and reporting
that in any resulting error message.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-09 12:05:13 -07:00
Carl Worth
ec6222ef01 glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES.
The GLSL ES Specification 3.00.4 says:

	#if, #ifdef, #ifndef, #else, #elif, and #endif are defined to operate
        as for C++ except for the following:
	...
	• Undefined identifiers not consumed by the defined operator do not
	  default to '0'. Use of such identifiers causes an error.

	[Page 11 (page 127 of the PDF file)]

as well as:

	The semantics of applying operators in the preprocessor match those
	standard in the C++ preprocessor with the following exceptions:

	• The 2nd operand in a logical and ('&&') operation is evaluated if
	  and only if the 1st operand evaluates to non-zero.

	• The 2nd operand in a logical or ('||') operation is evaluated if
	  and only if the 1st operand evaluates to zero.

	If an operand is not evaluated, the presence of undefined identifiers
	in the operand will not cause an error.

(Note that neither of these deviations from C++ preprocessor behavior apply to
non-ES GLSL, at least as of specfication version 4.30.6).

The first portion of this, (generating an error for an undefined macro in an
(short-circuiting to squelch errors), was not implemented previously, but is
implemented in this commit.

A test is added for "make check" to ensure this behavior.

Note: The change as implemented does make the error message a bit less
precise, (it just states that an undefined macro was encountered, but not the
name of the macro).

This commit fixes the following Khronos GLES3 conformance test:

	undefined_identifiers.valid_undefined_identifier_1_vertex
	undefined_identifiers.valid_undefined_identifier_1_fragment
	undefined_identifiers.valid_undefined_identifier_2_vertex
	undefined_identifiers.valid_undefined_identifier_2_fragment

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-09 12:05:13 -07:00
Carl Worth
98c0e3c783 glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #else
Previously, a line such as:

	#else garbage

would flag an error if it followed "#if 0", but not if it followed "#if 1".

We fix this by setting a new bit of state (lexing_else) that allows the lexer
to defer switching to the <SKIP> start state until after the NEWLINE following
the #else directive.

A new test case is added for:

	#if 1
	#else garbage
	#endif

which was untested before, (and did not generate the desired error).

This fixes the following Khronos GLES3 CTS tests:

	tokens_after_else_vertex
        tokens_after_else_fragment

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-07-09 12:05:13 -07:00
Anuj Phogat
a6e9cd14ca glsl/glcpp: Fix preprocessor error condition for macro redefinition
This patch specifically fixes redefinition condition for white space
changes. #define and #undef functionality in GLSL follows the standard
for C++ preprocessors for macro definitions.

From https://gcc.gnu.org/onlinedocs/cpp/Undefining-and-Redefining-Macros.html:

These definitions are effectively the same:

     #define FOUR (2 + 2)
     #define FOUR         (2    +    2)
     #define FOUR (2 /* two */ + 2)

but these are not:

     #define FOUR (2 + 2)
     #define FOUR ( 2+2 )
     #define FOUR (2 * 2)
     #define FOUR(score,and,seven,years,ago) (2 + 2)

Fixes Khronos GLES3 CTS tests;
invalid_object_whitespace_vertex
invalid_object_whitespace_fragment

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-07-09 12:05:13 -07:00
Anuj Phogat
64b7fc2dd1 glsl/glcpp: Do not allow undefining the built-in macros
Fixes piglit tests in spec/glsl-es-3.00/compile:
undef-__FILE__.vert
undef-GL_ES.vert
undef-__LINE__.vert
undef-__VERSION__.vert

Also, fixes Khronos GLES3 CTS tests:
undefine_invalid_object_1_vertex
undefine_invalid_object_1_fragment
undefine_invalid_object_2_vertex
undefine_invalid_object_2_fragment

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-07-09 12:05:13 -07:00
Ilia Mirkin
df61553070 glsl: add support for AMD_vertex_shader_viewport_index
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tested-by: Tobias Droste <tdroste@gmx.de>
2014-07-02 21:59:38 -04:00
Chris Forbes
8b2e0ddf8a Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport"
This partially reverts commit cc18b1ec21,
which dropped some unrelated code due to a fumbled rebase.
2014-06-22 23:54:21 +12:00
Chris Forbes
cc18b1ec21 glsl: Add builtin define for ARB_fragment_layer_viewport
The spec doesn't actually mention adding this, but this is the usual
pattern so I'm assuming it's a spec bug.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-22 16:52:17 +12:00
Tapani Pälli
e8fb8b1bb3 glsl: parser changes for GL_ARB_explicit_uniform_location
Patch adds a preprocessor define for the extension and stores explicit
location data for uniforms during AST->HIR conversion. It also sets
layout token to be available when having the extension in place.

v2: change parser check to require GLSL 330 or enabling
    GL_ARB_explicit_attrib_location (Ian)
v3: fix the check and comment in AST->HIR (Petri)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2014-06-16 06:49:59 +03:00
Ian Romanick
7d9adef340 mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-02 07:20:10 -07:00
Ian Romanick
e608449d3e mesa/sso: Enable GL_ARB_separate_shader_objects by default
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-02 07:20:08 -07:00
Ian Romanick
4d14b190bb glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts
GL_ARB_separate_shader_objects adds the ability to specify location
layouts for interstage inputs and outputs.

