Commit graph

186809 commits

Author SHA1 Message Date
Eric Engestrom
ed45e373bf ci: convert the job start date into a timestamp only once
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28344>
2024-03-25 13:04:15 +00:00
Eric Engestrom
775eca9449 ci: deduplicate converting the current job runtime into %M:%S
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28344>
2024-03-25 13:04:15 +00:00
Danylo Piliaiev
bfd56a1fdd freedreno,tu/a7xx: Add PC_TESS_PARAM_SIZE and PC_TESS_FACTOR_SIZE
A750 adds explicit definition of PC_TESS_PARAM_SIZE and
PC_TESS_FACTOR_SIZE, probably in order to to correctly overlap execution
of several draws.

Note that blob adds a bit more space ({0x10, 0x20, 0x30, 0x40} bytes)
to PC_TESS_FACTOR_SIZE than we are, but the purpose of this additional
space is unknown.

Emitting these regs on whole A7XX seem to be fine - A740 doesn't
complain.

Fixes GPU faults in Witcher 3.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28210>
2024-03-25 12:27:07 +00:00
Samuel Pitoiset
328f74fb44 radv: make sure to disable NGG culling with TES when the FS stage is unknown
NGG culling depends on the number of FS input reads but this can be
unknown with GPL/ESO when VS/TES are compiled separately. While VS
has a prolog most of the time, TES might incorrectly enable NGG culling
because the number of FS inputs was considered to be zero. To fix that,
consider the number of FS input reads to be the maximum possible value
when the FS is unknown to implicitly disable NGG culling.

This fixes a bunch of tess related flakes with Zink/ESO/RADV on RDNA2.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28293>
2024-03-25 11:48:58 +00:00
Christian Gmeiner
3d3374a7a6 etnaviv: Do not set tex.amode for rounding
isaspec's encoding does not care about tex.amode for alu instructions.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
6b1456ccdb etnaviv: Remove isa.xml.h
We are using etnaviv.xml to describe our isa and generated all the
needed files.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
846d4988ce etnaviv: Switch to macros from isa.h
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
8e0f2c2539 etnaviv: Move swizzle related macros to scr/etnaviv
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
abe5bd35d0 etnaviv: Switch to isa_assemble_instruction(..)
Use isaspec to assemble our instructions.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
520886817e etnaviv: isa: Add isa_assemble_instruction(..)
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
b216fd044b etnaviv: isa: Add encode support
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
3263d533d3 etnaviv: Set dst.use for MOVAR
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
8de9be6eb1 etnaviv: isa: Add rouding to etna_inst
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
feacc7239c etnaviv: isa: Make use of generated enums
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
36c826d7ec etnaviv: Move struct etna_inst to src/etnaviv
We will use struct etna_inst as starting point for our new assembler. The goal is
to do a smooth translation for the gallium driver.

Also apply clang-format rules and use SPDX license tag.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
59f9a54f36 etnaviv: Link against libetnaviv_encode
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:50 +00:00
Christian Gmeiner
7a4e15fdff etnaviv: isa: Add an empty libetnaviv_encode
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:49 +00:00
Christian Gmeiner
76e1588ca8 etnaviv: isa: Generate opcode enum
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:49 +00:00
Christian Gmeiner
a0635f8f52 etnaviv: isa: Generate c header containing enums
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:49 +00:00
Christian Gmeiner
9cc8b12e8c etnaviv: isa: Add name attributes
Generate better names for enum values.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28183>
2024-03-25 10:27:49 +00:00
Daniel Schürmann
898fd9227a aco/spill: keep loop variables spilled during nested loops
Totals from 36 (0.05% of 79395) affected shaders: (GFX11)

