r300/compiler: generalize depth texture mode to support arbitrary swizzles

This commit is contained in:
Marek Olšák 2010-05-08 01:19:59 +02:00
parent c637f38e70
commit eb9dc2595f
4 changed files with 9 additions and 13 deletions

View file

@ -147,8 +147,8 @@ static void get_external_state(
if (s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
/* XXX Gallium doesn't provide us with any information regarding
* this mode, so we are screwed. I'm setting 0 = LUMINANCE. */
state->unit[i].depth_texture_mode = 0;
* this mode, so we are screwed. Let's set INTENSITY for now. */
state->unit[i].depth_texture_swizzle = RC_SWIZZLE_XYZW;
/* Fortunately, no need to translate this. */
state->unit[i].texture_compare_func = s->state.compare_func;

View file

@ -132,7 +132,7 @@ struct r300_fragment_program_external_state {
* 2 - GL_ALPHA
* depending on the depth texture mode.
*/
unsigned depth_texture_mode : 2;
unsigned depth_texture_swizzle:12;
/**
* If the sampler is used as a shadow sampler,

View file

@ -113,7 +113,6 @@ int radeonTransformTEX(
return 1;
} else {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
unsigned int depthmode = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_mode;
struct rc_instruction * inst_rcp = rc_insert_new_instruction(c, inst);
struct rc_instruction * inst_mad = rc_insert_new_instruction(c, inst_rcp);
struct rc_instruction * inst_cmp = rc_insert_new_instruction(c, inst_mad);
@ -141,10 +140,7 @@ int radeonTransformTEX(
inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
inst_mad->U.I.SrcReg[2].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[2].Index = inst->U.I.DstReg.Index;
if (depthmode == 0) /* GL_LUMINANCE */
inst_mad->U.I.SrcReg[2].Swizzle = RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z);
else if (depthmode == 2) /* GL_ALPHA */
inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_WWWW;
inst_mad->U.I.SrcReg[2].Swizzle = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle;
/* Recall that SrcReg[0] is tex, SrcReg[2] is r and:
* r < tex <=> -tex+r < 0

View file

@ -46,13 +46,13 @@
#include "radeon_mesa_to_rc.h"
static GLuint build_dtm(GLuint depthmode)
static GLuint build_dts(GLuint depthmode)
{
switch(depthmode) {
default:
case GL_LUMINANCE: return 0;
case GL_INTENSITY: return 1;
case GL_ALPHA: return 2;
case GL_LUMINANCE: return RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z);
case GL_INTENSITY: return RC_SWIZZLE_XYZW;
case GL_ALPHA: return RC_SWIZZLE_WWWW;
}
}
@ -78,7 +78,7 @@ static void build_state(
if (fp->Base.ShadowSamplers & (1 << unit)) {
struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current;
state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode);
state->unit[unit].depth_texture_swizzle = build_dts(tex->DepthMode);
state->unit[unit].texture_compare_func = build_func(tex->CompareFunc);
}
}