Commit graph

15384 commits

Author SHA1 Message Date
Lionel Landwerlin
db5319fbf0 anv/xe: move special WaitIdle optimization to submission path
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39534>
2026-01-29 16:03:26 +00:00
Tapani Pälli
85978ccd28 anv: route clear operations on compute to companion
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This fixes bunch of cts tests hitting issues when attempting
anv_image_mcs_op with compute.

Fixes: ab9d3528dc ("anv: fix queue check in anv_blorp_execute_on_companion on xe3")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39581>
2026-01-29 14:25:54 +00:00
Michael Cheng
4f82dfc5f5 anv: Implement RT shader group handle capture/replay
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33022>
2026-01-29 08:46:50 +00:00
Lionel Landwerlin
9e4d9d3f35 anv: fix shader heap replay addr
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Michael Cheng <michael.cheng@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33022>
2026-01-29 08:46:50 +00:00
Kenneth Graunke
bfca9d32d3 brw: Fix geometry shaders with non-constant vertex indices
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Geometry shaders load from separate handles for each vertex, so they
don't incorporate the vertex index in the URB offset like tessellation
shaders do.  This means we can have a constant offset (within a vertex's
section) but not have a constant vertex index.

Prior to 41d7debcfe we were emitting non-folded ALU so we thought the
offset was non-constant at this point.  Now we can properly detect
constant offsets...but still don't want to use push inputs for
non-constant vertex indices.

Fixes: 41d7debcfe ("brw: Use nir_imul_imm in per-vertex/per-primitive offset calculation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39603>
2026-01-29 00:18:20 +00:00
Caio Oliveira
cc06e1ebe2 brw: Remove outdated comment about remove_dead_variables
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This now also removes dead variables created by split_array_vars,
and in the future it is reasonable other optimizations inside the
optimization loop to make temp variables dead.

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39596>
2026-01-28 22:26:43 +00:00
Caio Oliveira
d404f5934d intel/mda: Use -W for color words diff and -U for regular unified diff
Also add colors to -Y.  Default continue to be the "color words" now
called -W.  As before, MDA_DIFF_COMMAND environment variable can be
used to set a custom diff command.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39595>
2026-01-28 22:11:11 +00:00
Caio Oliveira
05fc275837 intel/mda: Change the matching logic
Previously the matching logic was designed to match names
like this

```
99993681767ac...32132a.anv.mda.tar/CS/NIR8/046-ssa
```

So up until the first slash of a pattern, a prefix match would be used,
followed by fuzzy matching for the remaining pattern.  This don't
work well when there are subdirectories in the name, so when we see

```
before/99993681767ac...32132a.anv.mda.tar/CS/NIR8/046-ssa
before/91132154353bd...090919.anv.mda.tar/CS/NIR8/046-ssa
after/91132154353bd...090919.anv.mda.tar/CS/NIR8/046-ssa
```

the first entry can't be matched by `before/9999/first` since the fuzzy
match will kick in for the 9999 and if the second entry has four 9s
(which it does here) there would be multiple choices.

In practice the flexibility of fuzzy matching is not really needed
since we've been using consistent small prefixes (like CS, NIR8, BRW,
etc).  The exception is the last part (the object versions, i.e.
"pass names"), where sometimes is convenient to reach by a substring.

The new matching logic is to use prefix match by default, except when
matching the "object version", where substring match is used. In the
example a possible set of the patterns to identify each entry can be
`b/99/ssa`, `b/91/ssa` and `a/91/ssa`.

The patch adds a few tests to the `is_match()` to clarify the behavior.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39506>
2026-01-28 21:56:59 +00:00
Caio Oliveira
354dbbe3ae brw: Use the "early break" loop macros when possible
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This macro will stop the loop early if there's no chance to make further
progress.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39504>
2026-01-28 19:52:02 +00:00
Caio Oliveira
da80122257 brw: Include backend NIR passes in mda files
Add a pass tracker struct that can live the whole lifetime
of brw_compile() functions, it will keep track of the debug_archiver
and also store some metadata that allow us to name the passes.

