GL_EXT_gpu_shader4 adds truncate() and round() builtins.
Fixes: 12567de2be ("glsl: mark some builtins with correct glsl(es) version check")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6731>
When handling arrays, range is increased based on the array size minus
one. But if such is zero, it has the effect of reducing the
range. Handle that case by returning the unknown range value.
v2:
* Add missing braces.
* Return unknown range in this case, instead of keeping the initial
range.
v3: Simplify code, using existing "fail" label. (Jason)
Fixes the following using v3dv:
dEQP-VK.graphicsfuzz.cov-simplify-clamp-max-itself
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6737>
GLSL Desktop spec 1.30.x:
"New built-ins: trunc(), round(), roundEven(), isnan(), isinf(), modf()"
For ES, 3.00.x is the first ES spec that mentions the builtins.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6455>
v2: move *2*mp patterns to the end of late_optimizations
v3: remove ftrunc from the optimizations to fix:
dEQP-GLES3.functional.shaders.builtin_functions.common.modf.vec2_lowp_vertex
Reviewed-by: Rob Clark <robdclark@chromium.org> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6283>
If IO is lowered, NIR doesn't have to contain any IO variables
(and in fact radeonsi removes them and other drivers should too).
This makes the pass work without variables.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6621>
Fix defect reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member shader is not initialized in this
constructor nor in any functions that it calls
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6640>
A couple of these probably aren't strictly necessary but they won't
hurt. The one that's particularly tricky is a fixed-length array in
nir_search.h. However, to avoid blowing up the binary size of
nir_opt_algebraic by about 2x, we just assert that only small ops are
used.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6655>
SPIR-V's OpKill is a control-flow instruction but NIR's discard is not.
Therefore, it can be valid SPIR-V to have
if (...) {
foo = /* something */
} else {
discard;
}
use(foo);
without any phi between the definition of foo and its use. This is not
true in NIR, however, because NIR's discard isn't considered
control-flow. Arguably, this is a NIR bug but making discard control-
flow is a very deep change that can have serious ans subtle
side-effects. The easier thing to do is just fix up the SSA in case we
have an OpKill which might have gotten us into the above case.
Fixes dEQP-VK.graphicsfuzz.vectors-and-discard-in-function with the new
NIR dominance validation pass enabled.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5288>
We don't do full dominance validation of SSA values in nir_validate
because it requires generating valid dominance information and, while
that's not extremely expensive, it's probably more than we want to do on
every pass. Also, dominance information is generated through the
metadata system so if we ran it by default in nir_validate, we would get
different beavior of the metadata system based on whether or not you
have a debug build and metadata bugs would be very hard to find.
However, having a pass for it that can be run occasionally, should help
detect and expose bugs. For ease of use, we add a NIR_VALIDATE_SSA_DOMINANCE
environment variable which can be set to manually enable dominance
validation as a standard part of nir_validate.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5288>
Fixes a case where opt_if_merge created code like:
if (...) {
break;
loop {
...
}
}
which caused opt_peel_loop_initial_if to complain that the loop pre-header
wasn't a predecessor of the loop header. This patch prevents this
(invalid, I think) unreachable code from being created.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3496
Fixes: 4d3f6cb973 ('nir: merge some basic consecutive ifs')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6633>
freedreno results (note that cat6 is loads from memory as opposed to
pushed constants from the constant file):
total instructions in shared programs: 8044344 -> 8022085 (-0.28%)
total constlen in shared programs: 1411384 -> 1461964 (3.58%)
total cat6 in shared programs: 89983 -> 87065 (-3.24%)
Over the last 3 commits, we increased Manhattan31 performance by ~10%
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
For UBO accesses to be the same performance as classic GL default uniform
block uniforms, we need to be able to push them through the same path. On
freedreno, we haven't been uploading UBOs as push constants when they're
used for indirect array access, because we don't know what range of the
UBO is needed for an access.
I believe we won't be able to calculate the range in general in spirv
given casts that can happen, so we define a [0, ~0] range to be "We don't
know anything". We use that at the moment for all UBO loads except for
nir_lower_uniforms_to_ubo, where we now avoid losing the range information
that default uniform block loads come with.
In a departure from other NIR intrinsics with a "base", I didn't make the
base an be something you have to add to the src[1] offset. This keeps us
from needing to modify all drivers (particularly since the base+offset
thing can mean needing to do addition in the backend), makes backend
tracking of ranges easy, and makes the range calculations in
load_store_vectorizer reasonable. However, this could definitely cause
some confusion for people used to the normal NIR base.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
I remembered doing this analysis and was arguing in another MR that this
pass didn't have any driver dependency, but it actually does based on
PIPE_CAP_PACKED_UNIFORMS.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
The current align_mul calculation in the unknown-array-index
calculation is
align_mul = MIN3(parent_mul,
min_pow2_divisor(parent_offset),
min_pow2_divisor(stride))
which is certainly correct if parent_offset > 0. However, when
parent_offset = 0, min_pow2_divisor(parent_offset) isn't well-defined
and our calculation for it is 1 << -1 which isn't well-defined. That
said.... it's not actually needed.
The offset to the base of the array is
array_base = parent_mul * k + parent_offset
for some integer k. When we throw in an unknown array index i, we get
elem = parent_mul * k + parent_offset + stride * i.
If we set new_align = MIN2(parent_mul, min_pow2_divisor(stride)), then
both parent_mul and stride are divisible by new_align and
elem = (parent_mul / new_alig) * new_align * k +
(stride / new_align) * new_align * i + parent_offset
= new_align * ((parent_mul / new_alig) * k +
(stride / new_align) * i) + parent_offset
so elem = new_align * j + parent_offset where
j = (parent_mul / new_alig) * k + (stride / new_align) * i.
That's a very long-winded way of saying that we can delete one parameter
from the align_mul calculation and it's still fine. :-)
Fixes: 480329cf8b "nir: Add a helper for getting the alignment of a deref"
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6628>
The argument handling of this little tool was pretty rubbish. It had no
help and it required the filename to come first which is just strange.
This reworks it and makes things much nicer. It's still rubbish but at
least there's a chance people can figure out how to use it now.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6607>
As shown in the valid SPIR-V below, if one switch case statement
directly jumps to the merge block, it has no branches at all and
we have to reset the fall variable. Otherwise, it creates an
unintentional fallthrough.
OpSelectionMerge %97 None
OpSwitch %96 %97 1 %99 2 %100
%100 = OpLabel
%102 = OpAccessChain %_ptr_StorageBuffer_v4float %86 %uint_0 %uint_37
%103 = OpLoad %v4float %102
%104 = OpBitcast %v4uint %103
%105 = OpCompositeExtract %uint %104 0
%106 = OpShiftLeftLogical %uint %105 %uint_1
OpBranch %97
%99 = OpLabel
OpBranch %97
%97 = OpLabel
%107 = OpPhi %uint %uint_4 %75 %uint_5 %99 %106 %100
This fixes serious corruption in Horizon Zero Dawn.
v2: Changed the code to skip the entire if-block instead of resetting
the fallthrough variable.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3460
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6590>
This also fixes the inverted last parameter of nir_lower_flrp in most drivers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6599>
We're casting pointers to const memory to const pointers. MSVC complains
about this with the following warning:
warning C4090: 'initializing': different 'const' qualifiers
In this case, we can easily use both constnesses, because all we do is
read here. So let's avoid the warning by adding another const-keyword.
Fixes: 193765e26b ("nir/lower_goto_if: Sort blocks in select_fork")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6582>
nir_shader::num_inputs isn't supposed to be a count of how many input
variables we have. It's a size of the lowered input space.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>