Alias function should not be assigned an offset, otherwise new added
function will get error:
Exception: entries are not ordered by slots
Fixes: 757bc6d37a ("mesa: Add support for EXT_clear_texture")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14223>
Function pointers were first set in GLvertexformat, and then
GLvertexformat was copied to the dispatch.
This just sets the function pointers in the dispatch directly,
skipping the intermediate GLvertexformat structure.
The code with SET_* calls is autogenerated by api_vtxfmt_init_h.py.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
We could remove them from other header files now.
This purposefully omits "_exec" in _mesa_exec such as _mesa_exec_Begin
to make it pretty. Later commits will remove _exec from names, e.g. it
will become _mesa_Begin. The only other variants are really just
save_Begin (dlist) and _save_Begin (vbo).
The autogenerated file looks like this:
void GLAPIENTRY _mesa_NewList(GLuint list, GLenum mode);
void GLAPIENTRY _mesa_EndList(void);
void GLAPIENTRY _mesa_CallList(GLuint list);
void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists);
void GLAPIENTRY _mesa_DeleteLists(GLuint list, GLsizei range);
GLuint GLAPIENTRY _mesa_GenLists(GLsizei range);
void GLAPIENTRY _mesa_ListBase(GLuint base);
void GLAPIENTRY _mesa_Begin(GLenum mode);
void GLAPIENTRY _mesa_Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void GLAPIENTRY _mesa_Color3b(GLbyte red, GLbyte green, GLbyte blue);
void GLAPIENTRY _mesa_Color3bv(const GLbyte * v);
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
ppc64le TSD disabled for now since I am insufficiently familiar with ppc
asm. x86 pthread stubs deleted because adding USE_ELF_TLS to the #if is
isn't worth the effort since it only saves a single function call on
initial entry (TSD stubs are not used for read-only text now). also
potentially fix non-pthread TSD builds (_glapi_Dispatch was undefined),
but untested (could still be broken).
Tested-by: Jesse Natalie <jenatali@microsoft.com>
Tested-by: Jan Beich <jbeich@freebsd.org>
Signed-off-by: Alex Xu (Hello71) <alex_y_xu@yahoo.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13935>
The GLX code had to special case these for uninteresting reasons, but we
don't support them anymore in Mesa so all this would do is keep them
sorta-working over GLX protocol. Given that Mesa hasn't supported them
on the renderer side since ~2011 let's stop pretending they're real. If
we get around to modernizing the indirect GLX code (hah) we can revisit
these then.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14085>
Patch removes 'desktop=false' from aliased function, otherwise
glPrimitiveBoundingBox[ARB] cannot be retrieved via GetProcAddress.
This was seen with new OpenGL 4.5 tests that utilize
GL_ARB_ES3_2_compatibility and bounding box API.
v2: fixes to display list support (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12846>
We already have the infrastructure for querying shader program properties
without syncing. This just uses it. _mesa_error_glthread_safe sets a GL
error from the producer thread.
This decreases CPU overhead for viewperf/snx.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12490>
This extension implements a subset of ARB_clear_texture (i.e.
only the features that are not available in OpenGL ES have been
dropped).
v2: Move call declarations from function to offsets (Emil)
v3: Update llvmpipe and softpipe expectations
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10325>
This fixes the flushing with external textures.
We don't know if we need to flush synchronously with multiple contexts,
so I removed that.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11341>
We always return GL_TRUE from the Unmap functions.
gl_marshal.py is modified so as not to use "return" in the unmarshal
function, which always returns void.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9029>
The pointer is a GPU offset if a PBO is bound.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9029>
so that GL functions with a non-const pointer don't print a warning when
we call them, such as glGetTexImage with a PBO where the pointer is really
just an offset.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9029>
We want glthread to ignore variable-sized parameters if the only thing
we want is to pass the pointer parameter as-is, e.g. when a PBO is bound.
Making it conditional on marshal_sync is kinda hacky, but it's the easiest
path towards handling PBOs, which will use marshal_sync to check whether
a PBO is bound.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9029>
This would have prevented the bug that the previous commit fixes.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8753>
marshal_call_after is ignored if the function is an alias of another
function. Move it to the right place.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8753>
The glapi scripts are fully capable of generating this correctly for all
GL APIs if we don't set exec="dynamic".
exec="dynamic" should only be used for glBegin, glEnd, and all functions
that are legal inside Begin/End.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
The existing display list code is reused to call display lists from the app
thread. The util_queue_fence_wait call waits for the last call that modifies
display lists (such as glEndList and glDeleteLists), which ensures that
accessing display lists from a non-mesa thread is thread safe because
the wait guarantees that display lists are immutable during the asynchronous
display list execution.
Display lists are executed just like normal display lists except that they
call glthread functions instead of the default GL dispatch. Many calls in
display lists are skipped because glthread only tracks a few states.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
This just tracks matrix stack depths in MatrixStackDepth and everything
else here is needed to make it correct.
Matrix stack depths will be returned by glGetIntegerv without synchronizing.
Display lists will be handled by a separate commit.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
It only checked whether the pointer was indices or indirect, but we can
just determine the same thing manually for each draw call.
Simplify it as follows:
- if a call contains a pointer without count and it's either indirect or
indices, set marshal="async". The marshal_sync attribute still determines
when it syncs.
- if a call doesn't contain any pointer without count, remove the marshal
attribute
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>