Commit graph

6 commits

Author SHA1 Message Date
Lionel Landwerlin
b722e17203 brw: get rid of GET_BUFFER_SIZE opcode
Rely on RESINFO which is what was used already.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
2025-10-16 12:08:16 +00:00
Lionel Landwerlin
efcba73b49 brw: switch to new sampler payload description scheme
Instead of having abstracted opcodes, we target directly the HW format
at the NIR translation.

The payload description gives us the order of the payload sources (we
can use that for pretty printing) and we don't have to have a
complicated scheme in the logical send lowering for the ordering. All
we have to do is build the header if needed as well as the descriptors.

PTL Fossil-db stats:
 Totals from 66759 (13.54% of 492917) affected shaders:
 Instrs: 44289221 -> 43957404 (-0.75%); split: -0.81%, +0.06%
 Send messages: 2050378 -> 2042607 (-0.38%)
 Cycle count: 3878874713 -> 3712848434 (-4.28%); split: -4.44%, +0.16%
 Max live registers: 8773179 -> 8770104 (-0.04%); split: -0.06%, +0.03%
 Max dispatch width: 1677408 -> 1707952 (+1.82%); split: +1.85%, -0.03%
 Non SSA regs after NIR: 11407821 -> 11421041 (+0.12%); split: -0.03%, +0.15%
 GRF registers: 5686983 -> 5838785 (+2.67%); split: -0.24%, +2.91%

LNL Fossil-db stats:

 Totals from 57911 (15.72% of 368381) affected shaders:
 Instrs: 39448036 -> 38923650 (-1.33%); split: -1.41%, +0.08%
 Subgroup size: 1241360 -> 1241392 (+0.00%)
 Send messages: 1846696 -> 1845137 (-0.08%)
 Cycle count: 3834818910 -> 3784003027 (-1.33%); split: -2.33%, +1.00%
 Spill count: 21866 -> 22168 (+1.38%); split: -0.07%, +1.45%
 Fill count: 59324 -> 60339 (+1.71%); split: -0.00%, +1.71%
 Scratch Memory Size: 1479680 -> 1483776 (+0.28%)
 Max live registers: 7521376 -> 7447841 (-0.98%); split: -1.04%, +0.06%
 Non SSA regs after NIR: 9744605 -> 10113728 (+3.79%); split: -0.01%, +3.80%

Only 2 titles negatively impacted (spilling) :
  - Shadow of the Tomb Raider
  - Red Dead Redemption 2

All impacted shaders were already spilling.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
2025-10-16 12:08:15 +00:00
Ian Romanick
85db960e37 brw: Mark src3 of BFN as is_control_source
This prevents lower_regioning from doing bad things when the destination
and all the other sources are UW.

Other solutions considered:

- Have the type of src[3] match the destination type. This also required
  changes in combine_constants to allow the type be UD or UW.
- Make a new subclass brw_bfn_inst, and store the Boolean function
  selector outside the src[] array. This was a lot more code and a lot
  more churn (+47,-27 vs +4).

Fixes: b948e6d503 ("brw: Use BFN to implement nir_opt_bitfield_select")
Suggested-by: Curro
Suggested-by: Ken
Closes: #14095
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37891>
2025-10-16 00:37:30 +00:00
Ian Romanick
4193895145 brw/cmod: Enable limited cmod propagation for BFN
cmod propagation needs more work. Since the result type is always UD,
BRW_CONDITION_G should be able to substitute for NZ. Either that or
users of the condition could be rewritten to use an inverted condition.

v2: Add a couple more unit tests. Suggested by Matt.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
2025-10-10 17:25:11 +00:00
Ian Romanick
8a71f5e672 brw: BFN does not support source modifiers
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
2025-10-10 17:25:10 +00:00
Kenneth Graunke
73cbb35442 brw: Move into a new src/intel/compiler/brw subdirectory
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places

It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".

Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
2025-10-09 07:01:47 +00:00
Renamed from src/intel/compiler/brw_inst.cpp (Browse further)