Just for better code readability. No functional changes.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24574>
Make sure that both per-vertex and per-primitive attribute
ring stores are finished before position or primitive export
instructions are executed.
This is necessary because we need to ensure that mesh shader
waves work correctly when they have either vertex-only or
primitive-only waves.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24574>
Cleanup the code that generates the two channels of the
primitive export instruction, and move storing the built-in
per-primitive outputs out to match how vertex attributes work.
Prepares the mesh shader lowering for a workaround that
affect export instructions.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24574>
This is a HW bug workaround for some (all?) GFX11 chips.
On these chips, rasterization can start before the attribute ring
stores are finished, which can cause issues.
As a workaround, wait for attribute ring stores to finish
before doing the position export.
Mesh shaders will be taken care of in another commit.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24574>
Prepares for a workaround. Makes it possible for this function
to not emit the pos0 export at all so that it can be emitted
by a subsequent call to the function later.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24574>
This prepares for a workaround where we won't need to add
the done flag to the last export in this function, because
it will be added in a subsequent call to the same function.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24574>
Add unittest to test conversion of data from linear to
Tile-4 format based on bit swizzling conversion info
mentioned in Bspec.
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13391>
Add memcpy function to convert linear data to Tile 4 format.
Tile 4 format consists of 4KB block divided into chunks of 512B.
Each 512B chunk/block is comprised of 8 64B blocks arranged in
Y-tile format.
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13391>
Add unittests for linear to tiled and tiled to linear texture
conversions for Ytile. The test prints the source/output buffer
in hex format with debug flags to verify the result.
Linear to tile conversion fills the linear buffer with values
based on the OWORD index number i.e., OWORD3 will contain
all values filled as 0x03 and
OWORD3 = 0x03030303030303030303030303030303.
The Y-tile to Linear tile conversion uses a similar logic to place
the tiled values in a manner that will result in a linear buffer with
OWORDs filled according to index number as mentioned above.
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13391>
Until someone does the work to eliminate faults, PanVK will be inherently flaky
and should not be in CI. deqp-runner can eat a lot of flakes, and then retrying
the whole job eats more flakes, but neither is a substitute for not testing
known broken (and hence flaky) code and both increase runtime unacceptably. the
g52-vk job earned 2 spots on the latest leaderboard for slowest jobs, I clicked
on https://gitlab.freedesktop.org/mesa/mesa/-/jobs/48142375 to see a jawdropping
54 flakes reported by deqp-runner.
If people insist on keeping the job, then panfrost-g52-vk needs to be demoted to
manual until after someone fixes all these bugs on the driver side. If that's
not going to happen, then there's no point in it being in CI at all. It's broken
code. After a buggy MR, it'll still be broken code. CI doesn't matter if we're
ok with it being broken.
Bottom line is, we can't be running known broken code in CI (bugs = faults =
flakes = unhappy developers), at least for non-robust stacks (panfrost.ko
included). This needs to be policy if it isn't already. Merging this single
character change deals with the hot problem without any fanfare or adverse
effects.
This turns the job into a nightly as David suggested to get it out of the
premerge path until someone is committed to supporting it and does the work to
make it happen.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9721
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24943>
We kept those tilings disabled up to know. Now that ISL has proper
support for them, remove this.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
Ys & Yf are both implemented in ISL now, we still have some Yf issues
to investigate. Instead of disabling them in ISL, we disable them in
the two drivers.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
The data in Ys/Yf/Tile64 tiled images is arranged differently for 2D &
3D images. Therefore we cannot assume that we will use 2D images for
blits/copies.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
A number of CTS tests are failing, like :
dEQP-VK.ycbcr.format.b8g8r8g8_422_unorm.vertex_optimal
Failures are reproduced on simulation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
This commit adds the code for choosing where to start the miptail and
enables miptails by default unless the client driver passes
info->min_miptail_start_level >= info->levels.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
Since the input & output arguments can point to the same location in
memory, if you ever access the input after writing the output you're
in trouble.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
This commit just adds a miptail start field to isl_surf and wires it up
in the RENDER_SURFACE_STATE and 3DSTATE_DEPTH code. We also add a
minimum miptail LOD so that client drivers have a knob to control the
miptails a bit.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
We're about to add separate code for Yf/Ys and this helps keep the diff
reasonable.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
With these tilings, everything is aligned to a tile and the tiled
surface size calculations will handle the array stride for us. We need
to provide an accurate 4D size so that 3D and multisampled images get
tiled correctly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>