Commit graph

107086 commits

Author SHA1 Message Date
Ilia Mirkin
d1d2bb8c07 nvc0: don't put text segment into bufctx
The text segment is shared among multiple contexts, while each one has
its own bufctx. So when reallocating the text segment, some contexts may
end up with stale values in their bufctx's. Instead limit the exposure
to the bufctx to within a single draw.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-27 21:47:09 -05:00
Timothy Arceri
0907ae35ad radv/ac: fix some fp16 handling
Fixes: b722b29f10 ("radv: add support for 16bit input/output")

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-28 10:41:48 +11:00
Eric Anholt
c496b60ed8 v3d: Create separate sampler states for the various blend formats.
The sampler border color is encoded in the TMU's blending format (half
floats, 32-bit floats, or integers) and must be clamped to the format's
range unorm/snorm/int ranges by the driver.  Additionally, the TMU doesn't
know about how we're abusing the swizzle to support BGRA, A, and LA, so we
have to pre-swizzle the border color for those.

We don't really want to spend half a kb on sampler states in most cases,
so skip generating the variants when the border color is unused or is
0,0,0,0.
2019-01-27 08:30:03 -08:00
Eric Anholt
5fe4250a2c v3d: Move the sampler state to the long-lived state uploader.
Samplers are small (8-24 bytes), so allocating 4k for them is a huge
waste.
2019-01-27 08:30:03 -08:00
Eric Anholt
09472006ff v3d: Use the symbolic names for wrap modes from the XML. 2019-01-27 08:30:03 -08:00
Eric Anholt
c51d125d18 v3d: Fix stencil sampling from a separate-stencil buffer.
When the sampler view is in sample-stencil mode, we need to return uint
stencil values.  To do that, fill in the format table to return R8I, and
have the sampler view point at the separate stencil buffer.

Fixes dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d
2019-01-27 08:30:03 -08:00
Eric Anholt
8a0b0a8f37 v3d: Fix stencil sampling from packed depth/stencil.
We need to pick the 8-bit unorm value out, not the depth component.
2019-01-27 08:30:03 -08:00
Eric Anholt
fcdbd441a2 v3d: Fix release-build warning about utile_h. 2019-01-27 08:30:03 -08:00
Eric Anholt
edb1fcd963 v3d: Flush blit jobs immediately after generating them.
Fixes OOMs in the CTS's packed_pixels.varied_rectangle.* tests -- the
series of texture uploads at the start before texturing occurred would end
up all sitting around as cached jobs for reuse.  By flushing immediately,
peak active BO usage goes from 150M to 40M.

We could maybe put some limits on how many jobs we keep around, but blits
seem particularly unlikely to get reused for other drawing.
2019-01-27 08:30:03 -08:00
Eric Anholt
ac333ffa59 v3d: Fix BO stats accounting for imported buffers. 2019-01-27 08:30:03 -08:00
Eric Anholt
060575bea8 v3d: Drop maximum number of texture units down to 16.
This is the GLES 3.2 minmax, and also what the closed source driver does.
Avoids hitting OOMs in the CTS's
dEQP-GLES3.functional.texture.units.all_units.only_cube.1.
2019-01-27 08:30:03 -08:00
Eric Anholt
3e743d8cd8 v3d: Avoid duplicating limits defines between gallium and v3d core.
We don't want to pull the compiler into every include in the gallium
driver, so just make a new little header to store the limits.
2019-01-27 08:30:03 -08:00
Eric Anholt
fe6a21c867 v3d: Fix overly-large vattr_sizes structs.
We want one vector size per vector, not per component.
2019-01-27 08:30:03 -08:00
Eric Anholt
533b3f0541 v3d: Rename gallium-local limits defines from VC5 to V3D.
The compiler has its limits under V3D_* (like most V3D stuff), so sync up
with that.
2019-01-27 08:30:03 -08:00
Bas Nieuwenhuizen
b4870a15ae radv: Remove unused variable.
Trivial.
2019-01-27 13:51:35 +01:00
Niklas Haas
804cc44d09 radv: add device->instance extension dependencies
From the vulkan spec 33.3 "Extension Dependencies":

"Any device extension that has an instance extension dependency that is
not enabled by vkCreateInstance is considered to be unsupported, hence
it must not be returned by vkEnumerateDeviceExtensionProperties for any
VkPhysicalDevice child of the instance."

Therefore we need to check whether the instance-level extensions are
actually enabled when deciding to support a device-level extension or
not.

