d3d12: replace use of MAX_VERTEX_STREAMS with PIPE_MAX_VERTEX_STREAMS

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24824>
This commit is contained in:
Yonggang Luo 2023-08-06 13:02:12 +08:00 committed by Marge Bot
parent 0b84e38684
commit 26a23a7c1f

View file

@ -110,7 +110,7 @@ fill_so_declaration(const struct pipe_stream_output_info *info,
D3D12_SO_DECLARATION_ENTRY *entries, UINT *num_entries,
UINT *strides, UINT *num_strides)
{
int next_offset[MAX_VERTEX_STREAMS] = { 0 };
int next_offset[PIPE_MAX_VERTEX_STREAMS] = { 0 };
*num_entries = 0;
@ -150,9 +150,9 @@ fill_so_declaration(const struct pipe_stream_output_info *info,
(*num_entries)++;
}
for (unsigned i = 0; i < MAX_VERTEX_STREAMS; i++)
for (unsigned i = 0; i < PIPE_MAX_VERTEX_STREAMS; i++)
strides[i] = info->stride[i] * 4;
*num_strides = MAX_VERTEX_STREAMS;
*num_strides = PIPE_MAX_VERTEX_STREAMS;
}
static bool