With that, we can also embed the loop tracking in the same struct,
so that is free for any loop to use the "early break" optimization.

There are other brw_nir_* passes that are called in the pre-processing
phase.  These are not currently included in the mda yet.  Will be
handled when we hook debug_archiver or similar to the runtime/driver.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39504>
2026-01-28 19:52:02 +00:00
Caio Oliveira
b91c576ae7 intel/mda: add difflog command
Compares versions of two objects one by one.  Useful to compare two
shader compilations and find the first pass that changed.

This could already be done by using something like
`diff <(mda log ...) <(mda log ...)` but it is useful enough to become
a builtin.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39420>
2026-01-28 18:00:45 +00:00
Lionel Landwerlin
a05fc97bc9 anv/iris: add drirc to enable sampler state & compute surface state prefetch
I noticed we disable the prefetch only on Gfx12.5. But surely that
recommendation carries on on later platforms.

It seems other drivers just disable it all the time and only have an
option to force the prefetch. So implementing the same thing here.

Blorp path is left untouched.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39424>
2026-01-28 13:13:40 +00:00
Iván Briano
5b48805b42 brw: fix local_invocation_index with quad derivaties on mesh/task shaders
For mesh/task shaders, the thread payload provides a local invocation
index, but it's always linear so it doesn't give the correct value when
quad derivatives are in use.
The lowering pass where all of this is done correctly for compute
shaders assumes load_local_invocation_index will be lowered in the
backend for mesh/task, calculates the values for the quads correctly but
then avoid replacing the original intrinsic and we remain with the wrong
results.

Add an intel specific intrinsic and always lower the generic one to that
(or whatever else was calculated) to avoid ambiguities and fix the value
for quad derivatives.

Fixes future CTS tests using mesh/task shaders under:
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.*

Fixes: d89bfb1ff7 ("intel/brw: Reorganize lowering of LocalID/Index to handle Mesh/Task")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39276>
2026-01-27 22:28:19 +00:00
Nanley Chery
4512d81559 intel/blorp: Bump pitch when clearing unaligned bottom rows
Some checks are pending
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This might be faster if the layer starts at a 64KB offset. No
performance benefits found in the performance CI.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:55 +00:00
Nanley Chery
3e331e4fe9 intel/blorp: Optimize non-zero-layer fast-clears
Allow surface redescription when fast-clearing a layer > 0. This affects
at least five traces in the performance CI, but the CI doesn't report
any performance benefit from this. We already had code to handle unaligned
rows at the bottom of an image. Now that this handles the misalignment at
the top of the image range, we gain some symmetry.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:55 +00:00
Nanley Chery
ba63883692 intel/blorp: Avoid unused surface redescription calc
Suggested-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:54 +00:00
Nanley Chery
e42b2a5d70 anv: Don't partial resolve LOD1+ for non-FCV CCS
We don't allow fast-clears in this case.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:54 +00:00
Nanley Chery
21d187b7f5 anv: Support fast clears on more layers
On Xe2+, support multi-layer and non-zero-layer CCS fast-clears. To do
this in a simple manner, drop the code which splits multi-layer clears
into fast clears and slow clears. The performance CI reports no
regressions nor improvements on BMG.

For MCS on all platforms and for CCS on prior platforms, use a new
heuristic. Instead of only allowing fast clears on the first
slice/layer, do the following:

For 3D images, only fast-clear if all slices are cleared. Enables
fast-clearing every slice of 3D textures in:

   * Terminator Resistance - 480x270x128.
   * Ghostrunner 2 - 320x180x128.