Furthermore, we need to do this for all instance-level extensions of any
(transitive) device-level extension dependency, due to the following
paragraph:

"If an extension is supported (as queried by
vkEnumerateInstanceExtensionProperties or
vkEnumerateDeviceExtensionProperties), then required extensions of that
extension must also be supported for the same instance or physical
device."

Finally, because some of these vulkan extensions may be implicitly
promoted to future vulkan core API versions, we can also satisfy the
dependency if the vulkan API version is high enough.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-27 13:50:35 +01:00
Niklas Haas
d12dc39396 radv: correctly use vulkan 1.0 by default
From the vulkan spec 3.2 "Instances":

"Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing an
apiVersion of 0 is equivalent to providing an apiVersion of
VK_MAKE_VERSION(1,0,0)."

Fixes: ffa15861ef "radv: UseEnumerateInstanceVersion for the default version."
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-27 12:49:28 +01:00
Niklas Haas
d9bd3b1cb8 glsl: fix block member alignment validation for vec3
Section 7.6.2.2 (Standard Uniform Block Layout) of the GL spec says:

    The base offset of the first member of a structure is taken from the
    aligned offset of the structure itself. The base offset of all other
    structure members is derived by taking the offset of the last basic
    machine unit consumed by the previous member and adding one.

The current code does not reflect this last sentence - it effectively
instead aligns up the next offset up to the alignment of the previous
member. This causes an issue in exactly one case:

layout(std140) uniform block {
    layout(offset=0) vec3 var1;
    layout(offset=12) float var2;
};

As per section 7.6.2.1 (Uniform Buffer Object Storage) and elsewhere, a
vec3 consumes 3 floats, i.e. 12 basic machine units. Therefore, `var1`
in the example above consumes units 0-11, with 12 being the first
available offset afterwards. However, before this commit, mesa
incorrectly assumes `var2` must start at offset=16 when using explicit
offsets, which results in a compile-time error. Without explicit
offsets, the shaders actually work fine, indicating that mesa is already
correctly aligning these fields internally. (Just not in the code that
handles explicit buffer offset parsing)

This patch should fix piglit tests:
ssbo-explicit-offset-vec3.vert
ubo-explicit-offset-vec3.vert

Signed-off-by: Niklas Haas <git@haasn.xyz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-27 03:00:03 -05:00
Jason Ekstrand
86e5f76d3d spirv: Add support for SPV_EXT_physical_storage_buffer
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
fb282a68bc spirv: Implement OpConvertPtrToU and OpConvertUToPtr
This only implements the actual opcodes and does not implement support
for using them with specialization constants.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
837ed2ba51 spirv: Handle OpTypeForwardPointer
We handle forward declarations by creating the pointer type with it's
storage type based on storage class and just waiting to fill out the
actual deref type until we get the OpTypePointer.  Because any
composites using the forward declared type only care about the storage
type (i.e. uint64_t, uvec2, etc.) when creating their glsl_type, this
works fine and we can defer the actual deref_type as far as we need.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
4602e705e4 spirv: Drop a bogus assert
This was valid back when the only valid types of pointers were uint32
and uvec2.  Now that we're allowing more variety, it could be just about
anything so we'll just drop the assert.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
9e34781aef nir: Allow SSBOs and global to alias
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
9839ce8bf9 nir/validate: Allow array derefs of vectors for nir_var_mem_global
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:39:18 -06:00
Jason Ekstrand
5f5503d498 nir/lower_io: Add support for nir_var_mem_global
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:39:18 -06:00
Jason Ekstrand
314d2c90c3 nir/lower_io: Add a 32 and 64-bit global address formats
These are simple scalar addresses.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:39:18 -06:00
Jason Ekstrand
e461926ef2 nir: Add load/store/atomic global intrinsics
These correspond roughly to reading/writing OpenCL global pointers.  The
idea is that they just take a bare address and load/store from it.  Of
course, exactly what this address means is driver-dependent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:39:18 -06:00
Axel Davy
6380fedb60 st/nine: Enable debug info if NDEBUG is not set
We want to have debug info as well if using
meson's debugoptimized when ndebug is off.

v2: use u_debug functions that do something
even if DEBUG is not set.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-01-26 19:53:19 +01:00
Axel Davy
d7433c22e6 st/nine: Immediately upload user provided textures
Fixes regression caused by
42d672fa6a
st/nine: Bind src not dst in nine_context_box_upload

Before that patch, for user provided textures,
when the texture was destroyed, the safety
check for pending uploads, which according to
the code "Following condition cannot happen currently",
was flushing the queue and thus triggering the upload.

