Makes more sense considering SIMD32. Relaxing the assertion in
brw_ir_fs.h will be required in order to avoid assertion failures on
SNB with SIMD32 fragment shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In Gen12 the Poly 0 Info DWORD containing the Viewport Index and
Render Target Index fields were moved from r0.0 to r1.1 in order to
make room for dual-polygon dispatch. The render target message format
was updated to expect that information in the same location, so we
didn't need to make any changes for framebuffer fetch to work with
SIMD8 and SIMD16 dispatch. Unfortunately that won't work with SIMD32,
since the render target message header is assembled from r0 and r2
instead of r1, and the r2 thread payload wasn't updated with an
additional copy of the same information. We need to fix things up
manually instead. This avoids a handful of
EXT_shader_framebuffer_fetch regressions in combination with SIMD32
fragment shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This applies the same work-around I commited as b84fa0b31e
"intel/fs/gen11: Work around dual-source blending hangs in combination
with SIMD32." to Gen12, which seems to suffer from the same hardware
bug found empirically. The failure mode seems to be identical.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The Gen12 docs are rather contradictory regarding the dispatch
configurations supported by the fragment shader -- The same table
present in previous generations seems to imply that only one dispatch
mode can be enabled when doing per-sample shading, but a restriction
documented in the 3DSTATE_PS_BODY page implies the opposite: That
SIMD32 can only be used in combination with some other dispatch mode.
The latter seems to match the behavior of real hardware as I could
tell from my testing: A bunch of multisample test-cases that do
per-sample shading hang if we only provide a SIMD32 shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Starting with Gen11, we have two indirect clear colors: An unconverted
float/int version which is us used for rendering and a converted pixel
value version which is used for texturing. Because the one used for
texturing is stored as a single pixel of that color, it works no matter
what format is being used. Because it's a simple HW indirect and
doesn't involve copying surface states around, we can use it in the
sampler without having to worry about surface states having out-of-date
clear values. The result is that we can now allow any clear color when
texturing.
This cuts the number of resolves in a RenderDoc trace of Dota2 by 95%
on Gen11+ (you read that right) and improves perf by 3.5%. It improves
perf in a handful of other workloads by < 1%.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Previously, we tried to treat color image layouts as a special case
during render passes. This is largely an artifact of history as our
initial understanding of Vulkan placed much more emphasis on render
passes than our current understanding. The only real practical use for
magic layouts in the middle of a render pass, as far as I can tell, is
to allow more clear colors to get passed through to input attachments.
However, most apps aren't very creative with their clear colors and very
few of them (none coming from DXVK) actually use render passes in any
interesting way. Therefore, the risk of being able to pass fewer clear
colors through to input attachments should be minimal.
There are, however, three very big advantages to this change:
1. We are now consistent in our handling of aux usage and layouts
between color and depth/stencil.
2. We are now actually following the layout guidelines from the app and
aren't nearly as likely to see strange behavior due to us overriding
the image layouts manually.
3. It's more obviously correct. While I think our old render pass code
was probably correct, it was full of corner cases and it's very
possible that it was behaving badly in weird ways. This follows the
Vulkan API much more blindly and, as such, is more likely to be
correct and behave the same as other implementations.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
In particular, we split out an anv_can_fast_clear_color_view helper
which only cares about fast-clear and not aux_usage itself.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Instead of making it a function that pretends to choose aux usage (which
isn't what it does at all), make it a function which returns whether or
not we want to do a fast clear. This is far more accurate to the
purpose of the function.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This commit just renames some things so that we use names for temporary
variables which are more consistent with other places in the code-base.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Previously, we bent over backwards to allow non-zero clear colors input
attachments whenever we could. However, very few apps use input
attachments and very few use non-zero clear colors. Getting rid of
support for non-zero clear colors input attachments will allow us to
treat them identically to textures which should help us simplify things
a good bit.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
In order to actually hit this case you have to be using a very odd
color/view combination. The common cases of clear-to-zero and 0/1 clear
colors with an sRGB view don't require any re-interpretation. This is
probably better than always resolving whenever we have a format mismatch
like we are today because that hits the sRGB case every time.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Instead of allocating surface states for attachments in BeginRenderPass,
we now allocate them in begin_subpass. Also, since we're zeroing
things, we can be a bit cleaner about or implementation and just fill
out all those passes for which we have allocated surface states.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This commit splits genX(cmd_buffer_setup_attachments)() into three
functions: one which sets up cmd_buffer->state.attachments, one which
allocates surface states, and one which fills out the surface states.
While we're here, we make both functions take the framebuffer (if any)
as an argument instead of pulling it from the command buffer so it's
more clear what things are inputs to the functions. We also make the
render pass and framebuffer parameters const as those are immutable
objects. The only functional change here should be that we now
vk_zalloc the attachments which should be a bit safer.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This makes a lot more sense than marking them written in begin_subpass
since, at that point, we haven't written them yet. This should reduce
the chances of accidental extra resolves.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
It's a pointless micro-optimization that just makes compute_aux_usage
unnecessarily entangled with setting up surface states.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
The subpass usage flags are supposed to always be one bit and never
multiple bits. However, when adding in TRANSFER_SRC usage for resolve
attachments we were adding it to the subpass bits and not the render
pass bits. This potentially is causing issues where images aren't
getting marked written properly.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This refactor breaks out a new isl_surf_supports_ccs function which does
most of the validity checking. The isl_surf_get_ccs_surf function calls
this function and then dives right into constructing the CCS aux_surf.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
Untyped messages are only use on Gen9+ for UBOs and SSBOs. They will
never be used on anything using an isl_surf.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
For the checks dealing with fast-clear values, we change them to check
for the depth aspect because the distinction there really is between
color and depth more than between HiZ and CCS.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
We were ORing together the image and stencil usage rather than actually
following the formula in the spec. This can lead to assertions in other
parts of the driver if we're not careful.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
Ever since Vulkan 1.2, this feature has been in core so enabling the
extension is no longer required.
Fixes: 4ef3f7e3d3 "anv: Enable Vulkan 1.2 support"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4694>
When we originally wrote spirv_to_nir we didn't have a good scalar value
union to handily use so we rolled our own thing for spec constants. Now
that we have nir_const_value, we can use that and simplify a bunch of
the spec constant logic.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
Because of functional requirements for Gen11, when perf is enabled we
only power half the EU array.
This change forces it to enable everything.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>
Because of functional requirements for Gen11, when perf is enabled we
only power half the EU array.
This change forces it to enable everything.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>
This is the powergating configuration of the EU array. The default is
everything powered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>
64-bit immediates are only allowed as src0. Long ago, we decided to
avoid constructing such illegal situations in the IR, rather than
allowing them in the IR but then promoting bogus immediates to GRFs
later. So, we need to fix opt_peephole_sel to not put 64-bit immediates
as src1 of the new SEL instruction.
Fixes: a4b36cd3dd ("intel/fs: Coalesce when the src live range is contained in the dst")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2816
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4692>
This should have gone away when removing source modifiers. They won't
be set any longer, so this is simply dead code.
Fixes: b7c47c4f7c ("intel/compiler: Drop nir_lower_to_source_mods() and related handling.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4691>