For 2D arrays, match the Xe2+ behavior and allow clearing to any layer.
This is possible because we only allow fast-clearing if the clear color
matches the default value. Enables fast-clearing every layer of 2D array
textures in:

  * Assassin's Creed - 128x128, 6-layers.
  * Blackops 3 - 1024x1024, 6-layers.
  * Borderlands 3 - 128x128, 6-layers.
  * Cyberpunk - 1024x1024, 10-layers.
  * Unigine Superposition - 4K, 2-layers.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11893
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:54 +00:00
Nanley Chery
b8f6ad9060 anv: Use variable default value for some images using CLEAR
A future commit will enable clearing to more than the first layer of 2D
array images. To ensure consistency for the clear color, require the
ANV_FAST_CLEAR_DEFAULT_VALUE for such images if they make use of
ISL_AUX_STATE_CLEAR. Also, use a non-zero default value for some image
formats.

I tested the majority of workloads in the performance CI. This will
cause those which clear to 2D array layers to gain clears on more than
just the first layer. At the moment, we still only support clearing the
first layer, so there should be no change in performance. Affected games
are documented in the code.

Acked-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:53 +00:00
Nanley Chery
811c413f98 anv: Don't return the Xe2+ fast-clear type early
Don't return early from anv_layout_to_fast_clear_type() for Xe2+. We'll
need to make more use of the function for some MCS changes in later
commits.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:53 +00:00
Nanley Chery
7bb7b63b96 anv: Line wrap anv_CmdClearColorImage
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:52 +00:00
Nanley Chery
390c9e3fda anv: Inline the CCS/MCS predicated resolve functions
Now we can see the MI writes performed before and after the resolves in
transition_color_buffer().

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:52 +00:00
Nanley Chery
4d8c71ab1f anv: Delete conversion of CCS_D partial resolve
Now that hasvk is the driver for supporting HSW and BDW, we no longer
need to convert CCS_D partial resolves to full resolves to avoid an
assert-failure in BLORP.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:51 +00:00
Nanley Chery
b1db1179c2 anv: Set compressed bit separately from fast-clear type
This will make handling fast-clears on multiple layers simpler by saving
us from having to pass more parameters into fast-clear state setting
functions.

It also allows us to set more complex fast-clear state for FCV_CCS_E
without marking the image as compressed.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:50 +00:00
Nanley Chery
c054d4fe2f anv: Support partial resolves on any level/layer
Enables more support for FCV_CCS_E partial resolves if we ever need it.
Also enables support for multiple layers being fast cleared and needing
resolves. Support for that will arrive in several commits.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:50 +00:00
Nanley Chery
0a8ab13b9d anv: Reset fast-clear type in transition_color_buffer()
Moving the code here will simplify the task of supporting fast-clears on
multiple array layers and depth slices.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:49 +00:00
Nanley Chery
ce196c9de5 anv: Fix the fast clear type for FCV writes
We started allowing non-default clear colors with FCV in commit
cd8e120b97. When rendering to an image with FCV, set the fast-clear
type to ANV_FAST_CLEAR_ANY if the image properties allow such
fast-clears.

Fixes: cd8e120b97 ("anv: Allow more single subresource fast-clears with FCV")
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:49 +00:00
Nanley Chery
e7854d06a5 anv: Update predicated resolve documentation
* Don't mention gfx7-8 due to the hasvk split.
* Account for the array of clear colors.

Fixes: 0e6b132a75 ("anv: Access more colors in fast_clear_memory_range")
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:48 +00:00
Nanley Chery
eb4a581e44 intel/isl: Fix QPitch of arrayed MCS
From RENDER_SURFACE_STATE::AuxiliarySurfaceQPitch on BDW+,

   This field must be set to an integer multiple of the Surface
   Vertical Alignment

Accomplish this by aligning the height of each MCS layer to main
surface's vertical alignment. Prevents the following test group from
failing on Xe2 when a future commit enables multi-layer fast-clears in
anv:

   dEQP-VK.api.image_clearing.*.
   clear_color_attachment.multiple_layers.
   *_clamp_input_sample_count_*

The main test I used to debug this:

   dEQP-VK.api.image_clearing.core.
   clear_color_attachment.multiple_layers.
   a8b8g8r8_unorm_pack32_64x11_clamp_input_sample_count_2

