Commit graph

17267 commits

Author SHA1 Message Date
Brian Paul
d3d20d650d svga: remove assertions in svga_surface cast wrappers
We don't do this for other cast wrappers.  And this will simplify some
code at call sites.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
c6e89fa215 svga: minor code simplification in svga_texture_transfer_unmap()
Use the tex variable instead of using svga_texture() again.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
fe5a2704ec svga: reformat some expressions in svga_texture_transfer_map()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
10ef6ddcf9 svga: remove duplicated variable in svga_texture_transfer_map()
tex was already declared at the function body scope.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
09d2780b39 svga: move some assignments in svga_texture_transfer_map()
Put near other assignments to the svga_transfer variable.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:18 -06:00
Brian Paul
4a52512666 svga: minor simplifications in svga_texture_transfer_map()
Use local vars instead of jumping through a pointer.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:18 -06:00
Brian Paul
088dd8f45e svga: minor reformatting of svga_texture() cast wrapper
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:18 -06:00
Brian Paul
e206f67261 svga: rewrite svga_buffer() cast wrapper
To make it symmetric with the svga_texture() cast wrapper.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:18 -06:00
Brian Paul
c72dcd9a71 svga: remove local variable in create_backed_surface_view()
To simplify the code a bit.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:18 -06:00
Mario Kleiner
2cc880cba5 r600: increase performance for DRI PRIME offloading if 2nd GPU is Evergreen+
This is a direct port of Marek Olšáks patch
"radeonsi: increase performance for DRI PRIME
offloading if 2nd GPU is CIK or VI" to r600.

It uses SDMA for the detiling blit from renderoffload VRAM
to GTT, as SDMA is much faster for tiled->linear blits from
VRAM to GTT.

Testing on a dual Radeon HD-5770 setup reduced the time
for the render offload gpu to get its rendering into
system RAM from approximately 16 msecs for simple rendering
at 1920x1080 pixel 32 bpp to 5 msecs, a > 3x speedup!

This was measured using ftrace to trace the time the radeon kms
driver waited on the dmabuf fence of the renderoffload gpu to
complete.

All in all this brought the time for a flip down from 20 msecs
to 9 msecs, so the prime setup can display at full 60 fps instead
of barely 30 fps vsync'ed.

The current r600 implementation supports SDMA on Evergreen and
later, but not R600/R700 due to some bugs apparently present
in their SDMA implementation.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2016-08-26 19:57:21 +02:00
Charmaine Lee
0035f7f136 svga: add guest statistic gathering interface
This file was supposed to be added with the previous "svga: add guest
statistic gathering interface" patch but went MIA for some reason.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26 08:04:02 -06:00
Marek Olšák
49c798e902 radeonsi: disable CE on SI + AMDGPU
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Marek Olšák
971ef7518f gallium/radeon: add a driver query for AMDGPU_INFO_NUM_EVICTIONS
If the kernel driver doesn't support it, it returns 0.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Marek Olšák
7172906c0c radeonsi: fix printing shaders and states on a VM fault
This was missed while rewriting the PIPE_DUMP flags.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Marek Olšák
5ee3cac138 radeonsi: increase performance for DRI PRIME offloading if 2nd GPU is CIK or VI
SDMA is much faster for tiled->linear blits from VRAM to GTT.
I have Bonaire in my second PCIe slot.

$ glxinfo | grep OpenGL.renderer
OpenGL renderer string: Gallium 0.4 on AMD TONGA ...

$ DRI_PRIME=1 glxinfo | grep OpenGL.renderer
OpenGL renderer string: Gallium 0.4 on AMD BONAIRE ...

Without SDMA:
$ DRI_PRIME=1 glxgears
8796 frames in 5.0 seconds = 1759.074 FPS
8899 frames in 5.0 seconds = 1779.672 FPS

With SDMA:
$ DRI_PRIME=1 glxgears
12765 frames in 5.0 seconds = 2552.788 FPS
12888 frames in 5.0 seconds = 2577.495 FPS

The 1st GPU is irrelevant. The improvement should be much lower at 60 fps,
but definitely measurable.

