Move it into src/gallium/include/ to make it absolutely clear this is a Mesa detail.
While we're at it, clean up its include sites, including some places
where we can just include kopper_interface.h instead since it includes
mesa_interface.h as its first act.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28378>
We're about to split the latter off as a compatibility detail for older
versions of Xorg, and the former includes the latter at this point, so
this should be just to prove no functional change.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28378>
Since commit 7d9ea77b45 ("glx: add automatic zink fallback loading between hw
and sw drivers"), zink could be tried as a fallback. It'd better silence
if the zink loading is implicit and on fail as what commit 4cc975c6e9 ("glx: silence
more implicit-load zink errors") has done. But there seems to be one
left bebind, which is spit when building swrast but no zink with -Dglx=dri.
v2: plumb the flag through from egl/glx to the loader (zmike)
Signed-off-by: Luc Ma <luc@sietium.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28970>
Add helper function to check if a device is render-capable.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24825>
Since commit "pipe-loader: add
pipe_loader_get_compatible_render_capable_device_fd()", we have a
function to query a render-only driver that is available and is
compatible with the KMS-only device.
So start to use it, instead of selecting whatever render-only driver is
available to use.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24825>
In a later commit in this series, we'll need to open the first supported
render-only platform device that we can find.
In order to avoid calling loader_open_render_node_platform_device()
multiple times (what is quite expensive), change this function to take a
driver list (instead of a single driver name) as parameter.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24825>
This function ignore devices that are not on the platform bus. So rename
it to better reflect that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24825>
It's better than EGL's copy of it by having optional ext support in the
match structs, and GLX wishes it had either of the two.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20069>
Add function loader_get_render_node() to help us to get a render node
from dev_t. If the device does not expose a render node, this new
function returns NULL.
As this function uses drmGetDeviceFromDevId(), we bump libdrm minimal
version to 2.4.109.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
Separate the path-building and dlopen() portion of
loader_open_driver() from the DRI extension
loading logic. The former will be shared by the
GBM backend loading logic in a subsequent change.
Signed-off-by: James Jones <jajones@nvidia.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9902>
I copied the code from egl_dri2.c, but the functionality was equivalent
between all the loaders other than their particular environment variables.
v2: Drop the logging function equivalent to loader_default_logger()
(requested by Eric, Emil). Move the SCons workaround across. Drop
the now-unused driGetDriverExtensions() declaration that was lost in a
rebase.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
This helper is almost a 1:1 copy of tegra_open_render_node().
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Same as the previous commit, but this one was split out because it's
a bit more complicated: this field is given as a pointer to a function,
so the function had to be changed as well, and the function was use in
a bunch of places, which needed updating as well.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Changes since v1:
- renamed function to loader_get_extensions_name
- moved function into loader
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
V2: [Emil Velikov]
- Use local define.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reminiscent from the pre-loader days, were we had multiple instances of
the loader logic in separate places and one could build a "GALLIUM_ONLY"
version.
Since that is no longer the case and the loaders (glx/egl/gbm) do not
(and should not) require to know any classic/gallium specific we can
drop the argument and the related code.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is already our common idiom for opening files with CLOEXEC and
it's a little ugly, so let's share this one implementation.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v2: Fix the leak of device_name
v3: Rebased
It enables to use the DRI_PRIME env var to specify
which gpu to use.
Two syntax are supported:
If DRI_PRIME is 1 it means: take any other gpu than the default one.
If DRI_PRIME is the ID_PATH_TAG of a device: choose this device if
possible.
The ID_PATH_TAG is a tag filled by udev.
You can check it with 'udevadm info' on the device node.
For example it can be "pci-0000_01_00_0".
Render-nodes need to be enabled to choose another gpu,
and they need to have the ID_PATH_TAG advertised.
It is possible for not very recent udev that the tag
is not advertised for render-nodes, then
ones need to add a file containing:
SUBSYSTEM=="drm", IMPORT{builtin}="path_id"
in /etc/udev/rules.d/
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>