It appears this was missed due to fractional runs, but the fix for this issue has already been merged.
While the test hasn't run in the full runs yet, it should now be considered fixed, just like on other GPUs.
Fixes: 812c8f6abe ("tu: Treat partially-bound depth/stencil attachments as passthrough")
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31286>
The expectations for the manual runs were missed during the uprev, update them now.
Fixes: 213f5e9152 ("Uprev Piglit to e9ab30aeaed97b69868cf4d6d6a3f70f3b53c362")
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31286>
KHR-GL46.texture_swizzle.functional usually takes 50+ seconds and can
time out on occasion. This isn't caused by the new kernel, it always
took this long. Skip it for pre-merge jobs on a630.
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31286>
In traces produced with PAN_MESA_DEBUG, print swizzles in human readable
form (like BGRA) as well as the raw decimal format we were printing
before. This is purely a convenience feature for developers.
Reviewed-by: Boris Brezilllon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31242>
This adds an additional aux_context, so that the gfx queue isn't stalled
due to clearing buffers or initializing DCC.
This aux context will only be used by resource_create, which will allow
us to remove all barriers around the clears because there are no others
users of those buffers on that context.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31291>
end_query writes the timestamp only when everything is finished,
so the extra barrier only adds unnecessary overhead.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31291>
this extension specifies error checking (which was not implemented)
and also sample count clamping needs to be done since the samples
specified are just min samples and not an exact param
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31235>
We assumed a tiler descriptor could handle 256 layers at a time, but
it's actually limited to 8 on v10, so let's adjust the code to take
that into account.
Fixes: 5544d39f44 ("panvk: Add a CSF backend for panvk_queue/cmd_buffer")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11882
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Tested-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31227>
The layer offset is a 9-bit signed integer, not an 8-bit unsigned.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Tested-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31227>
Compared to Bifrost, Valhall slightly improved layered rendering in
that you no longer need one IDVS job per layer. But they didn't quite
unleash things, because tiler descriptors still have a limited amount
of layers they can deal with, forcing us to emit more than one IDVS/tiler
descriptor per draw call if the number of layer exceeds this limit.
In order to specify where the starting point, a
{layer_offset,internal_layer_index} field has been added, so we need to
extend pan_tiler_context to pass this information and let the common
logic adjust the framebuffer internal_layer_index accordingly.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Tested-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31227>
panvk uses loops and conditional blocks. We need to follow these
conditional branches if we want to dump the right amount of jobs.
Following branching has the annoying side effect of repeating
instructions, so we probably want to dump the CS and jobs separately
at some point, but that's good enough for now.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Tested-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31227>
Instead of special-casing 3D image handling in the gallium driver, use
the actual image type and extend the compiler to deal with cube/3D
image coordinates.
This fixes panvk without resorting to the image type casting that was
in place in the gallium driver.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Tested-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31227>
Just like fragment stores, image stores expect 32-bit values (at least
that's the case of the Bifrost backend), so make sure the value passed
to write_img() is always 32-bit, even when convert_texel() doesn't touch
the texel because the image view format matches the buffer format.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Tested-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31227>
When debugging piglit job failure in CI, it is sometimes useful to pass options to
the runner, allow to do this even in guest when using crosvm.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31284>
Whenever we execute a fast-clear due to LOAD_OP_CLEAR, we decrease the
number of layers to clear by one. We then enter the slow clear function
and possibly exit without clearing if the layer count is zero.
Unfortunately, we've already compiled the shader for slow clears by the
time we exit. Skip the slow clear function if there are no layers to
clear.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31167>