After the patch, the texture destruction was delayed after
the upload. However the user frees the texture buffer,
as it thinks the texture released.

Instead of reverting the faulty patch,
this patch instead flushes the csmt queue right away
after queuing the upload for this type of textures.
This is more future-proof, as we may want to bind the
surface for other reasons in the future.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
2019-01-26 19:53:00 +01:00
Matt Turner
a7d629a590 i965: Always compile fp64 funcs when needed
Compilation of user-specified shaders with software fp64 works by
compiling on demand an "fp64-funcs" shader implementing various fp64
operations and then linking it into the "user shader".

In

   commit 64b8c86d37
   Author: Timothy Arceri <tarceri@itsqueeze.com>
   Date:   Thu Jan 17 17:16:29 2019 +1100

       glsl: be much more aggressive when skipping shader compilation

we changed the behavior of the shader cache to skip compilation earlier
when we get a cache hit.

After the aforementioned commit, compiling a user program using fp64
would store into the cache an entry for the fp64-funcs shader.
Subsequent compilations of uncached user shaders using fp64 would fail
in compile_fp64_funcs() after finding a cache entry for the fp64-funcs,
but being unprepared to read from the cache.

It's unclear to me how to retrieve the cached NIR of the fp64-funcs (if
it even is cached), so just call _mesa_glsl_compile_shader() with
force_recompile=true in order to ensure we generate the fp64-funcs
successfully.

Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-26 10:33:22 -08:00
Matt Turner
18b467c066 intel/compiler: Add a file-level description of brw_eu_validate.c
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2019-01-26 10:33:22 -08:00
Jonathan Marek
41ddf1d150 freedreno: add renderonly scanout
This allows creating a fd_screen with a renderonly object which will be
used to allocated scanout resources.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
[slight tweak to fix uninitialized 'prsc' in debug print]
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-26 10:47:21 -05:00
Rob Clark
cd79b5e0c2 freedreno/a2xx: fix unused variable warning
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-26 10:44:31 -05:00
Timothy Arceri
8e9ad592c3 tgsi: remove culldist semantic from docs
The semantic was removed in e6d9389366.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-26 12:04:53 +11:00
Timothy Arceri
5d66f7103f ac/nir_to_llvm: fix clamp shadow reference for more hardware
Fixes the following piglit test on my VEGA and matches the behaviour in the
tgsi backend.

tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test

Fixes: 625dcbbc45 ("amd/common: pass address components individually to ac_build_image_intrinsic")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-26 12:03:24 +11:00
Eric Anholt
08f4a904b3 gallium: Make sure we return is_unorm/is_snorm for compressed formats.
The util helpers were looking for a non-void channels in a non-mixed
format and returning its snorm/unorm state.  However, compressed formats
don't have non-void channels, so they always returned false.  V3D wants to
use util_format_is_[su]norm for its border color clamping workarounds, so
fix the functions to return the right answer for these.

This now means that we ignore .is_mixed.  I could retain the is_mixed
check, but it doesn't seem like a useful feature -- the only code I could
find that might care is freedreno's blit, which has some notes about how
things are wonky in this area anyway.

Reviewed-by: <Roland Scheidegger sroland@vmware.com>
2019-01-25 13:06:50 -08:00
Eric Anholt
104c7883e7 gallium: Fix comment about possible colorspaces.
Two typos, and missing one of the colorspaces.

Reviewed-by: <Roland Scheidegger sroland@vmware.com>
2019-01-25 13:06:47 -08:00
Eric Anholt
54abd2e084 gallium: Enable unit tests as actual meson unit tests.
These tests don't need swrast, so we can always enable them when
build_tests is set.  Most of them run to successful completion quickly
(.9s on my SKL).

Reviewed-by: <Roland Scheidegger sroland@vmware.com>
2019-01-25 13:06:45 -08:00
Emil Velikov
3b6aaab7e9 mapi: print function declarations for shared glapi
Earlier commit aimed to remove unneeded function declarations. Namely
OpenGL entrypoints which are not applicable for OpenGLES*

Although it did not consider the shared glapi which needs all,
including hidden ones. Resulting in warning/errors like the following

../build/src/mapi/shared-glapi/glapi_mapi_tmp.h:26014:15:
error: no previous prototype for ‘shared_dispatch_stub_1414’ [-Werror=missing-prototypes]

This patch addressed that.

