svga: move some assignments in svga_texture_transfer_map()

Put near other assignments to the svga_transfer variable.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
Brian Paul 2016-08-25 15:15:31 -06:00
parent 4a52512666
commit 09d2780b39

View file

@ -397,6 +397,10 @@ svga_texture_transfer_map(struct pipe_context *pipe,
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
st->base.layer_stride = st->base.stride * nblocksy;
st->use_direct_map = use_direct_map;
*ptransfer = &st->base;
if (usage & PIPE_TRANSFER_WRITE) {
/* record texture upload for HUD */
@ -510,10 +514,6 @@ svga_texture_transfer_map(struct pipe_context *pipe,
}
}
st->use_direct_map = use_direct_map;
*ptransfer = &st->base;
/*
* Begin mapping code
*/