Commit graph

108756 commits

Author SHA1 Message Date
Lionel Landwerlin
e21c201c96 anv: update supported patch version
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-03-05 10:39:17 +00:00
Tapani Pälli
3bb8768b9d anv: toggle on support for VK_EXT_ycbcr_image_arrays
We already propagate coord_components correctly and did not have
layer restrictions for ycbcr formats.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:39:17 +00:00
Lionel Landwerlin
114c4aa0c8 vulkan: update headers/registry to 1.1.102
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-03-05 10:39:11 +00:00
Tapani Pälli
33bf3d510c anv: retain the is_array state in create_plane_tex_instr_implicit
This does not seem to fix anything ATM but is the right thing todo.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: f3e91e78a3 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:38:31 +00:00
Eric Engestrom
e1ee4ab3dc meson: avoid going back up the tree with include_directories()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-03-05 10:02:47 +00:00
Kenneth Graunke
dca36d5516 i965: Implement threaded GL support.
Now i965 supports mesa_glthread=true like Gallium drivers do.

According to Markus (degasus), the Citra emulator now runs ~30% faster.
Emmanuel (linkmauve) also reported that the Dolphin emulator improved
by 2.8x on one game.  (Both of those still need to be added to drirc.)

An Intel Mesa CI run with mesa_glthread=true appears to be happy.

Bioshock Infinite's benchmark mode seems to be around 15-20% faster
on my Skylake GT4 at 1920x1080.

Tested-by: Markus Wick <markus@selfnet.de>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Tested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-03-05 00:49:05 -08:00
Jason Ekstrand
0010d0348a anv/pipeline: Drop anv_fill_binding_table
We zero out the prog data anyway and, now that bias is always zero, this
function is accomplishing nothing.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-03-04 23:56:40 +00:00
Jason Ekstrand
65ee5cc0da anv: Use an actual binding for gl_NumWorkgroups
This commit moves our handling of gl_NumWorkgroups over to work like our
handling of other special bindings in the Vulkan driver.  We give it a
magic descriptor set number and teach emit_binding_tables to handle it.
This is better than the bias mechanism we were using because it allows
us to do proper accounting through the bind map mechanism.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-04 23:56:40 +00:00
Jason Ekstrand
5c96120b5c intel,nir: Lower TXD with min_lod when the sampler index is not < 16
When we have a larger sampler index, we get into the "high sampler"
scenario and need an instruction header.  Even in SIMD8, this pushes the
instruction over the sampler message size maximum of 11 registers.
Instead, we have to lower TXD to TXL.

Fixes: cb98e0755f "intel/fs: Support min_lod parameters on texture..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-03-04 23:56:39 +00:00
Jason Ekstrand
ca295ddbfb spirv: OpImageQueryLod requires a sampler
No idea how this fell through the cracks besides the fact that the
sampler bound at 0 almost always works and the CTS isn't amazing.  In
any case, this appears to have been broken for almost forever.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2019-03-04 23:56:39 +00:00
Jason Ekstrand
5049fbddb4 anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport
We were accidentally not counting those surfaces

Fixes: ddc4069122 "anv: Implement VK_KHR_maintenance3"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-04 23:56:39 +00:00
Sagar Ghuge
58bcebd987 spirv: Allow [i/u]mulExtended to use new nir opcode
Use new nir opcode nir_[i/u]mul_2x32_64 and extract lower and higher 32
bits as needed instead of emitting mul and mul_high.

v2: Surround the switch case with curly braces (Jason Ekstrand)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-04 15:50:25 -08:00
Sagar Ghuge
47ec9bdc60 nir/algebraic: Optimize low 32 bit extraction
Optimize a situation where we only need lower 32 bits from 64 bit
result.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-04 15:50:25 -08:00
Sagar Ghuge
1d8994a63b glsl: [u/i]mulExtended optimization for GLSL
Optimize mulExtended to use 32x32->64 multiplication.

Drivers which are not based on NIR, they can set the
MUL64_TO_MUL_AND_MUL_HIGH lowering flag in order to have same old
behavior.

v2: Add missing condition check (Jason Ekstrand)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <Matt Turner <mattst88@gmail.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-04 15:50:25 -08:00
Sagar Ghuge
e551040c60 nir/glsl: Add another way of doing lower_imul64 for gen8+
On Gen 8 and 9, "mul" instruction supports 64 bit destination type. We
can reduce our 64x64 int multiplication from 4 instructions to 3.

Also instead of emitting two mul instructions, we can emit single mul
instuction and extract low/high 32 bits from 64 bit result for
[i/u]mulExtended

v2: 1) Allow lower_mul_high64 to use new opcode (Jason Ekstrand)
    2) Add lower_mul_2x32_64 flag (Matt Turner)
    3) Remove associative property as bit size is different (Connor
       Abbott)

v3: Fix indentation and variable naming convention (Jason Ekstrand)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-04 15:50:25 -08:00
Axel Davy
1d363d440f st/nine: Ignore multisample quality level if no ms
Apparently instead of returning error when passing
a quality level different than 0 for
D3DMULTISAMPLE_NONE, we should pass.