In addition, this extension makes 'in' and 'out' generally available for
shader inputs and outputs.  This mimics the behavior of
GL_ARB_explicit_attrib_location.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-02-21 15:41:02 -08:00
Ian Romanick
0bd7892630 glcpp: Only warn for macro names containing __
Section 3.3 (Preprocessor) of the GLSL 1.30 spec (and later) and the
GLSL ES spec (all versions) say:

    "All macro names containing two consecutive underscores ( __ ) are
    reserved for future use as predefined macro names. All macro names
    prefixed with "GL_" ("GL" followed by a single underscore) are also
    reserved."

The intention is that names containing __ are reserved for internal use
by the implementation, and names prefixed with GL_ are reserved for use
by Khronos.  Since every extension adds a name prefixed with GL_ (i.e.,
the name of the extension), that should be an error.  Names simply
containing __ are dangerous to use, but should be allowed.  In similar
cases, the C++ preprocessor specification says, "no diagnostic is
required."

Per the Khronos bug mentioned below, a future version of the GLSL
specification will clarify this.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Cc: Tapani Pälli <lemody@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870
Bugzilla: Khronos #11702
2014-02-19 15:08:50 -08:00
Francisco Jerez
6057300ec6 glcpp: Add built-in define for ARB_shader_image_load_store.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:44:05 +01:00
Paul Berry
b7d05a58ae mesa/cs: Add extension enable flags for ARB_compute_shader.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-02-05 08:59:37 -08:00
Matt Turner
3f49a8c9a5 glcpp: Reject #version after the version has been resolved.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74166
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-01-31 10:21:50 -08:00
Matt Turner
c59a605c70 glcpp: Resolve implicit GLSL version to 100 if the API is ES.
Fixes a regression since b2d1c579 where ES shaders without a #version
declaration would fail to compile if their precision declaration was
wrapped in the standard #ifdef GL_ES check.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74066
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-27 21:15:35 -08:00
Matt Turner
3e0e9e3bf9 glcpp: Check version_resolved in the proper place.
The check was in the wrong place, such that if a shader incorrectly put
a preprocessor token before the #version declaration, the version would
be resolved twice, leading to a segmentation fault when attempting to
redefine the __VERSION__ macro.

 #extension GL_ARB_sample_shading: require
 #version 130
 void main() {}

Also, rename glcpp_parser_resolve_version to
             glcpp_parser_resolve_implicit_version to avoid confusion.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-27 21:15:35 -08:00
Ian Romanick
6901c278ca glcpp: Make sure GL_AMD_shader_trinary_minmax is defined
The define was only available if
gl_extensions::AMD_shader_trinary_minmax was set, but no driver set it.
Since the extension is advertised by default, remove that field too.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Maxence Le Doré <maxence.ledore@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-27 14:28:24 -07:00
Matt Turner
66ef8feb4d glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-23 11:33:22 -08:00
Matt Turner
73c3c7e37d glcpp: Remove unused gl_api bits.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-23 11:33:22 -08:00
Matt Turner
b2d1c579bb glcpp: Set extension defines after resolving the GLSL version.
Instead of defining preprocessor macros in glcpp_parser_create based on
the GL API, wait until the shader version has been resolved. Doing this
allows us to correctly set (and not set) preprocessor macros for
extensions allowed by the API but not the shader, as in the case of
ARB_ES3_compatibility.

The shader version has been resolved when the preprocessor encounters
the first preprocessor token, since the GLSL spec says

   "The #version directive must occur in a shader before anything else,
    except for comments and white space."

Specifically, if a #version token is found the version is known
explicitly, and if any other preprocessor token is found then the GLSL
version is implicitly 1.10.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71630
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-23 11:33:22 -08:00
Timothy Arceri
72288e0c7b mesa: Add ARB_arrays_of_arrays
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 23:15:29 +11:00
Ian Romanick
5439964270 glsl: Add extension infrastructure for ARB_viewport_array
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-20 11:32:00 -08:00
Maxence Le Doré
ff50493bb3 glsl: Add extension tracking for AMD_shader_trinary_minmax
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:02 -08:00
Erik Faye-Lund
eb212c5a30 glcpp: error on multiple #else/#elif directives
The preprocessor currently accepts multiple else/elif-groups
per if-section. The GLSL-preprocessor is defined by the C++
specification, which defines the following parse-rule:

if-section:
	if-group elif-groups(opt) else-group(opt) endif-line

This clearly only allows a single else-group, that has to come
after any elif-groups.

