All the helpers use pan_image_mem::bo just to get the base address.
So let's just store this information here, and let the user keep track
of the BO that's attached to the image resource.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26698>
Alignment should be power of two, so I suspect we meant 64 not 63.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
For AFBC packing, we will need to have the stride of the resource
in terms of superblocks and the total number of blocks. It is
easier to pre-calculate once when initializing the resource layout.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25012>
Each AFBC superblock is subdivised into subblocks that are
compressed individually. For all formats that we currently support,
the subblocks are 4x4 pixels.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25012>
This switches us over to Mesa's code style [1], normalizing us within the tree.
The results aren't perfect, but they bring us a hell of a lot closer to the rest
of the tree. Panfrost doesn't feel so foreign relative to Mesa with this, which
I think (in retrospect after a bunch of years of being "different") is the right
call.
I skipped PanVK because that's paused right now.
find panfrost/ -type f -name '*.h' | grep -v vulkan | xargs clang-format -i;
find panfrost/ -type f -name '*.c' | grep -v vulkan | xargs clang-format -i;
clang-format -i gallium/drivers/panfrost/*.c gallium/drivers/panfrost/*.h ; find
panfrost/ -type f -name '*.cpp' | grep -v vulkan | xargs clang-format -i
[1] https://docs.mesa3d.org/codingstyle.html
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20425>
When calculating legacy WSI strides for tiled AFBC, we need to account for the
greater alignment requirement of tiled AFBC, or importing resources will fail
later.
Since tiled AFBC is only supported on v7 and later, and AFBC of window surfaces
isn't being used on Linux on v7 and later, this probably hasn't been hit in
practice. Probably.
We're about to fix AFBC of window surfaces so we need to fix this side first.
Fixes: 0255f554f3 ("panfrost: Advertise 16x16 tiled AFBC")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20311>
This reverts commit 811f8a1946. As Alpine put it
-- this is causing more problems than it's fixing. Hotfix to revert the
offending commit until a more measured fix can be implemented.
Closes: #7731
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Jan Palus
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19993>
While Panfrost allocates linear images with strides that are a multiple of 64
bytes, other dma-buf producers on the system may not satisfy this requirement.
However, at least on v7 and newer, any image with a regular format must have a
stride that is a multiple of 64 bytes.
This fixes a real bug in an application that created a linear R8_UNORM image
with stride 480 bytes, imported it as an EGL_image, and then tried to texture
from it with the GPU. Previously, the driver allowed this situation but it
resulted in an imprecise fault from the GPU. This patch corrects the driver to
reject the import as invalid due to the unaligned stride, ensuring we never
attempt to texture from such a resource.
To implement, we add some new layout queries to centralize knowledge about the
stride alignment requirements, and we sprinkle in asserts to show how the
invariant is upheld throughout the lifecycle of image creation to texturing.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19620>
Without additional signalling of modifiers, CRCs cannot possibly in a correct
way work across process boundaries. Since we don't do that signalling, we should
not be allocating private CRCs for imported resources, and we should not be
using our own private CRCs for internal resources.
The entire out-of-bands CRC infrastructure is a hack to let us do CRCs even for
imported/exported BOs, but that can't possibly work. Remove it, and remove a
pile of special cases across the driver.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19576>
The header size is the header stride times the number of rows in the header
(number of tiles of superblocks). We already calculate the header stride, so
eliminate the separate header size calculation.
Delete the old header size calculation. It has no notion of wide blocks, let
alone tiled AFBC headers.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
Extract a helper for calculating AFBC strides. This is used in two places in
pan_layout. It will need extension for tiled AFBC, and the extended version
could benefit from unit testing.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
Let's keep all the AFBC computations inside the layout code, to keep pan_cs
dumb. This helper will need some extension for tiled AFBC.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16697>
Row stride is defined in terms of header blocks for AFBC. Usually,
afbc.row_stride is used for AFBC images and row_stride for non-AFBC images;
however, the nonsense non-AFBC stride leaked into the UABI. So handle that in
the legacy conversion path and use a unified row stride (equal to
afbc.row_stride for AFBC images and row_stride otherwise).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
Line strides don't make sense for linear images, so use row strides instead in
the API. Then update the layout code accordingly.
Note: we need to preserve the old UABI (bug for bug compatibility), so we still
use legacy strides externally. But now we use row strides internally, which is
better than using both everywhere.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
Unfortunately, the botched nonlinear "line strides" have become ingrained in the
UABI. We need to be work with them. Add safe helpers to convert to/from the
legacy strides.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16201>
Rather than using it as a catch-all initialize, use it to fill in derived from
fields from a partially initialized image_layout. This is easier to understand
and, more importantly, easier to unit test.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
We can always align the width/height, now that block_size is defined (as 1x1)
for linear textures. We can also remove the useless effective_depth assignment.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
Handle linear, interleaved, and AFBC formats. This requires taking a format, as
block compressed u-interleaved textures have a different tile size than other
u-interleaved textures.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
This gets rid of the weird "call block_dim twice with a mystery argument"
pattern, and will allow us to further unify code.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
Rather than open-code the > 16 check in multiple places and have to justify it
in each. This is easier to understand at the call sites.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
This requires tons of driver changes we're not ready for. In the mean time, this
will just get in the way of refactoring AFBC support.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
Before we used GenXML, pan_texture mixed layout code with texture descriptor
packing code. For the most part, the layout code is generation-independent; the
pack code is not. We introduced an anti-pattern where the file was compiled N+1
times: N times for each PAN_ARCH value, and an extra time with no PAN_ARCH
value. And then the contents of the file changed completely depending on
PAN_ARCH. This is a pretty weird construction.
Let's instead split off the layout file from the descriptor file, compile the
layout file once, and compile the descriptor file per-gen.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>