SI will get this once we add SDMA blit support for it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Marek Olšák
0241d8300f radeonsi: enable SDMA on CIK
It passes R600_DEBUG=testdma on Bonaire/radeon.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Marek Olšák
bcfd49e511 gallium/radeon: increase priority for shader binaries
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Marek Olšák
c3f716fe67 gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
there's no reason to separate these

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Neha Bhende
10f6e08549 svga: fix regression related to srgb
This regression is caused because of commit 3190c7ee97
Regression caused by following OpenGL 4.4 spec rules relates to
GL_FRAMEBUFFER_SRGB in Mesa.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:52 -06:00
Neha Bhende
3b7341d547 svga: use local variable blit instead of pointer
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:52 -06:00
Brian Paul
b09e4ab13c svga: s/INDEX_0D/INDEX_IMMEDIATE32/
Both are zero, but the later is the right token.
2016-08-26 06:19:52 -06:00
Brian Paul
93779b87a1 svga: add comment about unsupported blend modes 2016-08-26 06:19:52 -06:00
Charmaine Lee
b1772651b7 svga: fix ordering of mksstats counter strings
String for SVGA_STATS_COUNT_TEXREADBACK was swapped
with the string for SVGA_STATS_COUNT_SURFACEWRITEFLUSH.

Trivial fix.
2016-08-26 06:19:52 -06:00
Charmaine Lee
2781d60375 svga: avoid emitting redundant SetShaderResource command
Tested with Lightsmark2008, Heaven, MTT piglit, glretrace, viewperf, conform.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26 06:19:52 -06:00
Charmaine Lee
5313b294e6 svga: add a cleanup function to clean up sampler state
This patch adds a cleanup function to clean up sampler state at
context destruction time.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26 06:19:52 -06:00
Brian Paul
e292f38c6c svga: loosen the condition to flush in get_query_result_vgpu10()
Fixes piglit spec/ext_transform_feedback/overflow-edge-cases segfaults
because the query's fence pointer was null.

Tested with Piglit, Sauerbraten, ETQW.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:52 -06:00
Brian Paul
99d8fe20ab svga: fix vgpu10 query fencing
We don't want to flush the command buffer or sync on the fence when ending
a query (that kind of defeats the whole purpose of async queries).  Do that
instead in get_query_result().

Tested with Piglit, arbocclude, Sauerbraten game, Nobel Clinician Viewer,
ETQW.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:52 -06:00
Charmaine Lee
3f51a3f6ac svga: avoid emitting redundant DXSetSamplers command
This patch avoid emitting redundant DXSetSamplers command.

Tested with Lightsmark2008, Heaven, MTT piglit, glretrace, viewperf.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26 06:19:52 -06:00
Neha Bhende
6a43148e20 svga: enable ARB_clear_texture extension in the driver.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:52 -06:00
Neha Bhende
2111795d51 svga: define svga_clear() in svga_init_clear_functions()
Put all the clearing related functions in svga_init_clear_functions()

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:51 -06:00
Neha Bhende
40557ae07c svga: add svga_init_clear_functions()
define svga_init_clear_functions()
and svga_clear_texture as svga->pipe.clear_texture. This is part of
ARB_clear_texture extension

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:51 -06:00
Neha Bhende
52d88b67be svga: add new function svga_clear_texture()
To clear texture this function can be used. This is part of
ARB_clear_texture extension. Basically this extension allows you to
clear texture with given color values.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:51 -06:00
Neha Bhende
1da538f85b svga: add new begin_blit()
Saving all blitter states will be done in begin_blit() so that
begin_blit() can be used before performing any blit operation.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26 06:19:51 -06:00
Charmaine Lee
a5fd54f8bf svga: add opt to the list of valid build types
For opt build, add VMX86_STATS to the list of cpp defines.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26 06:19:51 -06:00
Charmaine Lee
2e1cfcc431 svga: add guest statistic gathering interface
With this patch, guest statistic gathering interface is added to
svga winsys interface that can be used to gather svga driver
statistic. The winsys module can then share the statistic info with
the VMX host via the mksstats interface.