Instrs: 2775993 -> 2781480 (+0.20%); split: -0.01%, +0.20%
CodeSize: 14184524 -> 14231956 (+0.33%); split: -0.01%, +0.34%
SpillSGPRs: 1441 -> 1207 (-16.24%)
SpillVGPRs: 477 -> 421 (-11.74%)
Scratch: 35840 -> 35072 (-2.14%)
Latency: 15559241 -> 15606047 (+0.30%); split: -0.01%, +0.31%
InvThroughput: 3787994 -> 3803749 (+0.42%); split: -0.02%, +0.44%
VClause: 76422 -> 76411 (-0.01%)
SClause: 55717 -> 55671 (-0.08%); split: -0.10%, +0.01%
Copies: 214877 -> 215185 (+0.14%); split: -0.04%, +0.18%
Branches: 93158 -> 93129 (-0.03%); split: -0.03%, +0.00%
VALU: 1520556 -> 1525425 (+0.32%); split: -0.00%, +0.32%
SALU: 341104 -> 341408 (+0.09%); split: -0.02%, +0.11%
VMEM: 119673 -> 119617 (-0.05%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
80bc658efc aco/spill: select more loop-carried variables to be spilled
This changes the heuristic to also spill live-through variables
if they are used within the loop if the register pressure is too high.

Totals from 68 (0.09% of 79395) affected shaders: (GFX11)

Instrs: 3385477 -> 3386659 (+0.03%); split: -0.11%, +0.14%
CodeSize: 17329668 -> 17353796 (+0.14%); split: -0.12%, +0.26%
SpillSGPRs: 4246 -> 3659 (-13.82%); split: -17.12%, +3.30%
SpillVGPRs: 978 -> 884 (-9.61%); split: -10.02%, +0.41%
Scratch: 58880 -> 59648 (+1.30%)
Latency: 20567445 -> 20753412 (+0.90%); split: -0.08%, +0.98%
InvThroughput: 5091128 -> 5188098 (+1.90%); split: -0.07%, +1.97%
VClause: 90446 -> 90499 (+0.06%); split: -0.05%, +0.11%
SClause: 68270 -> 68072 (-0.29%); split: -0.35%, +0.06%
Copies: 280689 -> 278003 (-0.96%); split: -1.08%, +0.12%
Branches: 112577 -> 112608 (+0.03%); split: -0.10%, +0.13%
VALU: 1863415 -> 1866878 (+0.19%); split: -0.07%, +0.26%
SALU: 415572 -> 413062 (-0.60%); split: -0.63%, +0.03%
VMEM: 140890 -> 141045 (+0.11%); split: -0.04%, +0.15%
VOPD: 650 -> 670 (+3.08%); split: +3.54%, -0.46%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
31f6aebb2c aco/spill: keep loop-carried variables spilled at merge blocks
If loop-carried variables are partially spilled at some predecessor,
keep them spilled without extra instruction.

Also slightly refactors the code for better readability.

Totals from 13 (0.02% of 79395) affected shaders: (GFX11)

Instrs: 259129 -> 258194 (-0.36%)
CodeSize: 1337604 -> 1331768 (-0.44%)
SpillSGPRs: 561 -> 560 (-0.18%)
SpillVGPRs: 146 -> 140 (-4.11%)
Latency: 2410886 -> 2408560 (-0.10%)
InvThroughput: 759229 -> 758416 (-0.11%)
VClause: 4178 -> 4154 (-0.57%)
SClause: 7217 -> 7219 (+0.03%)
Copies: 32411 -> 32174 (-0.73%)
Branches: 9426 -> 9296 (-1.38%)
VALU: 144602 -> 144098 (-0.35%)
SALU: 30582 -> 30405 (-0.58%)
VMEM: 6961 -> 6908 (-0.76%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
971407bd2f aco/spill: keep loop-carried variables spilled at loop headers
Now, that we avoid re-spilling loop-carried variables, we can
keep them spilled at loop-headers.

Totals from 31 (0.04% of 79395) affected shaders: (GFX11)

Instrs: 1539175 -> 1538109 (-0.07%); split: -0.14%, +0.07%
CodeSize: 7877948 -> 7871916 (-0.08%); split: -0.16%, +0.08%
SpillSGPRs: 1936 -> 1523 (-21.33%)
SpillVGPRs: 160 -> 146 (-8.75%)
Scratch: 18176 -> 16896 (-7.04%)
Latency: 9439964 -> 9441197 (+0.01%); split: -0.01%, +0.02%
InvThroughput: 2406253 -> 2406700 (+0.02%); split: -0.01%, +0.03%
VClause: 38903 -> 38922 (+0.05%)
SClause: 33347 -> 33349 (+0.01%); split: -0.01%, +0.02%
Copies: 131420 -> 130974 (-0.34%); split: -0.57%, +0.23%
Branches: 53091 -> 53212 (+0.23%); split: -0.03%, +0.26%
VALU: 844372 -> 843876 (-0.06%); split: -0.12%, +0.06%
SALU: 190329 -> 189891 (-0.23%); split: -0.40%, +0.17%
VMEM: 60491 -> 60510 (+0.03%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
e968a18652 aco/spill: avoid re-spilling loop-carried variables in add_coupling_code()
These variables only need to be spilled once at the loop-preheader.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
7726b92707 aco/spill: avoid re-spilling loop-carried variables in process_block()
If a variable is spilled at the loop-header of the current loop,
there is no need to spill it redundantly. Instead, re-use the
spill-slot from the loop-header.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
bb3b6a5ff3 aco/spill: add interferences with variables spilled at loop headers
We will re-use the spill slots rather than re-spilling the variables.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
09c5414760 aco/spill: don't prefer to spill phis at merge blocks
Totals from 44 (0.06% of 79242) affected shaders: (GFX11)