Fixes: https://github.com/iXit/Mesa-3D/issues/340

Cc: mesa-stable@lists.freedesktop.org

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-03-04 21:52:15 +01:00
Axel Davy
86666f051e st/nine: Ignore window size if error
Check GetWindowInfo and ignore the computed sizes
if there is an error.

Fixes a regression caused by earlier commit when
using old wine gallium nine patches.

Should also address a crash at window destruction.

Related issues:
 https://github.com/iXit/Mesa-3D/issues/331
 https://github.com/iXit/Mesa-3D/issues/332

Cc: mesa-stable@lists.freedesktop.org
Fixes: 2318ca68bb ("st/nine: Handle window resize when a presentation
buffer is used")

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-03-04 21:52:15 +01:00
Mauro Rossi
ec0f465bc5 android: anv: fix libexpat shared dependency
Fixes undefined reference building errors for XML_* functions

Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
2019-03-04 20:53:59 +01:00
Mauro Rossi
14e7e26a09 android: anv: fix generated files depedencies (v2)
Fix anv_extrypoints.{c,h} and anv_extensions.{c,h} missing dependencies
Rename the variable labels according to targets and python scripts
Align the building rules as per Automake for simplification

Fixes building errors during rebuils due to missing dependencies

(v2) Fixed a missing $(VULKAN_API_XML) reference

Fixes: 9a508b7 ("android: anv/extensions: fix generated sources build")
Fixes: dd088d4bec ("anv/extensions: Generate a header file with extension tables")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
2019-03-04 20:53:51 +01:00
Brian Paul
e2369e133c st/wgl: init a variable to silence MinGW warning
MinGW release build says 'value' may be used before being initialized.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2019-03-04 11:48:48 -07:00
Brian Paul
66ba12973b svga: silence array out of bounds warning
MinGW release build complains about a possible out-of-bounds
array access.  Test i < 4 to silence it.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2019-03-04 11:48:47 -07:00
Brian Paul
999db9ac51 svga: init fill variable to avoid compiler warning
MinGW release builds warns about use of a possbily uninitialized
variable here.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2019-03-04 11:48:47 -07:00
Brian Paul
9b07a221a4 st/mesa: whitespace fixes in st_texture.h
Trivial.
2019-03-04 11:48:47 -07:00
Brian Paul
d74932dfea st/mesa: line wrapping, whitespace fixes in st_cb_texture.c
Trivial.
2019-03-04 11:48:36 -07:00
Brian Paul
fc91c2698e st/mesa: whitespace fixes in st_sampler_view.c
Replace tabs w/ spaces.  80-column wrapping.
Trivial.
2019-03-04 11:42:49 -07:00
Gurchetan Singh
610758d3e5 egl/sl: also allow virtgpu to fallback to kms_swrast
virtio-gpu fallbacks to software rendering when 3D features
are unavailable since 6c5ab, and kms_swrast is more
feature complete than swrast.

v2: Add comment (Emil)

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-03-04 17:33:17 +00:00
Mathias Fröhlich
904a0552aa st/mesa: Invalidate the gallium array atom only if needed.
Now that the buffer object usage history tracks if it is
being used as vertex buffer object, we can restrict setting
the ST_NEW_VERTEX_ARRAYS bit to dirty on glBufferData calls to
buffers that are potentially used as vertex buffer object.
Also put a note that the same could be done for index arrays
used in indexed draws.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2019-03-04 17:03:06 +01:00
Mathias Fröhlich
e727f8c8b8 mesa: Track buffer object use also for VAO usage.
We already track the usage history for buffer objects
in a lot of aspects. Add GL_ARRAY_BUFFER and
GL_ELEMENT_ARRAY_BUFFER to gl_buffer_object::UsageHistory.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2019-03-04 17:03:06 +01:00
Samuel Pitoiset
9e787904d0 rav: use 32_AR instead of 32_ABGR when alpha coverage is required
This export format is faster. Seems to improve performance in
Wreckfest.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-04 12:02:01 +01:00
Alyssa Rosenzweig
72981c92ce panfrost: List primitive restart enable bit
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-03-04 05:04:14 +00:00
Alyssa Rosenzweig
2b5cda137f panfrost/midgard: Preview for data hazards
If a selected unit causes a data hazard, the whole block gets cut short.
So, we preview for data hazards _while_ selecting units.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
2019-03-04 05:03:48 +00:00
Alyssa Rosenzweig
93eeba623b panfrost/midgard: Promote smul to vmul
smul comes first in the pipeline, before vmul. Until we have a full
instruction scheduler, it's better to have vmul prioritized to maximize
bundle size.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
2019-03-04 05:02:58 +00:00
Alyssa Rosenzweig
25bbb44dce panfrost: Flush with offscreen rendering
This special-case was needlessly added and breaks purely offscreen
rendering (when there is no scanout involved)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
2019-03-04 05:01:45 +00:00
Alyssa Rosenzweig
4f7460297b panfrost/midgard: Don't force constant on VLUT
Previously, we forced a #0 inline constant tacked on for the lut
instructions to mirror the blob's behaviour, which caused some
suboptimal codegen due to our constant inlining implementation. Instead,
just don't force a constant at all.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
2019-03-04 04:59:58 +00:00
Alyssa Rosenzweig
c351cc4e94 panfrost: Cleanup cruft related to clears
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-03-04 04:59:12 +00:00
Alyssa Rosenzweig
40ffee4448 panfrost: Decouple Gallium clear from FBD clear
The operations of gallium->clear() and the hardware callbacks are
fundamentally independent. This routine decouples them by routing shared
information via panfrost_job, allowing the hardware half to be deferred
to the fragment job generation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-03-04 04:58:55 +00:00
Alyssa Rosenzweig
59c9623d0a panfrost: Import job data structures from v3d
At the moment, Panfrost state is ad hoc, which creates issues for FBOs.
This commit imports the skeleton of the v3d_job structure as
panfrost_job, in preparation for refactors to organize this state.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-03-04 04:58:15 +00:00
Ilia Mirkin
4eec3a2a36 glsl: fix recording of variables for XFB in TCS shaders
This is purely for conformance, since it's not actually possible to do
XFB on TCS output varyings. However we do have to make sure we record
the names correctly, and this removes an extra level of array-ness from
the names in question.

