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vl/win32: Add vl_win32_screen_create_from_d3d12_device
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26223>
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commit
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2 changed files with 38 additions and 0 deletions
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@ -29,6 +29,10 @@
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* Target makefiles directly refer to vl_winsys_dri.c to avoid DRI dependency
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef vl_winsys_h
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#define vl_winsys_h
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@ -37,6 +41,7 @@
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#include <unknwn.h>
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#endif
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#include "pipe/p_defines.h"
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#include "util/format/u_formats.h"
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@ -97,6 +102,7 @@ vl_dri3_screen_create(void *display, int screen) { return NULL; };
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#ifdef _WIN32
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struct vl_screen *vl_win32_screen_create(LUID *adapter);
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struct vl_screen *vl_win32_screen_create_from_d3d12_device(IUnknown* d3d12_device);
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#else
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/* Always enable the DRM vl winsys */
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struct vl_screen *
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@ -116,3 +122,6 @@ vl_xlib_swrast_screen_create(void *display, int screen) { return NULL; }
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#endif
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#endif
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#ifdef __cplusplus
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}
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#endif
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@ -28,6 +28,7 @@
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#include "gallium/winsys/sw/gdi/gdi_sw_winsys.h"
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#include "gallium/drivers/d3d12/d3d12_public.h"
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#include <unknwn.h>
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struct vl_win32_screen
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{
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@ -80,3 +81,31 @@ release_pipe:
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vl_win32_screen_destroy(&vscreen->base);
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return NULL;
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}
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struct vl_screen *
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vl_win32_screen_create_from_d3d12_device(IUnknown* d3d12_device)
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{
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struct vl_win32_screen *vscreen = CALLOC_STRUCT(vl_win32_screen);
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if (!vscreen)
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return NULL;
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struct sw_winsys* winsys = gdi_create_sw_winsys();
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if (!winsys)
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goto release_pipe;
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vscreen->base.pscreen = d3d12_create_dxcore_screen_from_d3d12_device(winsys, d3d12_device, &vscreen->adapter_luid);
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if (!vscreen->base.pscreen)
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goto release_pipe;
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vscreen->base.destroy = vl_win32_screen_destroy;
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vscreen->base.get_private = NULL;
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vscreen->base.texture_from_drawable = NULL;
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vscreen->base.get_dirty_area = NULL;
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return &vscreen->base;
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release_pipe:
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vl_win32_screen_destroy(&vscreen->base);
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return NULL;
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}
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