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glthread: implement glGetIntegerv for states that glthread tracks
for viewperf Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
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6febe2b880
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4 changed files with 124 additions and 1 deletions
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@ -2712,7 +2712,7 @@
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<glx sop="116" handcode="client"/>
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</function>
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<function name="GetIntegerv" es1="1.0" es2="2.0">
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<function name="GetIntegerv" es1="1.0" es2="2.0" marshal="custom">
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<param name="pname" type="GLenum"/>
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<param name="params" type="GLint *" output="true" variable_param="pname"/>
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<glx sop="117" handcode="client"/>
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@ -123,6 +123,7 @@ MAIN_FILES = \
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main/glthread.h \
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main/glthread_bufferobj.c \
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main/glthread_draw.c \
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main/glthread_get.c \
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main/glthread_marshal.h \
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main/glthread_shaderobj.c \
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main/glthread_varray.c \
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@ -0,0 +1,121 @@
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/*
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* Copyright © 2020 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "main/glthread_marshal.h"
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#include "main/dispatch.h"
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void
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_mesa_unmarshal_GetIntegerv(struct gl_context *ctx,
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const struct marshal_cmd_GetIntegerv *cmd)
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{
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unreachable("never executed");
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}
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void GLAPIENTRY
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_mesa_marshal_GetIntegerv(GLenum pname, GLint *p)
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{
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GET_CURRENT_CONTEXT(ctx);
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/* TODO: Use get_hash_params.py to return values for items containing:
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* - CONST(
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* - CONTEXT_[A-Z]*(Const
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*/
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if (ctx->API != API_OPENGL_COMPAT) {
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/* glthread only tracks these states for the compatibility profile. */
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_mesa_glthread_finish_before(ctx, "GetIntegerv");
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CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
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return;
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}
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switch (pname) {
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case GL_ACTIVE_TEXTURE:
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*p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture;
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return;
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case GL_ARRAY_BUFFER_BINDING:
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*p = ctx->GLThread.CurrentArrayBufferName;
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return;
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case GL_ATTRIB_STACK_DEPTH:
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*p = ctx->GLThread.AttribStackDepth;
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return;
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case GL_CLIENT_ACTIVE_TEXTURE:
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*p = ctx->GLThread.ClientActiveTexture;
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return;
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case GL_CLIENT_ATTRIB_STACK_DEPTH:
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*p = ctx->GLThread.ClientAttribStackTop;
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return;
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case GL_DRAW_INDIRECT_BUFFER_BINDING:
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*p = ctx->GLThread.CurrentDrawIndirectBufferName;
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return;
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case GL_MATRIX_MODE:
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*p = ctx->GLThread.MatrixMode;
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return;
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case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
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*p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1;
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return;
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case GL_MODELVIEW_STACK_DEPTH:
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*p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1;
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return;
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case GL_PROJECTION_STACK_DEPTH:
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*p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1;
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return;
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case GL_TEXTURE_STACK_DEPTH:
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*p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1;
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return;
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case GL_VERTEX_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0;
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return;
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case GL_NORMAL_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0;
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return;
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case GL_COLOR_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0;
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return;
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case GL_SECONDARY_COLOR_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0;
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return;
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case GL_FOG_COORD_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0;
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return;
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case GL_INDEX_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0;
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return;
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case GL_EDGE_FLAG_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0;
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return;
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case GL_TEXTURE_COORD_ARRAY:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled &
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(1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0;
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return;
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case GL_POINT_SIZE_ARRAY_OES:
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*p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
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return;
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}
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_mesa_glthread_finish_before(ctx, "GetIntegerv");
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CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
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}
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/* TODO: Implement glGetBooleanv, glGetFloatv, etc. if needed */
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@ -166,6 +166,7 @@ files_libmesa_common = files(
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'main/glthread.h',
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'main/glthread_bufferobj.c',
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'main/glthread_draw.c',
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'main/glthread_get.c',
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'main/glthread_marshal.h',
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'main/glthread_shaderobj.c',
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'main/glthread_varray.c',
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