Fixes KHR-GL45.tessellation_shader.single.xfb_captures_data_from_correct_stage

v2: Add comment to the new program_resource_visitor::process function.
    (Ilia Mirkin)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108457
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-04 01:55:00 +01:00
Jose Maria Casanova Crespo
bf1f49482d glsl: TCS outputs can not be transform feedback candidates on GLES
Avoids regression on:

KHR-GLES*.core.tessellation_shader.single.xfb_captures_data_from_correct_stage

that is uncovered by the following patch.

"glsl: fix recording of variables for XFB in TCS shaders"

v2: Rebased over glsl: fix recording of variables for XFB in TCS shaders
v3: Move this patch before "glsl: fix recording of variables for XFB in TCS
    shaders" to avoid temporal regressions. (Illia Mirkin)

Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-04 01:55:00 +01:00
Jose Maria Casanova Crespo
cc7173b438 glsl: fix typos in comments "transfor" -> "transform"
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-04 01:55:00 +01:00
Gert Wollny
3214f20914 mesa: Expose EXT_texture_query_lod and add support for its use shaders
EXT_texture_query_lod provides the same functionality for GLES like
the ARB extension with the same name for GL.

v2: Set ES 3.0 as minimum GLES version as required by the extension

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-03-03 21:50:42 +01:00
Greg V
7dc2f47882 util: emulate futex on FreeBSD using umtx
Obtained from: FreeBSD ports
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-03 19:48:49 +00:00
Rob Clark
00f838fa73 freedreno/ir3: track register pressure in sched
Not a perfect solution, and the "pressure" target is hard-coded.  But it
doesn't really seem to much in the common case, and avoids exploding
register usage in dEQP ssbo tests.

So this should serve as a stop-gap solution until I have time to re-
write the scheduler.

Hurts slightly in instruction count, but gains (reduces) slightly the
register usage in shader-db.  Fixes ~150 dEQP-GLES31.functional.ssbo.*
that were failing due to RA fail.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-03-03 13:27:50 -05:00
Rob Clark
8a5f2d9444 freedreno/ir3: add Sethi–Ullman numbering pass
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-03-03 13:27:50 -05:00
Rob Clark
c8e351ee3a freedreno/ir3: include nopN in expanded instruction count
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-03-03 13:27:50 -05:00
Dave Airlie
cb4e3e3ef6
st/mesa: add support for lowering fp64/int64 for nir drivers
This might enough for iris and possible r600 (when it gets NIR)

This appears to work for iris.

v2:
 * change cap return so DOUBLES == 2 means sw emu

v3:
 * Refactor using int64/doubles lowering options which were added
   into nir options
 * Remove DOUBLES == 2 added in v2

[jordan: Remove "2" value on PIPE_CAP_DOUBLES]
[jordan: Use lowering options added to nir options]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-02 14:33:44 -08:00
Jordan Justen
7de056e1a9
scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-02 14:33:44 -08:00
Jordan Justen
10c5579921
intel/compiler: Move int64/doubles lowering options
Instead of calculating the int64 and doubles lowering options each
time a shader is preprocessed, save and use the values in
nir_shader_compiler_options.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-02 14:33:44 -08:00
Jordan Justen
31b35916dd
nir: Add int64/doubles options into nir_shader_compiler_options
This will allow the options to be visible under nir_shader->options,
which will allow the gallium state_tracker to use the driver preferred
settings during glsl_to_nir.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-02 14:33:41 -08:00
Ian Romanick
bae0c36751 nir/algebraic: Optimize away an fsat of a b2f
The b2f can only produce 0.0 or 1.0, so the fsat does nothing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-02 13:58:56 -08:00