So let's modify the code to follow the specification. Add test
to prevent regressions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Carl Worth <cworth@cworth.org>

Cc: 10.0 <mesa-stable@lists.freedesktop.org>
2014-01-02 14:22:58 -08:00
Carl Worth
6005e9cb28 glcpp: Replace multi-line comment with a space (even as part of macro definition)
The preprocessor has always replaced multi-line comments with a single space
character, (as required by the specification), but as of commit
bd55ba568b the lexer also emitted a NEWLINE
token for each newline within the comment, (in order to preserve line
numbers).

The emitting of NEWLINE tokens within the comment broke the rule of "replace a
multi-line comment with a single space" as could be exposed by code like the
following:

	#define FOO a/*
	*/b

	FOO

Prior to commit bd55ba568b, this code defined
the macro FOO as "a b" as desired. Since that commit, this code instead
defines FOO as "a" and leaves a stray "b" in the output.

In this commit, we fix this by not emitting the NEWLINE tokens while lexing
the comment, but instead merely counting them in the commented_newlines
variable. Then, when the lexer next encounters a non-commented newline it
switches to a NEWLINE_CATCHUP state to emit as many NEWLINE tokens as
necessary (so that subsequent parsing stages still generate correct line
numbers).

Of course, it would have been more clear if we could have written a loop to
emit all the newlines, but flex conventions prevent that, (we must use
"return" for each token we emit).

It similarly would have been clear to have a new rule restricted to the
<NEWLINE_CATCHUP> state with an action much like the body of this if
condition. The problem with that is that this rule must not consume any
characters. It might be possible to write a rule that matches a single
lookahead of any character, but then we would also need an additional rule to
ensure for the <EOF> case where there are no additional characters available
for the lookahead to match.

Given those considerations, and given that the SKIP-state manipulation already
involves a code block at the top of the lexer function, before any rules, it
seems best to me to go with the implementation here which adds a similar
pre-rule code block for the NEWLINE_CATCHUP.

Finally, this commit also changes the expected output of a few, existing glcpp
tests. The change here is that the space character resulting from the
multi-line comment is now emitted before the newlines corresponding to that
comment. (Previously, the newlines were emitted first, and the space character
afterward.)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-02 14:15:51 -08:00
Anuj Phogat
e919e5ee4e mesa: Add infrastructure for GL_ARB_sample_shading
This patch implements the common support code required for the
GL_ARB_sample_shading extension.

V2: Move GL_ARB_sample_shading to ARB extension list.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
2013-11-01 16:01:47 -07:00
Francisco Jerez
bbded5b5fe glsl: Add built-in functions and constants required for ARB_shader_atomic_counters.
v2: Represent atomics as GLSL intrinsics.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-29 12:40:55 -07:00
Chris Forbes
7a4754d7d9 glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-05 19:16:32 +13:00
Maxence Le Dore
18002d9eda glsl: add texture gather changes
V2 [Chris Forbes]:
   - Add new pattern, fixup parameter reading.

V3: Rebase onto new builtins machinery

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-03 07:55:54 +13:00
Ian Romanick
ea373f03e8 mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Everyone at the Khronos meeting was as surprised that GLSL didn't
already support this as we were.  Several vendors said they'd ship it,
but there didn't seem to be enough interest to put in the effort to make
it ARB or KHR.

v2: Fix a couple typos and rename the spec file to
EXT_shader_integer_mix.spec.  Suggested by Roland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-09-13 09:56:36 -05:00
Matt Turner
56fff7063d glsl: Implement MESA_shader_integer_mix extension.
Because why doesn't GLSL allow you to do this already?

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-09 15:01:08 -07:00
Todd Previte
cf7f424e18 mesa: Add infrastructure for ARB_shading_language_420pack.
v2 [mattst88]
  - Split infrastructure into separate patch.
  - Add preprocessor #define.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-06-14 11:25:48 -07:00
Marek Olšák
45595d5066 mesa: fix OES_EGL_image_external being partially allowed in the core profile
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-06-13 03:54:13 +02:00
Kenneth Graunke
603940d5bb glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+.
Page 17 of the GLSL 1.50.11 specification states:
"There is a built-in macro definition for each profile the
 implementation supports.  All implementations provide the following
 macro:

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-06-10 10:54:56 -07:00