Cc: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reported-by: Eric Anholt <eric@anholt.net>
Fixes: 6148cce388 ("mapi: drop unneeded gl_dispatch_stub declarations")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
2019-01-25 13:04:04 -08:00
Rob Clark
4aa64940c6 freedreno: limit tiling to PIPE_BIND_SAMPLER_VIEW
1ce5d757d0 dropped this limit.. which is probably the right thing to
do.  But it results in an extra tiled->linear blit for glReadPixels()
(ie. dEQP/piglit) which is hitting some intermittent corruption (looks
like cache) on a6xx, causing a lot of spurious fails.

Since we are getting close to 19.0 branchpoint, re-instate this limit
for now, until the blitter problems are resolved.

Fixes: 1ce5d757d0 freedreno: core buffer modifier support
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-25 10:20:05 -05:00
Samuel Pitoiset
378e2d2414 radv: fix computing number of user SGPRs for streamout buffers
Streamout buffers are emitted like push constants.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-25 15:36:16 +01:00
Jose Fonseca
65b8d723fd appveyor: Revert commits adding Cygwin support.
This reverts commits 00ad77b9f6 and
5334dafee2.

This avoids Appveyor build breakage due to Cygwin, but more importantly,
there are several problems with these patches, as highlighted to my
recent mesa-dev mail.  So better to revert for now, and pursue Cygwin
support after these have been address.
2019-01-25 14:13:26 +00:00
Tapani Pälli
540939ecee android: fix build issues with libmesa_anv_gen* libraries
We need this include path to find nir/nir_xfb_info.h.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-25 15:21:06 +02:00
Andrii Simiklit
4759bb2fcf intel/batch-decoder: fix a vb end address calculation
According to the loop implementation (in 'ctx_print_buffer' function),
which advances dword by dword over vertex buffer(vb),
the vb size should be aligned by 4 bytes too.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109449
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-25 15:12:30 +02:00
Andrii Simiklit
db39a44f10 intel/batch-decoder: fix vertex buffer size calculation for gen<8
It should be incremented by one according to
how it is calculated by 'emit_vertex_buffer_state':
  "\#if GEN_GEN < 8
      .BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
      .InstanceDataStepRate = step_rate,
   \#if GEN_GEN >= 5
      .EndAddress = ro_bo(bo, end_offset - 1),
   \#endif
   \#endif"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109449
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-25 15:12:07 +02:00
Eric Engestrom
69e9440367 meson/vdpau: add missing soversion
This mirrors what autotools does in src/gallium/state_trackers/vdpau/Makefile.am
and src/gallium/targets/vdpau/Makefile.am:

  VDPAU_MAJOR = 1
  VDPAU_MINOR = 0
  libvdpau_gallium_la_LDFLAGS = -version-number $(VDPAU_MAJOR):$(VDPAU_MINOR)

Reported-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Fixes: 68076b8747 "meson: build gallium vdpau state tracker"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-25 12:10:00 +00:00
Eric Engestrom
9af77fcf98 anv: drop always-successful VkResult
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-25 09:45:27 +00:00
Rafael Antognolli
f2ece26601 anv/allocator: Avoid race condition in anv_block_pool_map.
Accessing bo->map and then pool->center_bo_offset without a lock is
racy. One way of avoiding such race condition is to store the bo->map +
center_bo_offset into pool->map at the time the block pool is growing,
which happens within a lock.

v2: Only set pool->map if not using softpin (Jason).
v3: Move things around and only update center_bo_offset if not using
softpin too (Jason).

Cc: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: Ian Romanick <idr@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109442
Fixes: fc3f588320
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-24 17:39:40 -08:00
Dylan Baker
c1efa240c9 meson: Add warnings and errors when using ICC
ICC tries to be helpful by not erroring when it sees something that it
doesn't understand, which is completely the opposite of helpful. Meson
0.49.0 does much better at handling this by really trying to make ICC
error, but there are some things in mesa that still get ignored until
0.49.1

v2: - Fix id check, which is 'intel' not 'icc'

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
2019-01-24 19:14:50 +00:00
Dylan Baker
7cb7f35bc7 meson: Fix compiler checks for SWR with ICC
This is a bit fragile, as the way this "fixes" the check is to move the
one that we know is correct before the one that is incorrectly reported
as working. In meson 0.49.1 (which isn't out yet) this is fixed that the
incorrect check is reported as a failure.

Fixes: e0b037d697
       ("meson: Build SWR driver")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109129
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-24 19:14:50 +00:00