When mesh shader is spawned on a different slice than the originating
task shader, then input task urb handle can come from a different
slice, so masking this information off will load data from the current
slice, instead of the one where real data are.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21007>
The size in src[2] is in byte and needs to cover any possible data
accessed in src[0] by the indirection. That way the register
allocation is aware of what cannot be spilled for the instruction to
execute on valid data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 70ace2bbcd ("intel/compiler: Implement Task Output and Mesh Input")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21188>
Allowing longer writes reduces the number of send messages needed
to support unaligned 4-component writes.
Note: nothing currently generates 8-component writes, so this change
makes "second_mask" code path in emit_urb_direct_writes and
emit_urb_indirect_writes_mod dead.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20858>
Our hardware requires that we write to URB using full vec4s at aligned
addresses. It gives us an ability to mask-off dwords within vec4 we don't
want to write, but we have to know their positions at compile time.
Let's assume that:
- V represents one dword we want to write
- ? is an unitinitialized value
- "|" is a vec4 boundary.
When we want to write 2-dword value at offset 0 we generate 1 write message:
| V1 V2 ? ? |
with mask:
| 1 1 0 0 |
When we want to write 4-dword value at offset 2 we generate 2 write messages:
| ? ? V1 V2 | V3 V4 ? ? |
with mask:
| 0 0 1 1 | 1 1 0 0 |
However if we don't know the offset within vec4 at *compile time* we
currently generate 4 write messages:
| V1 V1 V1 V1 |
| 0 0 1 0 |
| V2 V2 V2 V2 |
| 0 0 0 1 |
| V3 V3 V3 V3 |
| 1 0 0 0 |
| V4 V4 V4 V4 |
| 0 1 0 0 |
where masks are determined at *run time*.
This is quite wasteful and slow.
However, if we could determine the offset modulo 4 statically at compile time,
we could generate only 1 or 2 write messages (1 if modulo is 0) instead of 4.
This is what this patch does: it analyzes the addressing expression for
modulo 4 value and if it can determine it at compile time, we generate
1 or 2 writes, and if it can't we fallback to the old 4 writes method.
In mesh shader, the value of offset modulo 4 should be known for all outputs,
with an exception of primitive indices.
The modulo value should be known because of MUE layout restrictions, which
require that user per-primitive and per-vertex data start at address aligned
to 8 dwords and we should statically always know the offset from this base.
There can be some cases where the offset from the base is more dynamic
(e.g. indirect array access inside a per-vertex value), so we always do
the analysis.
Primitive indices are an exception, because they form vec3s (for triangles),
which means that the offset will not be easy to analyse.
When U888X index format lands, primitive indices will use only one dword
per triangle, which means that we'll always write them using one message.
Task shaders don't have any predetermined structure of output memory, so
always do the analysis.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20050>
Started showing up when nir_opt_large_constants call was moved in 88756cee8d.
Fixes dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient*
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: 88756cee8d ("intel/compiler: Run nir_opt_large_constants before scalarizing consts")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20876>
This reduces the number of instructions in task shaders when payload
size is not aligned to vec4 and payload_in_shared WA is enabled,
because nir_lower_task_shader will not need to handle the unaligned
size case.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20080>
All data written by the user are offset by TUE header size.
Without this patch we copy the correct amount of user data, but both
"from" and "to" offsets are wrong.
Fixes: 37e78803d7 ("intel/compiler: use nir_lower_task_shader pass")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19409>
We still update the cs_prog_data, but don't rely on it for this state anymore.
This will allow use the SIMD selector with shaders that don't use cs_prog_data.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
This is a preparation to decouple the storage of what SIMDs
compiled/spilled from the cs_prog_data. This will allow reuse
of SIMD selection code by Bindless Shaders.
And since we have a struct now, move the error array there so
reduce the boilerplate of the users.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
Previously both destination and source were floats, so no casting was
performed, but with 7664c85b1d source register was reinterpreted as
unsigned integer, so MOV started casting that integer to float.
Fixes: 7664c85b1d ("intel/compiler: Create and use struct for TASK and MESH thread payloads")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18886>
It's already called in brw_postprocess_nir and calling it the second time
actually breaks shading rate.
Initially, when I added this call here in 9acb30c8c4, I was testing it
on an internal tree, which didn't have brw_nir_lower_shading_rate_output call
in brw_postprocess_nir.
Fixes: 9acb30c8c4 ("intel/compiler: implement primitive shading rate for mesh")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18702>
Move the setup into the FS thread payload constructor. Consolidate
payload setup for that in brw_fs_thread_payload.cpp file.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
This will make convenient later to keep track of the urb
handles directly in a Task thread payload struct (to be part of
fs_visitor).
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18188>
Call it now from a fs_visitor member functions instead of the static
ones. This will make convenient later to keep track of the urb
handles directly in a Task thread payload struct (to be part of
fs_visitor).
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18188>
Right now even the simplest mesh test (func.mesh.basic.mesh from crucible) fails like this:
ASSERT: Scalar MESH validation failed!
load_payload(16) vgrf11+0.0:F, vgrf8:D
../../src/intel/compiler/brw_fs_validate.cpp:61: inst->dst.offset / REG_SIZE + regs_written(inst) <= alloc.sizes[inst->dst.nr]
Because we try to load 8 regs with LOAD_PAYLOAD in SIMD16 mode.
Fixes: 349a040f68 ("intel/fs: Make logical URB write instructions more like other logical instructions")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18075>
No shader-db changes on any Intel platform
Fossil-db results:
Tiger Lake
Instructions in all programs: 156926440 -> 156926470 (+0.0%)
Instructions hurt: 15
Cycles in all programs: 7513099349 -> 7513099402 (+0.0%)
Cycles hurt: 15
Ice Lake and Skylake had similar results. (Ice Lake shown)
Cycles in all programs: 9099036492 -> 9099036489 (-0.0%)
Cycles helped: 1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17605>
The changes to fs_visitor::validate() helped track down a place where I
initially forgot to convert a message to the new sources layout. This
had caused a different validation failure in
dEQP-GLES31.functional.tessellation.tesscoord.triangles_equal_spacing,
but this were not detected until after SENDs were lowered.
Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 19951145 -> 19951133 (<.01%)
instructions in affected programs: 2429 -> 2417 (-0.49%)
helped: 8 / HURT: 0
total cycles in shared programs: 858904152 -> 858862331 (<.01%)
cycles in affected programs: 5702652 -> 5660831 (-0.73%)
helped: 2138 / HURT: 1255
Broadwell
total cycles in shared programs: 904869459 -> 904835501 (<.01%)
cycles in affected programs: 7686744 -> 7652786 (-0.44%)
helped: 2861 / HURT: 2050
Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
Instructions in all programs: 141442369 -> 141442032 (-0.0%)
Instructions helped: 337
Cycles in all programs: 9099270231 -> 9099036492 (-0.0%)
Cycles helped: 40661
Cycles hurt: 28606
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17605>
The lowering is currently fake. It just changes the opcode from the
_LOGICAL version to the non-_LOGICAL version.
v2: Remove some rebase cruft. 's/gfx8_//;s/simd8_/' in
brw_instruction_name. Both suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
Otherwise passes which expect offsets to be in bytes (like
brw_nir_lower_mem_access_bit_sizes, called from brw_postprocess_nir)
may produce incorrect results.
Fixes 64-bit load/stores in task/mesh shaders.
Fixes: c36ae42e4c ("intel/compiler: Use nir_var_mem_task_payload")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16196>
This will allow the use of static_assert here instead of our
compiler-specific implementation.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16670>