Previously, it was in a divergent branch, therefore
it could hang the GPU when a workgroup had a primitive-only wave.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17581>
There's no dependency between them.
This can simplify the compiler backend translation by
always storing prim id before vertex export, which also
benefits the LLVM backend in latter changes.
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17581>
Allow folding constants/undef sources by sharing more code with the image_store
16bit folding pass.
Allow more than one set of sources because RADV wants two, one for
G16 (ddx/ddy) and one for A16 (all other sources).
Allow folding cube sampling destination conversions on radeonsi/radv because
I think the limitation only applies to sources.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16978>
The DISPATCH_TASKMESH_INDIRECT_MULTI_ACE packet has a firmware bug,
it hangs the GPU when the draw count is zero.
This commit adds a workaround sequence using COND_EXEC packets
which make sure that this indirect packet is never executed when
the draw count is zero.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
Add a separate flush_bits field for tracking cache
flushes in the ACE internal cmdbuf.
In barriers and image transitions we add these flush bits to ACE.
Create a semaphore in the upload BO which makes it possible
for ACE to wait for GFX for the purpose of synchronization.
This is necessary when a barrier needs to block task shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This implements NV_mesh_shader draw calls with task shaders.
- On the GFX side:
DISPATCH_TASKMESH_GFX for all draws
- On the ACE side:
DISPATCH_TASKMESH_DIRECT_ACE for direct draws
DISPATCH_TASKMESH_INDIRECT_MULTI_ACE for indirect draws
Additionally, the NV_mesh_shader indirect BO layout is
incompatible with AMD HW, so we add a function that copies
that into a suitable layout.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This is mainly going to be used by task shaders, because
the HW implementation mismatches the API:
- In the API, task shaders are considered graphics shaders which
are part of a graphics pipeline and the draws are submitted to
a graphics queue.
- The HW requires the driver to dispatch task shaders on
an async compute queue.
When a pipeline is bound that has a task shader, create a
driver-internal ACE (async compute engine) cmdbuf which
we are going to submit to an ACE queue.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This is going to be used with task shader dispatches.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
We are going to reuse them outside of radv_pipeline.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
- Move the uses_perf_counters ternary expression out of
the loop into a variable called cs_offset.
- Constify cmd_buffer_count.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This cleans up radv_flush_constants and also
the new function will be reused later.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
Allow emitting these packets without a radv_cmd_buffer object.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
Initialize the inverted predication VA only when it is used
for the first time.
This is needed to get conditional rendering work correctly with
task shaders because the internal compute cmdbuf may not exist
yet when conditional rendering starts.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
Fix defects reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member sgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member vgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.
Fixes: 7d34044908 ("aco: refactor VGPR spill/reload lowering")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17583>
This can't do it in the loop because it doesn't easily know what
attributes use a binding.
We could do it in a separate loop, but there's no point, especially since
zink does CmdSetVertexInputEXT() after CmdBindVertexBuffers2().
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fixes: c335a4d70e ("radv: dynamically calculate misaligned_mask for dynamic vertex input")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17521>
We're about to make it so that the compiler warns/errors if you use the
wrong iterator macro. Fix up a bunch of places where someone used the
wrong one before we break anything.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17630>
Otherwise, in presence of p_exit_early_if the main FS will always
jump to the PS epilog regardless the exact mask.
This fixes dEQP-VK.draw.renderpass.shader_invocation.helper_invocation
and few vkd3d-proton regressions when PS epilogs are forced.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17617>
Because the data register of atomic VMEM instructions
is shared between src and dst, it might be necessary
to create live-range splits during RA.
Make the live-range splits explicit in WQM mode.
Totals from 7 (0.01% of 134913) affected shaders: (GFX10.3)
Latency: 17209 -> 17210 (+0.01%)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15347>
When the application uses depth values outside of the [0.0,1.0] range
with VK_EXT_depth_range_unrestricted, or when explicitly disabled.
Otherwise, the driver can clamp to [0.0,1.0] internally for optimal
performance.
From the Vulkan spec "in 28.10.1. Depth Clamping and Range Adjustment":
"If depth clamping is not enabled and zf is not in the range [0, 1]
and either VK_EXT_depth_range_unrestricted is not enabled, or the
depth attachment has a fixed-point format, then zf is undefined
following this step."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16349>
RADV and PowerVR use the same implementation.
Turnip does use a slightly modified version but the helper only has one
use -> just inline it and get rid of turnip's vk_format.h.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17515>