The statistic enums used in the svga driver are defined in
svga_stats_count and svga_stats_time in svga_winsys.h

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26 06:19:51 -06:00
Charmaine Lee
4791991808 svga: fix indirect non-indexable temp access
If the shader has indirect access to non-indexable temporaries,
convert these non-indexable temporaries to indexable temporary array.
This works around a bug in the GLSL->TGSI translator.

Fixes glsl-1.20/execution/fs-const-array-of-struct-of-array.shader_test
on DX11Renderer.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26 06:19:51 -06:00
Kenneth Graunke
93bfa1d7a2 nir: Change nir_shader_get_entrypoint to return an impl.
Jason suggested adding an assert(function->impl) here.  All callers
of this function actually want ->impl, so I decided just to change
the API.

We also change the nir_lower_io_to_temporaries API here.  All but one
caller passed nir_shader_get_entrypoint(), and with the previous commit,
it now uses a nir_function_impl internally.  Folding this change in
avoids the need to change it and change it back.

v2: Fix one call I missed in ir3_compiler (caught by Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-08-25 19:18:24 -07:00
Eric Anholt
00c72acba5 vc4: Add support for fddx/fddy
Based vaguely on a patch by jonasarrow on github.
2016-08-25 17:24:11 -07:00
Eric Anholt
e763e19808 vc4: Add register allocation support for MUL output rotation.
We need the source to be in r0-r3, so make a new register class for it.
It will be up to the surrounding passes to make sure that the r0-r3
allocation of its source won't conflict with anything other class
requirements on that temp.
2016-08-25 17:24:11 -07:00
Eric Anholt
8ce6526178 vc4: Add support for MUL output rotation.
Extracted from a patch by jonasarrow on github.
2016-08-25 17:24:11 -07:00
Eric Anholt
074f1f3c0c vc4: Add support for the 2-bit LOAD_IMM variants.
Extracted and fixed up from a patch by jonasarrow on github.  This ended
up not getting used for ddx/ddy, but seems like it might still be useful.
2016-08-25 17:24:11 -07:00
Eric Anholt
3da4e38f48 vc4: Add QPU scheduling to handle MUL rotate sources.
We need MUL rotates to do ddx/ddy support.
2016-08-25 17:24:11 -07:00
Eric Anholt
b0b99a7952 vc4: Add disassembly for constant MUL rotates 2016-08-25 17:24:11 -07:00
Eric Anholt
b160708e03 vc4: Add real validation for MUL rotation.
Caught problems in the upcoming DDX/DDY implementation.
2016-08-25 17:24:11 -07:00
Eric Anholt
31da39ddc9 vc4: Add a QIR value for the QPU element register.
This will be used in the ddx/ddy support for "Am I the top half?" or "Am I
the left half?" checks.
2016-08-25 17:24:11 -07:00
Marek Olšák
a491b9e945 radeonsi: don't use allocas for arrays with LLVM 3.8
It crashes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97413
2016-08-25 21:19:17 +02:00
Marek Olšák
fe91ae06d3 gallium/radeon: unify and simplify checking for an empty gfx IB
We can take advantage of the fact that multi_fence does the obvious thing
with NULL fences.

This fixes unflushed fences that can get stuck due to empty IBs.
2016-08-25 21:19:17 +02:00
Marek Olšák
3ff0b67e1b radeonsi: disable SDMA texture copying on Carrizo
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-08-25 14:51:08 +02:00
Marek Olšák
1276316d67 gallium/noop: use 3-space indentation
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-25 14:09:48 +02:00
Marek Olšák
9daaa6f5a6 gallium: add a pipe_context parameter to resource_get_handle
radeonsi needs to do some operations (DCC decompression) for OpenGL-OpenCL
interop and this is the only way to make it coherent with the current
context. It can optionally be set to NULL.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-25 14:09:48 +02:00