Backport-to: 25.3
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:47 +00:00
Kenneth Graunke
41d7debcfe brw: Use nir_imul_imm in per-vertex/per-primitive offset calculation
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This avoids generating some useless math that would need to be cleaned
up later, without complicating things too much.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
2026-01-27 16:08:36 +00:00
Kenneth Graunke
24c66d3871 brw: Vectorize URB intrinsics using nir_opt_load_store_vectorize
This helps cut down URB messages on tessellation and mesh shaders
significantly.  fossil-db results on Battlemage:

   Instrs: 505172392 -> 505207187 (+0.01%); split: -0.00%, +0.01%
   Send messages: 23678197 -> 23656126 (-0.09%); split: -0.09%, +0.00%
   Cycle count: 63150470088 -> 63147482640 (-0.00%); split: -0.01%, +0.00%
   Spill count: 576554 -> 576616 (+0.01%)
   Fill count: 545304 -> 545413 (+0.02%)
   Max live registers: 141099192 -> 141150675 (+0.04%); split: -0.00%, +0.04%
   Max dispatch width: 39856192 -> 39856208 (+0.00%)

   Totals from 4231 (0.27% of 1583648) affected shaders:
   Instrs: 1620161 -> 1654956 (+2.15%); split: -0.25%, +2.40%
   Send messages: 128652 -> 106581 (-17.16%); split: -17.18%, +0.03%
   Cycle count: 24650700 -> 21663252 (-12.12%); split: -12.82%, +0.70%
   Spill count: 378 -> 440 (+16.40%)
   Fill count: 1308 -> 1417 (+8.33%)
   Max live registers: 364676 -> 416159 (+14.12%); split: -0.24%, +14.36%
   Max dispatch width: 67952 -> 67968 (+0.02%)

There are several reasons we didn't go with nir_opt_vectorize_io:

1. nir_opt_vectorize_io appears to work on the slot location level.
   We want to be able to vectorize based on the URB offsets, especially
   for cases like point size, layer, and viewport which have different
   VARYING_SLOT_* values but live in the same vec4 in a URB entry.

2. We want vec8 stores, and nir_opt_vectorize_io only seems to vectorize
   within a single 32-bit vec4.  It does handle 8 components, but that's
   only for packing 16-bit values into a 32-bit vec4.

Improves performance of Sascha Willems' tessellation demo by around 4%
on Meteorlake.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
2026-01-27 16:08:36 +00:00
Kenneth Graunke
aafe8967fd brw: Avoid using URB global offset with per-slot offsets on <= Icelake
Both the URB Global Offset and Per-Slot Offsets are specified to be
unsigned numbers.  The URB Global Offset is only 11 bits, and so is
limited to be between [0, 2047].  While the per-slot offsets are
given as U32 values, it would appear that adding the two offsets
does not handle 32-bit overflow/unsigned wrap correctly.

This pops up in Piglit's TCS variable-indexing tests, which ends up
performing loads from offset (x - 16) and a base of 18, and at an offset
(x) with a base of 2.  These should be equivalent, but when x <= 15, the
per-slot offset calculated in the shader is negative (0xfffffff[0-f])
and adding the base of 18 is not wrapping around correctly to [2, 17].

To work around this, avoid using the global offset when the per-slot
offset is present, and just add the two in the shader where unsigned
wrap works correctly.

