We still update the cs_prog_data, but don't rely on it for this state anymore.
This will allow use the SIMD selector with shaders that don't use cs_prog_data.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
This is a preparation to decouple the storage of what SIMDs
compiled/spilled from the cs_prog_data. This will allow reuse
of SIMD selection code by Bindless Shaders.
And since we have a struct now, move the error array there so
reduce the boilerplate of the users.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
We don't intend to expose neither to drivers, so it is fine to be C++.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
Variable workgroup size works by compiling as much SIMD variants as
possible and then selecting the right one during dispatch (when the
actual workgroup size is passed to us).
Instead of replicating the logic in a separate function, reuse the
same logic for regular SIMD selection. And move function for that
together with the remaining simd selection functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13249>
Clean up the logic and move it to functions that work with prog_data
attributes to select the right SIMD. This shouldn't change any
behavior compared to the original.
Having it extracted will allow reuse by Task/Mesh and make it easier
to write tests.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13249>