Instrs: 165578 -> 165545 (-0.02%); split: -0.08%, +0.06%
CodeSize: 833528 -> 832988 (-0.06%); split: -0.11%, +0.04%
SpillSGPRs: 346 -> 329 (-4.91%)
Latency: 1176341 -> 1176231 (-0.01%); split: -0.02%, +0.01%
InvThroughput: 235771 -> 235761 (-0.00%); split: -0.01%, +0.01%
SClause: 3287 -> 3289 (+0.06%); split: -0.21%, +0.27%
Copies: 16290 -> 16299 (+0.06%); split: -0.62%, +0.68%
Branches: 3633 -> 3641 (+0.22%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
d234f789b5 aco/spill: keep live-out variables spilled at branch blocks
There is no reason to reload early. Leave scheduling to the scheduler.

Totals from 98 (0.12% of 79242) affected shaders: (GFX11)

Instrs: 841944 -> 841995 (+0.01%); split: -0.02%, +0.03%
CodeSize: 4354332 -> 4354544 (+0.00%); split: -0.02%, +0.02%
SpillSGPRs: 2557 -> 2554 (-0.12%)
Latency: 5772080 -> 5772209 (+0.00%); split: -0.00%, +0.01%
InvThroughput: 1694834 -> 1694873 (+0.00%); split: -0.00%, +0.00%
SClause: 16036 -> 16042 (+0.04%); split: -0.07%, +0.11%
Copies: 85117 -> 85125 (+0.01%); split: -0.18%, +0.19%
Branches: 25222 -> 25219 (-0.01%); split: -0.02%, +0.00%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
32882d647e aco/spill: refactor adding spilled vars into separate function add_to_spills()
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
a5e8f9f879 aco/spill: add spills_entry interferences only when necessary
For variables which are already spilled in previous blocks,
the interferences already exist.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
1a1d6aef56 aco/spill: don't allocate extra spill_id for phi operands in add_coupling_code()
We can re-use the phi definition's spill_id.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
b1468fc952 aco/spill: refactor SSA repairing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:19 +00:00
Samuel Pitoiset
585b4c5a01 radv: invalidate L2 metadata for VK_ACCESS_2_MEMORY_READ_BIT
When shaders might read metadata (DCC) this must be flushed.
VK_ACCESS_2_MEMORY_READ_BIT includes all READ bits that are relevant.

I think this issue has been uncoverd since vkd3d-proton d1425ee4
("vkd3d: Use VK_ACCESS_MEMORY_{READ,WRITE}_BIT where appropriate")
because RADV used to be missing VK_ACCESS_2_MEMORY_{READ,WRITE} in the
past and vkd3d-proton added a special workaround that has been removed.

This fixes some DCC corruption in WWE 2K24.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10774
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28332>
2024-03-25 07:27:46 +00:00
Dave Airlie
4fc2ab43c0 radv/video: fix h265 decode with unaligned w/h
This is similiar to the h264 fix done previously.

Fixes decoding with the nvpro samples app and a test video.

Fixes: db62c38091 ("radv: add vcn h265 decode.")
Reviewed-by: Lynne <dev@lynne.ee>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28359>
2024-03-25 05:51:43 +00:00
Yusuf Khan
dcc2e596c1 nvk: remove some dead code files
Dead beef.

