For separate VS/TCS compilation on GFX9+, the TCS might be using push
constants but not the VS and we can't know this information when
compiling the VS. Similar logic for the other arguments.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24697>
When VS and TCS are compiled separately on GFX9+, we can't know how
many descriptor sets are used for both stages and the function
arguments must match.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24697>
It's hard to implement this because the function arguments must match
when eg. VS or TCS are compiled separately on GFX9+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24697>
The H264 spec defines a complicated way of layering PPS scaling lists
on top of SPS scaling lists. The details can be found in 7.4.2.1
(seq_scaling_matrix_present_flag semantics) and 7.4.2.2
(pic_scaling_matrix_present_flag semantics).
Both ANV and RADV need to derive the final scaling lists sent to HW
using this logic in order to handle H264 scaling lists correctly.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Lynne <dev@lynne.ee>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24572>
Instead of using bit 23 of nvk_cmd_push::range for this, pass it as a
separate bool. This lets us use the actual kernel flag with the new
UAPI.
Reviewed-by: Danilo Krummrich <dakr@redhat.com>
Tested-by: Danilo Krummrich <dakr@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24840>
Previously rb_tree_search would return the first node encountered, but
that may not be the first node that would be encoutnered by, say,
rb_tree_foreach.
Two test cases are added.
v2: Add more curly braces. Suggested by Faith.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24856>
The msm driver reserves the actual DMABUF size in the memory map, while
TU can request smaller memory chunk to be allocated. This potentially
can lead to a situation when next allocation IOVA will be in the middle
of the address space which is reserved for the DMABUF. Pass the
`real_size' to TU allocator instead, so that kernel and userspace have
the same picture of memory allocations.
Cc: mesa-stable
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24861>
Use the tearing-control-unstable-v1 protocol to indicate to the
Wayland compositor that tearing is acceptable.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18268>
This allows developers to link subprojects/wayland-protocols/ to
a repository checkout. Useful when adding support for new protocols.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18268>
When TCS and TES aren't linked together and TCS exports unused outputs,
the per-patch data offset needs to be adjusted. This is similar to the
LS-HS vertex stride when VS and TCS aren't linked together.
This fixes a bunch of failures by forcing the driver to use TCS epilogs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24776>
EXT extension was added without tests so these functions did
not work properly.
Fixes: 799710be88 ("mesa: Add EXT_texture_mirror_clamp_to_edge to extension table")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24845>
glsl_print_type only referenced in ir_print_visitor.cpp
there is no need expose it
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24824>
../../src/gallium/drivers/r600/sfn/sfn_nir.cpp:458:59: error: ‘ATOMIC_COUNTER_SIZE’ was not declared in this scope
../../src/gallium/drivers/r600/sfn/sfn_shader.cpp:609:53: error: ‘ATOMIC_COUNTER_SIZE’ was not declared in this scope
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24824>
Bionic just returns a hard-coded 0, which isn't helpful. But
fortunately on aarch64 it is easy enough just to read the value
ourselves.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24829>
We try various pre-RA scheduler modes and see if any of them allow
us to register allocate without spilling. If all of them spill,
however, we left it on the last mode: LIFO. This is unfortunately
sometimes significantly worse than other modes (such as "none").
This patch makes us instead select the pre-RA scheduling mode that
gives the lowest register pressure estimate, if none of them manage
to avoid spilling. The hope is that this scheduling will spill the
least out of all of them.
fossil-db stats (on Alchemist) speak for themselves:
Totals:
Instrs: 197297092 -> 195326552 (-1.00%); split: -1.02%, +0.03%
Cycles: 14291286956 -> 14303502596 (+0.09%); split: -0.55%, +0.64%
Spill count: 190886 -> 129204 (-32.31%); split: -33.01%, +0.70%
Fill count: 361408 -> 225038 (-37.73%); split: -39.17%, +1.43%
Scratch Memory Size: 12935168 -> 10868736 (-15.98%); split: -16.08%, +0.10%
Totals from 1791 (0.27% of 668386) affected shaders:
Instrs: 7628929 -> 5658389 (-25.83%); split: -26.50%, +0.67%
Cycles: 719326691 -> 731542331 (+1.70%); split: -10.95%, +12.65%
Spill count: 110627 -> 48945 (-55.76%); split: -56.96%, +1.20%
Fill count: 221560 -> 85190 (-61.55%); split: -63.89%, +2.34%
Scratch Memory Size: 4471808 -> 2405376 (-46.21%); split: -46.51%, +0.30%
Improves performance when using XeSS in Cyberpunk 2077 by 90% on A770.
Improves performance of Borderlands 3 by 1.54% on A770.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24707>
This moves a bit of code out of a large function, but also lets us reuse
it a few extra places in the next commit.
I opted to stop using ralloc here since this is short-lived data that
doesn't need to stick around for the rest of the compile, and it's easy
enough to free.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24707>