This reduces redundant code by moving:
- CS space reservation
- buffer validation
- dirty state emission
- index bias emission
- AOS emission
into r300_prepare_for_rendering.
The cont_mask must be restored and exec mask recomputed in order to decide
whether to repeat the loop or not.
Unlike the continue mask, the break_mask must be preserved across loop
iterations.
Fixes several VShader DCT cases, and no regressions with glean.
The new target installs client API modules to EGL_DRIVER_INSTALL_DIR.
They are used by st/egl.
The client APIs are built from OpenGL and OpenVG state trackers. For
this to work, st/vega is modified to produce a static library,
libvega.a, instead. st/es is also not needed any more. It is removed
and --with-state-trackers=es is replaced by --enable-gles-overlay.
As st/egl now has its own client API modules, this solves the ABI issue
between st/egl and client APIs, as long as the client API modules are
distributed with st/egl. Plus, this allows st/egl to support OpenGL
with non-Gallium libGL.so.
Define <API>_LIB, <API>_LIB_NAME, <API>_LIB_GLOB, and some other
variables in the configs. Fix a typo in glesv1_cm.pc.in where an
inexistent variable is used.
And lookup the GLX screen for the context. Otherwise we'll end up
jumping through a NULL-pointer once we try to look up the visual
or config for the shared context.
https://bugs.freedesktop.org/show_bug.cgi?id=14245
Rename vgFooBar to vegaFooBar and use vgapi as the dispatcher. This
makes sure there is always a current context when the internal functions
are called. And eglGetProcAddress is finally supported.
Specifically, move all or most of
glapi/glapi.c to mapi/u_current.c,
glapi/glapi_execmem.c to mapi/u_execmem.c,
glapi/glthread.[ch] to mapi/u_thread.[ch]
and remove their dependencies on core Mesa headers.
Note that this also requires X86 for llvm, if llvmpipe/draw_llvm works
on PPC then the condition should be extended to include && x86.
Signed-off-by: Török Edwin <edwintorok@gmail.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
If a shader was bound to the fragment shader TGSI executor and it was
then deleted and a new shader was allocated at the same address as the
old shader, the new fragment shader would not get properly bound to
the TGSI machine and we'd wind up using the old one.
This would not have been a problem if shaders were refcounted.
Now the TGSI machine is owned by the context rather than the quad
pipeline's shader stage so that the softpipe_delete_fs_state()
function can access it.
Fixes sporadic failures of the piglit fp-long-alu test (fd.o bug 27989).
To properly execute an instruction such as "ADD tmp, tmp.wzyx, foo;"
with SOA we (sometimes) need to put the results into temporaries before
writing the results to the destination register.
This patch fixes the ADD instruction but this needs to be done for
many more instructions.
Helps to fix piglit fp-long-alu test (fd.o bug 27989).
This lets us unbind a shader from the tgsi_exec_machine. Since
shaders aren't ref counted we need this to properly clean up when
deleting shaders elsewhere.