Unifies nir per instruction float control.
In the future this can be split into contract/reassoc/transform
like SPIR-V.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (except SPIR-V)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39103>
We don't need one bit per bitsize per instruction if only one actually
matters in the end.
First step towards moving NIR in the direction of full float_controls2
only.
Also rename this from fp_fast_math, because that name implied that 0 is
the no fast math mode, while the opposite was the case.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39026>
With coopmat2 a bunch of functions need a lot of lowering passes
to happen before they can be lowered, so mark them as to be lowered
later.
Drivers needing these should call the nir_remove_non_cmat_call_entrypoints
where they remove entrypoints now, and call the original nir_remove_non_entrypoints
after lowering coopmat2.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
This adds a new instruction type to handle cooperative matrix calls.
This clones the call instr, drops callee, and adds a single metadata
slot and a call operation (dummy only for now).
(Not NACKed by Alyssa)
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
Setting variable names currently always uses ralloc, but the new
nir_variable_* helpers will mostly eliminate ralloc/malloc in a later
commit.
This just updates all places that touch nir_variable names to use the new
helpers.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36538>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
Set to true everywhere except:
- spirv_to_nir used by Vulkan
- bindless handles in GLSL
- some internal shaders and driver-specific code
Acked-by: Job Noorman <job@noorman.info>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36099>
Intel HW only has support for non-uniform offsets for TG4 operations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33138>
Annotating ssa defs without affecting compilation is impossible with
debug info instructions since referencing a nir_def from the debug info
instr will add uses.
The old approach also stops worrking if passes reorder instructions.
This patch proposes a solution which should not regress performance just
like the old approach. The difference is that this one allocates a bit
more space for debug info instead of adding a new instruction for it.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33141>
for cl kernel libraries with many entrypoints. spirv can represent, nir should
be able to as well.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32382>
This will be use by the glsl nir linker when we are combining
different shaders from the same shader stage that might have multiple
declarations of global variables across the different shaders.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
NIR doesn't really support global instructions such as global val
initilisation. So here we add functionality to glsl_to_nir() to
put these instructions into a temporary function that will be
later inlined into main.
We give the function a name starting with gl_mesa_tmp_ as functions
starting with gl_ are reserved and will not have any clashes with
user functions, we finish the name with the blake3 of the shader
source to avoid conflicts with multiple shaders attached to a single
stage.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
Adds a new instruction type that stores metadata that might be useful
for debugging purposes. Passes must ignore these instructions when
making decisions.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18903>
With float_controls2, shaders can decide on the behavior of
NaN/Inf/SignedZero preservation by decorating specific instructions, on
top of having a default for the whole program.
Add where to track these to nir_alu_instr and propagate them to new
instructions everywhere that exact is being done already.
v2: use less bits for fp_fast_math in nir_alu_instr (Alyssa)
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27281>
We already renamed the type, we just need to rename the enum and the
casting helper functions.
Generated with sed:
sed -i -e 's/nir_instr_type_ssa_undef/nir_instr_type_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
sed -i -e 's/nir_instr_as_ssa_undef/nir_instr_as_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
and two tiny whitespace fixups in lima.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24703>
Instead, we replace every use of it with nir_def. Most of this commit
was generated by sed:
sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
A few manual fixups were required in lima and the nir_legacy code.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
This both gets rid of its use of nir_ssa_dest_init() but also will make
it easier to mechanically remove nir_dest entirely later.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24658>
In 9ffd00bcf1 ("nir_to_tgsi: Pack our tex coords into vec4
nir_tex_src_backend[12]"), Emma added a pair of back-end sources to
nir_tex_instr to allow complex lowering to be done in NIR. This adds a
tiny bit more hw-specific back-end information that a NIR lowering pass
can communicate to the back-end compiler.
While the opcode contains most of the information needed, some thing
such as the presence of offsets is currently only communicated via the
presence of specific source types in the source list. This information
is gone when the texture instruction is lowered to back-end sources.
Adding a backend_flags field fixes this by allowing the lowering pass to
communicate a small amount of side-band information if needed.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22303>
Nothing produces them any more, so remove them from NIR. This massively reduces
the size of nir_src, which should improve performance all over.
nir_src size reduced from 56 bytes -> 40 bytes (pahole results on arm64, x86_64
should be similar.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24253>