This is preliminary work for separate shader functions.
The ray_tracing_module is eventually intended as self-contained
pipeline struct per RT group.
For now, these modules only contain the group handles.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21667>
Let CI handle that case as it did before. The only thing which needs to be done by the error() function is to get out of the section.
Fixes the issue where a job is not saving artifacts after failure.
Fixes: 4cc0cec473 ("ci: implement unified sections")
Acked-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21715>
In mesa/mesa !20272, some bash functions introduce a standard wait to setup
gitlab ci sections, but the file collecting them needed to be included in the
artifacts exported by mesa. Other projects that use tests like deqp-runner
need to load these bash functions.
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21680>
It can sometimes be useful to also print the shaders that are marked as
internal, so let's add a flag that lets us do that.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21681>
This is to inform you of some planned downtime in the LAVA lab as follows:
Start: 2023-03-06 08:00 GMT
End: 2023-03-06 12:00 GMT
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21355>
* if the proposed box is smaller than an existing box then don't add it,
* if the proposed box is adjacent to an existing box, expand
* if the proposed box is larger than an existing box, replace
this reduces the chances of having a ton of copy boxes to iterate over
also add a perf warning in case a ton of copy boxes exist
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21665>
if a single query is being started and stopped frequently, update
the internal qbo with a single copy call instead of one copy per result
not actually that useful in practice because of how query pools are shared,
but could help somewhere in theory
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21581>
for drivers lacking one of:
* EXT_color_write_enable
* primitivesGeneratedQueryWithRasterizerDiscard
terrible things must happen. specifically, dummy surfaces have to
be used in a framebuffer with rast-discard enabled for the duration
of the query
now that queries are only started/stopped in renderpasses, however,
there are new hurdles. with tc renderpass optimizing, queries can be
started outside the renderpass, which would trigger recursion when
trying to start a primgen query outside the renderpass if any clears
are enabled, as those must be flushed onto the real surfaces
to solve all of this:
* block tc renderpass optimizing if at least one of the above features is missing
* detect a pending primgen query start during renderpass start
* activate rast-discard and set dummy surfaces before beginning renderpass
* this recurses and automatically flushes clears
* finally, start the real renderpass
BUT WAIT THERE'S MORE!
because there's also drivers that support EXT_color_write_enable and don't support
primitivesGeneratedQueryWithRasterizerDiscard, which means they do need rast-discard,
but they don't need dummy surfaces, and so the clears still have to be flushed,
so they need an explicit (recursive) renderpass start/stop in advance to
ensure the clears are applied as expected
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21628>
Now that we have multiple sysval tables, implementing compute kernels --
including with indirect dispatch and load_num_workgroups -- is straightforward.
This patch adds the straightforward launch_grid implementation.
As usual needs UAPI support patches to actually do anything, but the relevant
compute tests are passing downstream.
It's not possible to properly test compute shaders support right now (pending
support for images), so we don't update the CAPs or features.txt here. This is
more about flushing out the piles of downstream patches we have (and getting
reviewed!) in preparation for cutting a downstream release soon.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21703>
The previous lowering was insufficient in two areas:
* No support for indirection. This is required for dynamically indexing into
UBOs, SSBOS, etc in OpenGL ES 3.2
* Only a single table supported. Multiple tables are required to implement
indirect dispatch/draws efficiently, in order to bind the indirect buffer as
uniforms.
The first problem is addressed here by reworking the lowering of
system values to happen in NIR, decoupled from the uniform register assignment
details, such that we can handle 1:n lowerings in a straightforward way.
Namely, indirect sysvals are lowered to indirect memory loads relative to the
base address of the sysval table, where the table address is itself pushed as a
(direct) sysval.
The second problem is addressed in this patch by generalizing to multiple
uniform tables.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21703>
Fragment shaders with side effects need to be lowered to ensure they execute for
all shaded pixels but no helper threads. Add a lowering pass to handle this.
Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21712>