This one is fairly trivial; this format has only ever been added by the
EXT_abgr extension. We always support it on GL, but never on GLES.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29835>
BGR and BGRA formats are either supported by desktop GL or by the
EXT_texture_format_BGRA8888 extension. Either of these should always be
supported, so let's just assert it and return true.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29835>
Most of these are either always supported, or supported on GL
compatibilitry profile. There's a few exceptions, though.
Luminance, luminance-alpha and alpha formats were removed from core
profiles, but are supported in all versions of GLES.
Float formats were always supported on desktop, but on GLES it was
initially added as a GLES2 extension through OES_texture_float, and
finally promoted to core in GLES3. However, since we check for
OES_texture_float support to to enable GLES3 support, only checking
for the extension is sufficient.
The 16-bit BGRA formats are supported on GL from version 1.2, and on
GLES by the EXT_read_format_bgra extensions. Either of these should
always be supported, so let's just assert this and return true.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29835>
GL_DEPTH_COMPONENT is supported from OpenGL 1.4 and later, or using
OES_depth_texture on OpenGL ES.
GL_DEPTH_STENCIL is supported from OpenGL 3.0 on, or by
EXT_packed_depth_stencil. The latter is always supported in the first
place, so no need to test for the former.
In addition, there's an interaction between OES_depth_texture and
OES_packed_depth_stencil that allows this on OpenGL ES 2.0 and later.
The end result is that we alway support GL_DEPTH_STENCIL, with the
notable exception of OpenGL ES 1.x.
Similarly, we always support either EXT_packed_depth_stencil or the OES
variant, both of which adds support for the GL_UNSIGNED_INT_24_8 type.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29835>
This type is allowed in OpenGL 1.2, which is guaranteed on desktop GL.
For OpenGL ES, it got introduced in EXT_texture_type_2_10_10_10_REV as
well as OpenGL ES 3.0. However, we already require
EXT_texture_type_2_10_10_10_REV for OpenGL ES 3.0 support, so just
checking for the extension should be enough.
We already have a helper that does all of the above, so let's use that
one.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29835>
Shared exponent only works if we have EXT_texture_shared_exponent (which
is required by GL 3.0 support), or GLES 3.
While we're at it, drop the needless and conservative check for GL 2.0
(which incorrectly lets through GLES2 as well).
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29835>
Following up on f8c0a99d52 ("anv: emit conditional after gfx state
flushing"), this should have been applied everywhere.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0147908a89 ("anv: predicate emission of STATE_BASE_ADDRESS")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30803>
Values over 2^16 as ue(v) are encoded with more than 32 bits,
but radeon_enc_code_fixed_bits can only handle 32 bits at max.
Change radeon_enc_code_ue to code the leading zeros separately.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30672>
There is no need to separate these by VCN version.
For VCN < 3.0 transform skip must be disabled and for VCN < 2.0
SAO must be disabled.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30672>
This removes the internal DPB management logic, which was unnecessary as
it was duplicating what applications already do, and it was also causing
issues when the internal DPB would de-sync from application DPB (eg.
driver removes reference that application still intends to use).
DPB is now dynamically resized instead of using fixed number of slots.
This also saves a lot of memory with HEVC encoding, as that was always
using the max_references which va frontend sets to 15.
Move reconstructed pictures to the end of the context and meta buffers
to ensure resizing works correctly.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30672>
We don't store these params per slice, so we should only use the values
from first slice.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30672>
In VAAPI applications already need to do DPB management, but for each
picture to encode we only get the reconstructed surfaces needed to
encode this picture instead of entire DPB. Drivers need to know the
current size and layout of DPB, so keep track of entire DPB contents
in frontend.
This allows drivers to directly get the DPB layout as used by
application instead of trying to re-build it from limited information
they have available (frame numbers), which only works in the basic cases
and otherwise will de-sync from application (driver may remove pictures from
DPB that the application still want to use).
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30672>
This was missing from the vk_meta switch.
This fixes
"dEQP-VK.draw.renderpass.multiple_clears_within_render_pass.*"
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Fixes: f74dd596d5 ("panvk: Add helpers to save/restore the compute/graphics state for meta operations")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30782>
As dynamic state is marked as dirty, there is no point to save the state
of related resources.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30782>
This fixes assertion for "dEQP-VK.dynamic_state.monolithic.image.*" when
the viewport state would have some dynamic state set before binding any
pipelines.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Fixes: f74dd596d5 ("panvk: Add helpers to save/restore the compute/graphics state for meta operations")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30782>
Because of the current event implementation, we can end up with an open
batch when entering CmdBeginRendering. As a result, we now reopen a
batch in that situation for now.
This fix crashes various crash in
"dEQP-VK.synchronization.op.single_queue.event.*".
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30782>
Previously we didn't check if the glsl version supported overload resolution
at link time only compile time. Note with this change we just use the
has_implicit_int_to_uint_conversion bool as support for both is added under
the same conditions.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
If doubles are not supported by the shader the compiler will throw
an error if it sees one, there is no need to check if they are
supported in this helper for implicit conversions.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
The other dump methods in this file also take a file parameter,
defaulting to stderr. Dumping dot files to stdout is probably not
what anybody really wanted.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30530>
Post-register allocation, but before brw_fs_lower_vgrfs_to_fixed_grfs,
we have registers with the VGRF file but they are actually fixed GRFs.
brw_print_instructions_to_file() was seeing VGRFs and trying to access
their size, but using bogus register numbers that could be out-of-bound.
Detect when we're post-RA and avoid doing this.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30530>
It allows easier support for multi indirect draws by updating the
draw ID value in each iteration of the loop.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30583>
Add a CSF loop to allow for multiple indirect draws in one call.
Same limitation applies than for single indirect draw, the call
will get emulated if transform feedback or a query is enabled.
Signed-off-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30583>
Add support for loops where we continually check whether a
condition is met. Also add a `cs_while` pseudo-instruction to more
easily use that feature.
Signed-off-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30583>
Add support for block, a monolithic sequence of instruction that
must live in a virtually contiguous portion of code, and label, a
reference to a specific position in a block.
Signed-off-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30583>