Fixes: 813b253939

Signed-off-by: Yusuf Khan <yusisamerican@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28354>
2024-03-25 03:23:11 +00:00
Alan Liu
f351e4be11 radeonsi/vpe: support vpe 1.1
update radeonsi and vpelib to support vpe 1.1

Co-authored-by: Alan Liu <haoping.liu@amd.com>
Signed-off-by: Peyton Lee <peytolee@amd.com>
Signed-off-by: Yifan Zhang <yifan1.zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28239>
2024-03-25 00:59:02 +00:00
Eric Engestrom
c73c244a6c ci/deqp-runner: print deqp-gles version log as well
Fixes: 78ea3bb43d ("ci/deqp: use the proper gl/gles releases for deqp-gl*, deqp-gles*, deqp-egl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28356>
2024-03-24 23:23:44 +00:00
Eric Engestrom
14279087fb ci/deqp-runner: split gl & gles groups to use the correct binary
Now that these can come from different releases, with different sets of
patches backported to them, it matters that we use the correct one.

Fixes: 78ea3bb43d ("ci/deqp: use the proper gl/gles releases for deqp-gl*, deqp-gles*, deqp-egl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28343>
2024-03-24 22:14:06 +00:00
Eric Engestrom
9bbbe90f06 ci: enable MESA_VK_ABORT_ON_DEVICE_LOSS globally
This makes all vulkan drivers abort on DEVICE_LOST, which is better than
the current error in deqp-runner because deqp has added a new DeviceLost
test status but deqp-runner doesn't understand it yet (the next release
will though), breaking jobs when this happens.

Disable it on zink for now, as EGL test intentionally cause this in some
tests and we don't want them to start crashing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28320>
2024-03-24 21:20:55 +00:00
Eric Engestrom
197e3f7109 v3dv/ci: assume list of dEQP-VK.wsi.*.maintenance1.present_modes.* flakes is the same between xcb & xlib and between rpi4 & rpi5
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28351>
2024-03-24 20:10:42 +00:00
Eric Engestrom
a856d30b72 v3dv/ci: add more flakes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28351>
2024-03-24 20:08:06 +00:00
Eric Engestrom
7156575dcb v3dv/ci: assume dEQP-VK.wsi.wayland.swapchain.simulate_oom.* have been fixed
We'll add them back if it turns out 1900617baf was not enough to fix them.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28351>
2024-03-24 20:08:06 +00:00
Lucas Fryzek
912e203a53 drisw: clamp damage region to texture bounds
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28242>
2024-03-24 17:27:22 +00:00
Lucas Fryzek
85a91f461c drisw/winsys: Flip y coordinate when creating pipe boxes
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28242>
2024-03-24 17:27:21 +00:00
Lucas Fryzek
b3680c92a1 egl/wayland/sw: don't invert y wl_surface_damage_buffer
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28242>
2024-03-24 17:27:21 +00:00
Jesse Natalie
d82ff37ed0 nir_tests: Add /bigobj when compiling with MSVC
Otherwise the opt_varying tests fail to compile

Fixes: 6dbd1dcd ("nir/tests: add tests for nir_opt_varyings")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28345>
2024-03-24 15:50:18 +00:00
Paulo Zanoni
72e1e6e120 driconf/anv: set fp64_workaround_enabled to DIRT 5
Otherwise the game refuses to launch. With it, it's playable on my
DG2.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9882
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28213>
2024-03-23 17:01:17 +00:00
Paulo Zanoni
460bacc223 anv: set shaderFloat64 to true when fp64_workaround_enabled
According to 00-mesa-defaults.conf, the only game that seems to care
about fp64_workaround_enabled right now is Doom Eternal. After some
brief testing I couldn't spot any performance difference by setting
shaderFloat64 to true.

We want to set this to true so that DIRT 5 can work, as it looks at
shaderFloat64 and then refuses to launch today.

Link: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9882
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28213>
2024-03-23 17:01:17 +00:00
Eric Engestrom
cc5e7f8b9b ci: fix shader-db job existence condition
Without this, the job always exists but it depends on things that don't
always exist, leading to errors like this one
(https://gitlab.freedesktop.org/sixtyfourktec/mesa/-/pipelines/1133679):
```
'shader-db' job needs 'debian-build-testing' job, but 'debian-build-testing' is not in any previous stage
```

Fixes: 3983ae89e9 ("Split debian-build-testing job")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28334>
2024-03-23 07:17:25 +00:00