Tigerlake and later don't seem to have this issue.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
2026-01-27 16:08:36 +00:00
Kenneth Graunke
07ac0e3463 brw: Skip vec8 store_urb_vec4_intel noop writemasks as well
We were checking for 0xf which is fine for vec4, but vec8 gets 0xff.
Either way, nothing is writemasked, so we can skip sending the mask.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
2026-01-27 16:08:36 +00:00
Kenneth Graunke
dbb24ff56b brw: Assert that urb_vec4_intel stores only have 4/8 components
vec1-3, 5-7, and 9+ are not supported.  Only vec4 and vec8.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
2026-01-27 16:08:36 +00:00
Kenneth Graunke
c2f03ba12f nir: Add memory modes to URB load intrinsics
This makes it easier for NIR passes to distinguish between inputs and
outputs without having to reason about which URB handle source was
passed to the intrinsic.  It probably also makes it a bit easier for
humans to read the NIR too.

v2: Don't add memory mode to store intrinsics.  It's always output.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
2026-01-27 16:08:36 +00:00
Tapani Pälli
bb84773c81 blorp: fix asserts hit with msaa blorp blits on xe3
Tested on PTL, fixes various copy_and_blit tests that utilize compute
after ab9d3528dc that exposed this to them.

Fixes: ab9d3528dc ("anv: fix queue check in anv_blorp_execute_on_companion on xe3")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39548>
2026-01-27 15:28:55 +00:00
Caleb Callaway
a91a636faf driconf: LTO disable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39544>
2026-01-27 14:57:20 +00:00
Hans-Kristian Arntzen
22bd72aa58 anv: Enable VK_EXT_present_timing.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38770>
2026-01-27 11:09:51 +00:00
Hans-Kristian Arntzen
c18b14aea2 anv: Add PRESENT_STAGE_LOCAL_EXT path for calibration.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38770>
2026-01-27 11:09:50 +00:00
Francisco Jerez
c0cf14f0e2 intel/isl: Add unit tests for ISL_AUX_STATE_COMPRESSED_HIER_DEPTH.
v2: Add additional AUX state transition test-cases for HIZ_CCS (Nanley).

v3: Assume partial resolve is equivalent to full resolve on legacy HiZ
    surfaces during isl_aux_state_transition_aux_op() instead of
    asserting (Nanley).

v4: Move some tests into different group, add more MCS tests (Nanley).

Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:18 +00:00
Francisco Jerez
349b09f8a2 anv/gfx12.5: Apply HIZ-CCS resolve TC flush on full resolves for all gfx12.5.
This appears to be needed to guarantee that a resolved depth surface
has no remaining fast-cleared blocks on DG2 as well as MTL.  After
this series this should no longer be hit in practice since we'll be
doing partial resolves in most cases, but it seems sensible to keep
and correct the workaround for our peace of mind to make sure that
full resolves are truly resolving the main surface.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:17 +00:00
Francisco Jerez
8e1b4b62ce anv/gfx12.5: Take advantage of partial resolves in depth layout transitions.
Issue a partial resolve instead of a full resolve from
transition_depth_buffer() when the final usage requires the
CCS-compressed surface to provide a complete representation of the
image.

This significantly improves performance of applications that
frequently interleave depth rendering and sampling on non-WT surfaces
(e.g. MSAA surfaces).  Nba2K23-trace-dx11-2160p-ultra improves
performance by about 260% with this on MTL, DG2 shows a similar
benefit.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:17 +00:00
Francisco Jerez
ef95d5243f intel/isl: Teach ISL about HIZ CCS partial resolves.
This updates the isl_aux_state transition helpers to consider partial
resolves for HiZ-CCS surfaces, and as a side effect of the update to
isl_aux_prepare_access() partial resolves should be implicitly enabled
in iris now for platforms that support it.

v2: HiZ partial resolves aren't enough to remove cleared blocks unlike
    color partial resolves (Nanley).

v3: Treat ISL_AUX_STATE_CLEAR similar to
    ISL_AUX_STATE_COMPRESSED_HIER_DEPTH so we can continue using it
    after depth buffer fast clears.  Drop flagging partial_resolve ==
    true for HiZ usages so we don't do the wrong thing while preparing
    access of a surface in ISL_AUX_STATE_CLEAR state.

v4: Assume partial resolve is equivalent to full resolve on legacy HiZ
    surfaces during isl_aux_state_transition_aux_op() instead of
    asserting (Nanley).

Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:17 +00:00
Francisco Jerez
cc66f5ff1d intel/blorp: Add support for partial resolves of HiZ-CCS surfaces.
v2: Define additional enum BLORP_OP_HIZ_PARTIAL_RESOLVE to track
    partial resolves (Nanley).
v3: Add comment regarding fall back to full resolve on Gfx12.0 (Nanley).

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:17 +00:00
Francisco Jerez
79ab5db71b intel/measure: Define snapshot type for HiZ partial resolves.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:16 +00:00
Francisco Jerez
f9ce1b9c40 anv/gfx12.5+: Keep HIZ_CCS aux usage while sampling from depth surfaces.
As long as the surface is in a state with valid AUX state with
identity contents of the HiZ surface (E.g. in
ISL_AUX_STATE_COMPRESSED_CLEAR, ISL_AUX_STATE_COMPRESSED_NO_CLEAR,
ISL_AUX_STATE_RESOLVED or ISL_AUX_STATE_PASS_THROUGH states) we can
keep compression enabled, which works around hardware bugs on MTL and
DG2, and will be helpful to switch to partial resolves in a future
commit.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:16 +00:00
Francisco Jerez
baf39d4322 anv/gfx12.5: Infer ISL_AUX_STATE_COMPRESSED_HIER_DEPTH from anv_layout_to_aux_state().
Update anv_layout_to_aux_state() to return the
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH state in cases where we may be
rendering into a HiZ surface in non-WT aux mode, instead of
ISL_AUX_STATE_COMPRESSED_CLEAR.

v2: No need to handle ISL_AUX_STATE_COMPRESSED_HIER_DEPTH in
    anv_layout_to_fast_clear_type() since it should never be reached
    (Nanley).

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:16 +00:00
Francisco Jerez
157a4cc6d0 anv/gfx12.5: Resolve depth during layout transitions from ISL_AUX_STATE_COMPRESSED_HIER_DEPTH.
For transitions to a state that requires the image to be fully defined
by the primary+CCS surface without necessarily requiring a valid
primary we have to perform a resolve if the initial state was
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH, which isn't fully defined by its
primary+CCS surface.  This full resolve will be replaced with a more
efficient partial resolve in a future commit, but we have to do this
up front in order to avoid breaking bisectability.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:16 +00:00
Francisco Jerez
7f1ed1e411 anv/gfx12.5: Can't fast clear multisampled Z/S with HIZ CCS WT aux usage.
We can end up in this situation in cases where the application uses a
layout that allows both rendering and sampling from a depth surface,
since in such cases we will attempt to render with HIZ CCS WT usage as
a side effect of using ISL_AUX_USAGE_HIZ_CCS_WT for all layouts that
allow the image to be sampled from.

Disabling fast clears for that case isn't expected to cause
performance regression since before this series for HiZ CCS non-WT
images transitioning to such a layout we would have issued a full
resolve and used ISL_AUX_USAGE_NONE, which also doesn't support fast
clears.

Multisample depth images should still get fast clears after this
commit in cases where the rendering and sampling is split into
separate render pasess with a layout transition between them that
transitions the image from a W/O layout into a R/W one -- Such
transitions will be handled with a relatively cheap partial resolve in
a subsequent commit.

v2: Add details of additional findings about these hardware issues in
    comment.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>

v3: Pass aspect bit consistent with layout to
    anv_layout_to_aux_usage() instead of defaulting to
    VK_IMAGE_ASPECT_DEPTH_BIT.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:15 +00:00
Francisco Jerez
02030b4b8f anv: Use actual layout in anv_fast_clear_depth_stencil() instead of ANV_IMAGE_LAYOUT_EXPLICIT_AUX.
Currently anv_fast_clear_depth_stencil() doesn't know the correct
layout of the depth and stencil images, instead it uses
ANV_IMAGE_LAYOUT_EXPLICIT_AUX to force the base AUX usage of each
plane, which can be inconsistent with the VkImageLayout currently in
use.  Plumb the correct depth and stencil layouts.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:15 +00:00